ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,22 +83,21 @@
import GameWorldAverageLv
import PlayerDBOper
import PlayerGeTui
#import GameWorldMixServerCampaign
#import PlayerManorWar
import GameWorldBoss
#import GameWorldActionTeHui
#import HighLadder
import PlayerCompensation
#import GameWorldShopItem
import ReadChConfig
import EventReport
#import ReloadModule
import CrossRealmPK
import CrossRealmMsg
import CrossRealmPlayer
import PlayerFBHelpBattle
import PlayerFamilyRedPacket
import PlayerFairyDomain
import IpyGameDataPY
import PlayerFamilyParty
import GameWorldFamilyWar
import AuctionHouse
import PlayerXMZZ
import PlayerTeam
import PyGameData
@@ -118,8 +117,6 @@
    GameWorld.Log("GameServer -> OnHour!")
    PlayerEventCounter.DoLogic_GameServer_OnHour(tick)
    GameWorld.GetGameWorld().OnHour(curTimeStr)
    #每小时更新天梯
    #HighLadder.OnHour()
    #设置存取数据库Key
    __SetWorldKey_SavePlayer(curTimeStr)
    #每小时清空宝物掉落
@@ -128,6 +125,7 @@
    GameLogInfo.Set_Server_Hour()
    
    PlayerFamily.FamilyOnHour()
    ChPlayer.CheckOnedayJobPlayerLoginoffTimeout()
    return
## 触发每日事件(参数 -> 当前时间)
@@ -137,8 +135,6 @@
#  @remarks 函数详细说明.
def OnDay(curTimeStr, tick):
    GameWorld.Log("GameServer -> OnDay!")
    #天梯竞技场,放在排行榜更新之前处理
    #HighLadder.OnDay()
    #排行榜拷贝昨日榜单
    PlayerBillboard.CopyBillboardOnDay()
    #开服活动,放在排行榜拷贝昨日榜更新后处理
@@ -286,11 +282,14 @@
def __Func_HighPrecisionProcess(tick):
    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
        return
    curTime = int(time.time())
    #仙盟宴会答题定时器
    PlayerFamilyParty.FamilyParty_Process(tick)
    # 帮主弹劾时钟调用
    PlayerFamily.OnLeaderImpeachTick(tick)
    #跨服玩家
    CrossRealmPlayer.OnCrossProcess(tick)
    #跨服PK匹配
    CrossRealmPK.OnPKMatchProcess(tick)
    
@@ -302,6 +301,9 @@
    
    #操作Python表
    PlayerDBOper.PyDBProccess(tick)
    #拍卖行
    AuctionHouse.OnAuctionItemTimeProcess(curTime, tick)
    
    #每整分钟处理一次
    curDateTime = datetime.datetime.today()
@@ -354,6 +356,10 @@
    PlayerTeam.DoCountdownLeaveTeamLogic(tick)
    #副本助战
    PlayerFBHelpBattle.OnMinuteProcess()
    #红包
    PlayerFamilyRedPacket.OnRedPacketMinuteProcess()
    #拍卖行
    AuctionHouse.OnAuctionItemMinuteProcess()
    #每5分钟触发一次仙盟总战力更新
    if curMinute % 5 == 0:
        PlayerFamily.UpdFamilyTotalFightPower()
@@ -395,8 +401,6 @@
    Dispose_DataBase_GMShell(tick)
    ##处理重开服务器后, 活动继续开启逻辑根据天数
    #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
    #定时神秘商店刷新
    #GameWorldShopItem.Dispose_ShopItemRefresh(tick)
    
    #定时向RouteServer发送消息
    Dispose_SendMsg_RouteServer(tick)
@@ -543,22 +547,16 @@
#  所有服务器人数要回报一次,  每个map也要回报一次
#  gameWorld.GetTickByType(0 - n) 取间隔
def DisposeGameActivePlayer(tick):
#    gameWorld = GameWorld.GetGameWorld()
#    lastTick = gameWorld.GetTickByType(ChConfig.TYPE_GetActivePlayerCount)
#
#    if lastTick == -1:
#        #GameWorld.Log("未初始化服务器")
#        return
#
#    if tick - lastTick < ChConfig.TYPE_Tick_Time[ChConfig.TYPE_GetActivePlayerCount]:
#        return
#
#
#    gameWorld.SetTickByType(ChConfig.TYPE_GetActivePlayerCount , tick)
    gameWorld = GameWorld.GetGameWorld()
    curMinute = datetime.datetime.today().minute
    #为了每个服的输出时间点统一一个分钟点,便于统计
    if datetime.datetime.today().minute % 5 != 0:
    if curMinute % 5 != 0:
        return
    noteData = gameWorld.GetDictByKey("OnlineCntM")
    if noteData == curMinute:
        # 同一分钟不多发送,此处不建议用CD处理,避免两CD冲突
        return
    gameWorld.SetDict("OnlineCntM", curMinute)
    
