ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py
@@ -297,7 +297,16 @@
    
    
    limitType = Def_LimitType_Cnt #默认按个数
    # 增加附加战力,仅按个数时有效
    fightPowerExfigKey = ChConfig.Def_PlayerKey_FruitFightPowerEx % (funcIndex)
    fightPowerEx = curPlayer.GetDictByKey(fightPowerExfigKey)
    fruitIpyData = GetAttrFruitIpyData(fruitItemID)
    addFightPowerEx = 0 if not fruitIpyData else fruitIpyData.GetFightPowerEx()
    fightPowerEx = fightPowerEx + addFightPowerEx * addValue
    curPlayer.SetDict(fightPowerExfigKey, fightPowerEx)
    GameWorld.DebugLog("    Add funcIndex=%s,addFightPowerEx=%s,addValue=%s,fightPowerEx=%s" % (funcIndex, addFightPowerEx, addValue, fightPowerEx))
    for i in range(itemData.GetEffectCount()):
        curEffect = itemData.GetEffectByIndex(i)
        effectID = curEffect.GetEffectID()
@@ -369,8 +378,9 @@
        #GameWorld.DebugLog("    effectID=%s,addValue=%s" % (effectID, addValue))
        PlayerControl.CalcAttrDict_Type(effectID, addValue, allAttrList)
    #GameWorld.DebugLog("    有果实属性 allAttrList=%s" % str(allAttrList))
    return
    fightPowerEx = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FruitFightPowerEx % (funcIndex))
    #GameWorld.DebugLog("    有果实属性funcIndex=%s,fightPowerEx=%s,allAttrList=%s" % (funcIndex, fightPowerEx, allAttrList))
    return fightPowerEx
    
## 统计百分比属性对功能内层的属性增加