ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -79,7 +79,7 @@
            MapServer_CrossSetPlayerAttrValue(msgData)
            
        # 需要发送到地图服务器处理的
        elif msgType in [ShareDefine.ClientServerMsg_Reborn]:
        elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
            MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
            
        else:
@@ -208,7 +208,7 @@
            PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick)
            
        # 需要发送到地图服务器处理的
        elif msgType in [ShareDefine.CrossServerMsg_RebornRet]:
        elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]:
            MapServer_ClientServerReceiveMsg(msgType, msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossServerState: