xdh
2019-01-14 e7e1e93c2d2237f5fdcb94e4053e7c7584dbc7bf
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -22,9 +22,11 @@
import ChConfig
import PlayerControl
import PlayerViewCache
import PlayerCompensation
import ChPyNetSendPack
import PlayerDBGSEvent
import NetPackCommon
import IpyGameDataPY
import PyGameData
# 获取玩家跨服服务器上的名字
@@ -54,6 +56,27 @@
    
    return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
def GetServerCrossZoneIpyData(mapID, serverGroupID=0):
    ## 获取本服对应跨服玩法分区地图信息
    if mapID not in ChConfig.Def_CrossZoneTableName:
        return
    if not serverGroupID:
        serverGroupID = GameWorld.GetServerGroupID()
    tableName = ChConfig.Def_CrossZoneTableName[mapID]
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    if not hasattr(ipyDataMgr, "Get%sCount" % tableName):
        return
    for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()):
        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i)
        serverGroupIDList = ipyData.GetServerGroupIDList()
        for serverGroupIDInfo in serverGroupIDList:
            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
                return ipyData
    return
def IsCrossServerOpen():
    ## 跨服服务器是否开放中
    return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
@@ -78,7 +101,7 @@
            curPlayer = playerManager.GetActivePlayerAt(i)
            if curPlayer == None:
                continue
            PlayerControl.SetCrossRealmState(curPlayer, 0)
            PlayerControl.SetCrossMapID(curPlayer, 0)
            curPlayer.Kick(0)
            
    # 广播所有子服,本服务器进入维护
@@ -98,7 +121,7 @@
            curPlayer = playerManager.GetActivePlayerAt(i)
            if curPlayer == None:
                continue
            PlayerControl.SetCrossRealmState(curPlayer, 0)
            PlayerControl.SetCrossMapID(curPlayer, 0)
            
    # 通知地图
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
@@ -116,7 +139,7 @@
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
    
    # 设置非跨服状态,踢下线
    PlayerControl.SetCrossRealmState(curPlayer, 0)
    PlayerControl.SetCrossMapID(curPlayer, 0)
    curPlayer.Kick(0)
    GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID)
    return
@@ -129,18 +152,18 @@
    if not curPlayer:
        GameWorld.Log("    退出跨服时本服玩家不在线!", playerID)
        return
    PlayerControl.SetCrossRealmState(curPlayer, 0)
    PlayerControl.SetCrossMapID(curPlayer, 0)
    return
def SendCrossRealmReg(curPlayer, actionType, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
    # 发送跨服账号注册上传数据
    
    # 设置上传数据的活动类型
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MergeRegisterType, actionType)
    sysMsg = str([actionType, mapID, dataMapID, copyMapID, posX, posY])
    curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
    sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY])
    curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg))            
    GameWorld.Log("SendCrossRealmReg actionType=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s"
                  % (actionType, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
    GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s"
                  % (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
    return
def OnCrossRealmRegOK(playerID, msgList, tick): 
@@ -153,13 +176,16 @@
    if not IsCrossServerOpen():
        return
    
    #newAccount, newName = msgList
    registerMap = msgList[0]
    playerRegisterMap = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterMap)
    if playerRegisterMap and registerMap != playerRegisterMap:
        return
    curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, 0)
    
    actionType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterType)
    GameWorld.Log("跨服报名成功 , actionType=%s" % (actionType), playerID)
    GameWorld.Log("跨服报名成功 , registerMap=%s" % (registerMap), playerID)
    
    # 跨服PK上传数据完毕,通知跨服服务器,准备完毕
    if actionType == ShareDefine.Def_CrossAction_PK:
    if registerMap == ChConfig.Def_FBMapID_CrossRealmPK:
        regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID) 
        vsRoomID = curPlayer.GetVsRoomId()
        
@@ -178,13 +204,13 @@
        
    # 其他的,在上传数据完毕后,使用通用的通知可进入跨服
    else:
        NotifyCanEnterMergeServer(curPlayer, actionType)
        NotifyCanEnterMergeServer(curPlayer, registerMap)
        
    # hxp 2015.09.10 跨服boss,后面的暂时不需要
    return
def NotifyCanEnterMergeServer(curPlayer, actionType):
def NotifyCanEnterMergeServer(curPlayer, registerMap):
    # 通用包,通知客户端可进入跨服服务器
    return
@@ -200,7 +226,7 @@
    '''
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID())
    PlayerControl.SetCrossRealmState(curPlayer, 0)
    PlayerControl.SetCrossMapID(curPlayer, 0)
    return
#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
@@ -294,6 +320,68 @@
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
def CrossServerMsg_PutInItem(itemInfo):
    ## 跨服获得物品
    
    GameWorld.DebugLog("收到跨服服务器获得物品!")
    playerID = itemInfo["PlayerID"]
    itemData = itemInfo["ItemData"]
    event = itemInfo["Event"]
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if curPlayer:
        # 在线的话推到MapServer处理
        itemMsg = str(itemInfo)
        curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPutInItem", itemMsg, len(itemMsg))
        return
    # 离线的话直接发邮件
    GameWorld.Log("收到跨服获得物品,玩家不在线,直接发邮件! itemInfo=%s" % str(itemInfo), playerID)
    itemID, itemCount, isBind, itemUserData = itemData
    addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":isBind, "UserData":itemUserData}]
    PlayerCompensation.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event})
    return
def CrossServerMsg_GiveMoney(msgInfo):
    ## 跨服获得货币
    playerID = msgInfo["PlayerID"]
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        GameWorld.ErrLog("跨服获得货币时玩家不在线! msgInfo=%s" % str(msgInfo), playerID)
        return
    msgInfo = str(msgInfo)
    curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossGiveMoney", msgInfo, len(msgInfo))
    return
def SetCrossPlayerAttrValue(msgInfo, tick):
    ## 设置跨服玩家属性值
    playerID, setType, setDict, isDelay = msgInfo
    if not PyGameData.g_crossSetPlayerAttr:
        GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
    playerSetInfoList = PyGameData.g_crossSetPlayerAttr.get(playerID, [])
    playerSetInfoList.append([setType, setDict])
    PyGameData.g_crossSetPlayerAttr[playerID] = playerSetInfoList
    if not isDelay:
        __SendCrossServerSetPlayerAttr(0)
    return
def OnCrossProcess(tick):
    __SendCrossServerSetPlayerAttr(tick)
    return
def __SendCrossServerSetPlayerAttr(tick):
    if not PyGameData.g_crossSetPlayerAttr:
        return
    if tick:
        # 延迟10秒一次性同步,主要是比如OnDay的时候当多个玩家同时跨服时,减少同步次数,延迟统一发送
        if tick - GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick) < 10 * 1000:
            return
        GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_SetPlayerAttrValue, PyGameData.g_crossSetPlayerAttr)
    PyGameData.g_crossSetPlayerAttr = {}
    return