ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -128,6 +128,7 @@
    #玩家队伍初始化
    PlayerTeam.OnPlayerLoginRefreshTeam(curPlayer, tick)
    PlayerCompensation.NotifyPlayerCompensation(curPlayer)
    __UpdOnedayJobPlayerLoginoffTime(curPlayer)
    
    if not PlayerControl.GetIsTJG(curPlayer):
        # 只有通知逻辑的应该放此处减少IO,如有逻辑处理存储等不可放在此处
@@ -189,6 +190,36 @@
        #骑宠boss状态通知
        PlayerHorsePetBoss.OnLogin(curPlayer)
        GMT_CTG.OnPlayerLogin(curPlayer)
    return
def __UpdOnedayJobPlayerLoginoffTime(curPlayer):
    ## 更新一天内职业对应玩家登录、离线时间
    job = curPlayer.GetJob()
    playerID = curPlayer.GetPlayerID()
    if job not in PyGameData.g_onedayJobPlayerLoginoffTimeDict:
        PyGameData.g_onedayJobPlayerLoginoffTimeDict[job] = {}
    playerLoginoffTimeDict = PyGameData.g_onedayJobPlayerLoginoffTimeDict[job]
    playerLoginoffTimeDict[playerID] = int(time.time())
    #GameWorld.DebugLog("更新职业对应玩家登录离线时间: %s" % PyGameData.g_onedayJobPlayerLoginoffTimeDict)
    return
def CheckOnedayJobPlayerLoginoffTimeout():
    ## 检查一天内职业对应玩家登录、离线时间超时玩家,每小时检查一次
    maxTime = 24 * 3600 # 暂定24小时
    curTime = int(time.time())
    #GameWorld.DebugLog("处理24小时内在线的角色职业玩家: curTime=%s,maxTime=%s, %s" % (curTime, maxTime, PyGameData.g_onedayJobPlayerLoginoffTimeDict))
    playerManager = GameWorld.GetPlayerManager()
    for playerDict in PyGameData.g_onedayJobPlayerLoginoffTimeDict.values():
        for playerID, loginoffTime in playerDict.items():
            if playerManager.FindPlayerByID(playerID):
                #GameWorld.DebugLog("    在线不处理, playerID=%s" % playerID)
                continue
            if curTime - loginoffTime > maxTime:
                playerDict.pop(playerID)
                #GameWorld.DebugLog("    超时玩家,移除! playerID=%s,loginoffTime=%s" % (playerID, loginoffTime))
    #GameWorld.DebugLog("    处理完毕,剩余玩家! %s" % PyGameData.g_onedayJobPlayerLoginoffTimeDict)
    return
## 增加高手玩家上线广播
@@ -505,6 +536,7 @@
    PlayerFamily.PlayerLogoffRefreshFamily(curPlayer, tick)
    PlayerFriend.OnPlayerDisconnect(curPlayer, tick)
    
    __UpdOnedayJobPlayerLoginoffTime(curPlayer)
    PlayerGeTui.NewGuyCallBackGeTui(curPlayer, tick)
    # 设置家族成员离线时间
    SetPlayerOfflineTime(curPlayer)