| | |
| | | import PlayerGameEvent
|
| | | import EventReport
|
| | | import PlayerTeHui
|
| | | import GameLogic_XMZZ
|
| | | import PlayerGatherSoul
|
| | | import PlayerSuccess
|
| | | import PlayerPet
|
| | | import PlayerGreatMaster
|
| | | import ItemControler
|
| | | import GameFuncComm
|
| | | import PlayerMergeEvent
|
| | | import IpyGameDataPY
|
| | | import PlayerRune
|
| | | import GameLogic_DuJie
|
| | |
| | | import PlayerRefineStove
|
| | | import PlayerFamilyTech
|
| | | import PlayerCostRebate
|
| | | import GY_Query_CrossRealmReg
|
| | | import PlayerFairyCeremony
|
| | | import PlayerCrossRealmPK
|
| | | import FunctionNPCCommon
|
| | | import CrossRealmPlayer
|
| | | import ChNetSendPack
|
| | | import PlayerCoat
|
| | | import PlayerState
|
| | | import QuestCommon
|
| | | import PlayerDogz
|
| | |
| | | Def_Max_Move_Tick = 5000
|
| | |
|
| | | if abs(gameWorldTick - clientWorldTick) >= Def_Max_Move_Tick:
|
| | | curPlayer.Sync_ClientTick()
|
| | | #时间相差过大,可能因网络引起,拉回
|
| | | GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % (
|
| | | gameWorldTick, clientWorldTick), curPlayer.GetID())
|
| | |
| | | # notifyCnt 代表广播周围玩家的数量,0为全部广播 -1为指定列表随机, 其他数字为指定指
|
| | | def PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0):
|
| | | if notifyCnt == -1:
|
| | | notifyCnt = random.choice((10, 10, 15, 15, 20, 25, 30, 50))
|
| | | notifyCnt = 8
|
| | | #GameWorld.DebugLog("PyNotifyAll %s"%notifyCnt)
|
| | |
|
| | | curPlayer.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength(), notifySelf, notifyCnt)
|
| | |
| | | # @return 无返回值
|
| | | def WorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[]):
|
| | | # 如果是跨服服务器,则广播子服
|
| | | if GameWorld.IsMergeServer():
|
| | | if GameWorld.IsCrossServer():
|
| | | sendMsg = str([country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeWorldNotify',
|
| | | sendMsg, len(sendMsg))
|
| | |
| | | return
|
| | |
|
| | | # 跨服服务器不允许发送邮件
|
| | | if GameWorld.IsMergeServer():
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | |
|
| | | itemCountDict = {}
|
| | |
| | |
|
| | | FBLogic.DoPlayerChangeMapLogic(curPlayer, tick)
|
| | | #summonList = list()
|
| | | |
| | | #召回宠物
|
| | | PetControl.ReCallFightPet(curPlayer)
|
| | | #1. 删除自己不需要的召唤兽(火焰之灵等)
|
| | | #必须用while, 因为在循环中要删除
|
| | | # 召唤兽切地图不带过去
|
| | |
| | | #RouteServer未初始化不允许切换地图, 缓存处理
|
| | | GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1)
|
| | | return
|
| | | |
| | | GameWorld.Log("PlayerLeaveFB...", curPlayer.GetPlayerID())
|
| | | if GameWorld.IsCrossServer():
|
| | | CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
|
| | | return
|
| | |
|
| | | #中立地图回到上一次非中立常规地图
|
| | | if curPlayer.GetMapID() in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
|
| | |
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | def ResetMergeFBPlayerCntInfo(resetMapID):
|
| | | # 重置跨服活动副本地图人数分配情况信息
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | if mapID != ChConfig.Def_MergeTransMapID:
|
| | | return
|
| | | GameWorld.Log("重置跨服活动副本地图人数分配情况信息: resetMapID=%s" % resetMapID)
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
|
| | | for reqMapID, mapInfo in mergeFBPlayerCntDict.items():
|
| | | if resetMapID and resetMapID != reqMapID:
|
| | | continue
|
| | | for playerMapID in mapInfo[1]:
|
| | | playerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID)
|
| | | for num in xrange(1, 1 + playerCnt):
|
| | | playerID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num))
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num), 0) # 重置对应的玩家ID
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), 0) # 重置玩家ID对应的地图
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, 0) # 重置地图人数
|
| | | return
|
| | |
|
| | | def __GetMergeFBPlayerMapID(curPlayer, reqMapID):
|
| | | # 获取玩家所分配的跨服活动地图ID
|
| | | # @param reqMapID: 可以是本服活动的地图ID标识; 也可以是指定的跨服活动地图ID, 如果是指定的地图ID也是直接返回
|
| | | |
| | | mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
|
| | | if reqMapID not in mergeFBPlayerCntDict:
|
| | | return reqMapID
|
| | | |
| | | def PlayerEnterCrossServer(curPlayer, mapID):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | GameWorld.Log("玩家请求进入跨服地图: mapID=%s" % (mapID), playerID)
|
| | | if GameWorld.IsCrossServer():
|
| | | GameWorld.DebugLog("跨服服务器不允许该操作!")
