| | |
| | | import GameWorldProcess
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| | | import PlayerBillboard
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| | | import EventReport
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| | | import EventShell
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| | |
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| | | import random
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| | | import math
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| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerCostTime, costSeconds)
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| | | #更新诛仙塔排行榜
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| | | PlayerBillboard.UpdateZhuXianTowerBillboard(curPlayer)
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| | | EventShell.EventRespons_ZhuXianTowerPass(curPlayer, passlv)
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| | | GameWorld.DebugLog(' 更新诛仙塔已通关数 %s' % passlv)
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| | | return
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| | |
|
| | |
| | | prizeDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList),
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| | | FBCommon.Over_grade:curStar}
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| | | __SendZhuXianTowerOverInfo(curPlayer, fbLevel, True if prizeItemList else False, prizeDict)
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| | | |
| | | #任务
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| | | #EventShell.EventRespons_ZhuXianTowerCnt(curPlayer, fbLevel)
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| | |
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| | | SyncZhuXianLevelInfo(curPlayer) # 同步最新关卡信息
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| | | __SetFBToFreeTime(tick)
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