| | |
| | | return
|
| | |
|
| | | curPartPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, index)
|
| | | classLV = ItemCommon.GetItemClassLV(curEquip)
|
| | | plusMaxIpyData = IpyGameDataPY.GetIpyGameData("ItemPlusMax", findType, classLV)
|
| | | if not plusMaxIpyData:
|
| | | return
|
| | | plusLVMax = plusMaxIpyData.GetPlusLVMax()
|
| | | if curPartPlusLV >= plusLVMax:
|
| | | #GameWorld.DebugLog("强化达到本阶最大等级,无法强化! classLV=%s,plusLVMax=%s,curPartPlusLV=%s" % (classLV, plusLVMax, curPartPlusLV))
|
| | | return
|
| | | plusIpyData = IpyGameDataPY.GetIpyGameData("ItemPlus", findType, curPartPlusLV)
|
| | | if not plusIpyData:
|
| | | return
|