    # 全服在线人数平台明细
    platformOLDict = {} # 平台在线人数 {平台:人数, ...}
@@ -1211,12 +1209,11 @@
    if initOpenServerTime <= 0 or openServerWeekday <= 0:
        #记录首次开发时间(现实时间戳)
        PlayerDBGSEvent.SetInitOpenServerTime(initOpenServerTime if initOpenServerTime else int(time.time()))
    #初始化家族数量
    GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
    #排序元宝交易平台
    GameWorld.GetGameWorld().GetDBGoldOrderFormMgr().Sort()
    PlayerBillboard.ClearBillboardOnServerInit()
    #排序排行榜
    PlayerBillboard.SortServerBillboard()
    #排序仙盟
@@ -1238,18 +1235,28 @@
    ChPlayer.LoadPlayerLVData()
    #加载助战信息
    PlayerFBHelpBattle.OnServerStart()
    #跨服PK
    CrossRealmPK.OnGameServerInitOK()
    #世界boss被杀次数重置
    #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
    #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
    __Func_HighPrecisionProcess(tick) # 主动触发一次高精度的调用,确保服务器启动后一些功能活动等的数据会被加载
    GameWorld.Log("=============================== 服务器启动成功 ===================================")
    isCrossServer = GameWorld.IsCrossServer()
    if isCrossServer:
        isServerClose = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose)
        isServerOpen = 0 if isServerClose else 1
        GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isServerOpen)
        GameWorld.Log("跨服服务器启动成功: isServerOpen=%s" % isServerOpen)
        GameWorld.Log("跨服服务器启动成功: isServerOpen=%s,crossZoneName=%s" % (isServerOpen, GameWorld.GetCrossZoneName()))
    else:
        serverGroupID = GameWorld.GetServerGroupID()
        GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_GameWorldInitOK, 1)
    AuctionHouse.OnGameServerInitOK()
    # 注意:跨服相关信息的调用需放在最后,不然可能导致服务器未启动功能或者功能未加载成功导致跨服服务器与子服之间的数据同步可能出现异常的情况
    CrossRealmMsg.OnGameServerInitOK()
    return
def DoCheckNewServerOpen(tick):
@@ -1356,8 +1363,6 @@
    
    #触发节假日活动
    #GameWorldActionHoliday.ActionHoliday_OpenAndClose(tick, True)
    #合服活动
    #GameWorldMixServerCampaign.UpdateMixServerCampaignState(True)
    #通知世界等级
    worldLv = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
@@ -1377,12 +1382,11 @@
    # 合服天
    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_MixServerDay, mixServerDay)
    # 上次合服时的开服天数
    # 上次合服时的开服天数、世界等级
    lastMixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_LastMixServerDay, lastMixServerDay)
    # 上次清除排行榜的标记
    lastSign = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_ClearBillboardSign)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ClearBillboardSign, lastSign)
    lastMixServerWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerWorldLV)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_LastMixServerWorldLV, lastMixServerWorldLV)
    
    # 通知战盟相关活动开启状态
    fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState)
@@ -1400,18 +1404,11 @@
    
    # 仙盟联赛
    GameWorldFamilyWar.OnMapServerInitOK()
    # 领地争夺战
    #PlayerManorWar.OnMapServerInitOK()
    # 特惠活动
    #GameWorldActionTeHui.OnMapServerInitOK()
    # 商店信息
    #GameWorldShopItem.OnMapServerInitOK()
    
    # 跨服服务器状态
    isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isCrossServerOpen)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName)
    
    # 跨服PK
    CrossRealmPK.OnMapServerInitOK()
@@ -1421,6 +1418,11 @@
    SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
    #随机假仙盟
    PlayerFamily.RandomFakeFamily()
    #缥缈仙域
    PlayerFairyDomain.OnMapServerInitOK()
    # 记录服务器是否正常开启完毕
    getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
    GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
    return
## 服务器合服首次启动数据加载处理
@@ -1437,37 +1439,44 @@
        GameWorld.DebugLog("合服首次启动加载已经处理过!")
        return
    
    GameWorld.DebugLog("合服首次启动加载处理...")
    GameWorld.Log("合服首次启动加载处理...")
    