|
| | | return
|
| | |
|
| | | playerMapID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID))
|
| | | if playerMapID:
|
| | | GameWorld.DebugLog("已经有分配跨服活动地图,直接返回!playerMapID=%s" % (playerMapID), playerID)
|
| | | return playerMapID
|
| | | if GetCrossMapID(curPlayer):
|
| | | GameWorld.ErrLog("玩家当前为跨服状态,不允许再次请求进入跨服!", curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | # 还没分配该玩家, 则开始选择分配的地图ID
|
| | | maxPlayerCnt, mapIDList = mergeFBPlayerCntDict[reqMapID]
|
| | | minPlayerCount = 0 # 最少的地图玩家人数
|
| | | minPlayerMapID = 0 # 最少人数的地图ID
|
| | | for mID in mapIDList:
|
| | | curMapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % mID)
|
| | | if curMapPlayerCnt < maxPlayerCnt:
|
| | | playerMapID = mID
|
| | | break
|
| | | |
| | | # 保存最少人数的地图ID信息
|
| | | if not minPlayerCount or (minPlayerCount and curMapPlayerCnt < minPlayerCount):
|
| | | minPlayerCount = curMapPlayerCnt
|
| | | minPlayerMapID = mID
|
| | | if not CrossRealmPlayer.IsCrossServerOpen():
|
| | | NotifyCode(curPlayer, "CrossMatching18")
|
| | | return
|
| | |
|
| | | # 如果没有人数未满的活动地图,则分配到人数较少的地图
|
| | | if not playerMapID:
|
| | | playerMapID = minPlayerMapID
|
| | | |
| | | # 更新分配信息
|
| | | if playerMapID:
|
| | | mapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID) + 1
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, mapPlayerCnt)
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, mapPlayerCnt), playerID)
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), playerMapID)
|
| | | GameWorld.Log("分配跨服活动玩家所属地图: plaeyrID=%s,reqMapID=%s,分配MapID=%s,mapPlayerCnt=%s" |
| | | % (playerID, reqMapID, playerMapID, mapPlayerCnt))
|
| | | |
| | | return playerMapID
|
| | | if curPlayer.GetHP() <= 0:
|
| | | return
|
| | | |
| | | if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
|
| | | return
|
| | | |
| | | GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
|
| | | return
|
| | |
|
| | | ##玩家进入副本
|
| | | # @param curPlayer 玩家实例
|
| | |
| | | # NotifyCode(curPlayer, 'jiazu_xyj_671654')
|
| | | # return
|
| | |
|
| | | #跨服活动人数分流处理
|
| | | if GameWorld.IsMergeServer():
|
| | | reqMapID = mapID
|
| | | mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
|
| | | if not mapID:
|
| | | GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
|
| | | return
|
| | | # #跨服活动人数分流处理
|
| | | # if GameWorld.IsCrossServer():
|
| | | # reqMapID = mapID
|
| | | # mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
|
| | | # if not mapID:
|
| | | # GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
|
| | | # return
|
| | |
|
| | | #过滤封包地图ID
|
| | | if not GameWorld.GetMap().IsMapIDExist(mapID):
|
| | |
| | | if isNotify:
|
| | | NotifyCode(curPlayer, "SingleEnterPK", [mapID])
|
| | | return ShareDefine.EntFBAskRet_PKState
|
| | | |
| | | ## 跨服PK匹配中
|
| | | if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
|
| | | if isNotify:
|
| | | NotifyCode(curPlayer, "CrossMatching8", [mapID]) |
| | | return ShareDefine.EntFBAskRet_CrossPKMatching
|
| | |
|
| | | #===============================================================================================
|
| | | # # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面
|
| | |
| | | sendPack.FuncLineID = funcLineID
|
| | |
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | GameWorld.Log("准备切换地图", curPlayer.GetID())
|
| | | return
|
| | |
|
| | | # 通知开始切换地图
|
| | | def NotifyStartChangeMap(curPlayer):
|
| | | GameWorld.DebugLog("通知开始切换地图, NotifyStartChangeMap")
|
| | | sendPack = ChPyNetSendPack.tagMCStartChangeMap()
|
| | | sendPack.Clear()
|
| | | sendPack.MapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID)
|
| | | sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | |
| | | GameWorld.Log("通知开始切换地图", curPlayer.GetID())
|
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | if PlayerTJG.GetIsTJG(curPlayer):
