| | |
| | | GameLogInfo.Set_Server_Hour()
|
| | |
|
| | | PlayerFamily.FamilyOnHour()
|
| | | ChPlayer.CheckOnedayJobPlayerLoginoffTimeout()
|
| | | return
|
| | |
|
| | | ## 触发每日事件(参数 -> 当前时间)
|
| | |
| | | PlayerFBHelpBattle.OnMinuteProcess()
|
| | | #红包
|
| | | PlayerFamilyRedPacket.OnRedPacketMinuteProcess()
|
| | | #拍卖行
|
| | | AuctionHouse.OnAuctionItemMinuteProcess()
|
| | | #每5分钟触发一次仙盟总战力更新
|
| | | if curMinute % 5 == 0:
|
| | | PlayerFamily.UpdFamilyTotalFightPower()
|
| | |
| | | GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
|
| | | GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_GameWorldInitOK, 1)
|
| | |
|
| | | AuctionHouse.OnGameServerInitOK()
|
| | | # 注意:跨服相关信息的调用需放在最后,不然可能导致服务器未启动功能或者功能未加载成功导致跨服服务器与子服之间的数据同步可能出现异常的情况
|
| | | CrossRealmMsg.OnGameServerInitOK()
|
| | | return
|