    # 清除指定通用数据
    # 清除指定通用数据,一般是合服工具删,这里可以再做个补充
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    delRecTypeList = [ShareDefine.Def_UniversalGameRecType_ManorWarInfo,
                      ]
    GameWorld.DebugLog("    清除指定通用数据 delRecTypeList=%s" % str(delRecTypeList))
    delRecTypeList = []
    GameWorld.Log("清除指定通用数据 delRecTypeList=%s" % str(delRecTypeList))
    for delRecType in delRecTypeList:
        universalRecMgr.Delete(delRecType)
    # 删除过期的通用数据
    __DelOutofdayRecData(universalRecMgr)
    
    # 仙盟联赛重置
    GameWorldFamilyWar.DoFamilyWarReset()
    # 重置所有仙盟联赛评级
    familyManager = GameWorld.GetFamilyManager()
    for i in xrange(familyManager.GetCount()):
        family = familyManager.GetAt(i)
        PlayerFamily.SetFamilyWarRank(family, 0)
    PlayerFamily.DoFamilySort()
    
    # 设置合服首次启动加载成功
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServerInitOK, 1)
    
    # 设置本次合服时的开服天数
    # 设置本次合服时的开服天数、世界等级
    serverDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay, serverDay)
    GameWorld.DebugLog("    合服首次启动加载成功...")
    worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerWorldLV, worldLV)
    GameWorld.Log("    合服首次启动加载成功! serverDay=%s,worldLV=%s" % (serverDay, worldLV))
    return
    
def __DelOutofdayRecData(universalRecMgr):
    # 删除过期的通用数据
    curTime = int(time.time())
    GameWorld.Log("执行删除过期的通用数据, curTime=%s" % curTime)
    delOutofdayRecDataDict = {
                              }
    GameWorld.Log("执行删除过期的通用数据, curTime=%s,delOutofdayRecDataDict=%s" % (curTime, delOutofdayRecDataDict))
    for otDayRecType, otTime in delOutofdayRecDataDict.items():
        otRecDataList = universalRecMgr.GetTypeList(otDayRecType)
        if not otRecDataList:
@@ -1820,14 +1829,27 @@
    gameMapManager = GameWorld.GetGameWorld().GetGameMapManager()
    
    curMap = gameMapManager.Find(mapServerPack.GetRouteServerIndex(), mapServerPack.GetMapID())
    if curMap == None:
        return
    
    if mapServerPack.GetState() not in [0,1,2,3] and curMap.GetState() != mapServerPack.GetState():
        # 记录服务器是否正常开启完毕, 避免重复发送
        GameWorld.DebugLog("MapServer_RunningStateRefresh--_%s"%([mapServerPack.GetState(), curMap.GetState(), mapServerPack.GetMapID(), curMap.GetID()]))
        SendGameError("MapError")
    curMap.SetState(mapServerPack.GetState())
    curMap.SetRefreshTick(tick)
    return
def SendGameError(state):
    getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
    groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
    userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
    getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s"%(state, groupID, userDBName)
    GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
## 刷新地图服务器状态, 如果1分钟没有状态回报, 刷新为消失状态
#  @param tick 当前时间
#  @return None
@@ -1839,6 +1861,7 @@
    gameMapManager = GameWorld.GetGameWorld().GetGameMapManager()
    
    isSendMapClose = False
    for i in range(0, gameMapManager.GetCount()):
        curMap = gameMapManager.GetAt(i)
@@ -1849,8 +1872,12 @@
        if tick - curMap.GetRefreshTick() < ChConfig.Def_Tick_MapServer_MssNone:
            #间隔未到
            continue
        curMap.SetState(IPY_GameServer.mssNone)
        if not isSendMapClose:
            # 避免多地图发送过多邮件, 如关服的时候
            SendGameError("MapDisconnect")   # 状态报告
            isSendMapClose = True
    return
#---------------------------------------------------------------------
@@ -1902,3 +1929,10 @@
    GameWorld.Log("通知C++关服!")
    GameWorld.GetGameWorld().OnServerClose()
    
def ChangeGameServerState(state):
    # 只接收大于等于mssPyError
    GameWorld.DebugLog("ChangeGameServerState:%s"%state)
    SendGameError("GameServerError")