|
| | | GameWorld.DebugLog("脱机的玩家不处理分流!", curPlayer.GetPlayerID())
|
| | | return tagLineID
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | return tagLineID
|
| | | # 非常规地图之间的切换不处理
|
| | | if curMapID not in PyGameData.g_commMapLinePlayerCountDict or tagMapID not in PyGameData.g_commMapLinePlayerCountDict:
|
| | | return tagLineID
|
| | |
| | | SetPlayerCurrency(curPlayer, type_Price, curCurrency - price)
|
| | | else:
|
| | | GameWorld.Log("付费金钱异常 type_Price = %s" % (type_Price), curPlayer.GetPlayerID())
|
| | | return False |
| | | |
| | | #添加跨服操作事件
|
| | | if costType in ChConfig.MergeServerCanCostType:
|
| | | eventInfo = [type_Price, price, costType, infoDict, quantity, costVIPGold]
|
| | | PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_PayMoney, eventInfo)
|
| | | return False
|
| | |
|
| | | #付款以后后续操作
|
| | | __PayMoneyAfter(curPlayer, type_Price, price, costType, infoDict, quantity, costVIPGold)
|
| | |
| | | if value < 0:
|
| | | GameWorld.Log('玩家获得金钱异常 , value = %s , priceType = %s ,' % (value, priceType))
|
| | | return
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | serverGroupID = GetPlayerServerGroupID(curPlayer)
|
| | | msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict}
|
| | | GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
|
| | | return True
|
| | |
|
| | | if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
|
| | | if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
|
| | |
| | |
|
| | | return int(addPoint)
|
| | |
|
| | | def GetAllPointByLV(curPlayer):
|
| | | ##获取当前等级可得到属性点数
|
| | | openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
|
| | | curLV = curPlayer.GetLV()
|
| | | if curLV < openLV:
|
| | | return 0
|
| | | addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
|
| | | initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
|
| | | setFreePoint = initFreePoint
|
| | | for lv in xrange(openLV, curLV+1):
|
| | | setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
|
| | | return setFreePoint
|
| | |
|
| | | def DoAddPointOpen(curPlayer):
|
| | | '''加点功能开启 处理给自由属性点及老号处理
|
| | | 清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数'''
|
| | | beforeFreePoint = curPlayer.GetFreePoint()
|
| | | addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
|
| | | initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
|
| | | openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
|
| | | setFreePoint = initFreePoint
|
| | |
|
| | | setFreePoint = GetAllPointByLV(curPlayer)
|
| | | curLV = curPlayer.GetLV()
|
| | | for lv in xrange(openLV, curLV+1):
|
| | | setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
|
| | | addDataDict = {'beforeFreePoint':beforeFreePoint}
|
| | | DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
|
| | | curPlayer.SetFreePoint(setFreePoint)
|
| | | DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
|
| | | GameWorld.DebugLog(' 加点功能开启处理 beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
|
| | | return
|
| | |
|
| | | def FixOldAddPoint(curPlayer):
|
| | | ##老号加点处理 重置已加点数,
|
| | | if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint):
|
| | | return
|
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint, 1)
|
| | | baseSTR, basePNE, basePHY, baseCON = GetPlayerBasePoint(curPlayer.GetJob())
|
| | | addPoint = curPlayer.GetFreePoint()
|
| | | attrInfoDict = {'BaseSTR':baseSTR,'BasePNE':basePNE,'BasePHY':basePHY,'BaseCON':baseCON}
|
| | | for attrKey, basePoint in attrInfoDict.items():
|
| | | addPoint += (getattr(curPlayer, 'Get%s'%attrKey)() - basePoint)
|
| | | fixFreePoint = GetAllPointByLV(curPlayer)
|
| | | if addPoint != fixFreePoint:
|
| | | for attrKey, basePoint in attrInfoDict.items():
|
| | | getattr(curPlayer, 'Set%s'%attrKey)(basePoint)
|
| | | curPlayer.SetFreePoint(fixFreePoint)
|
| | | #重置天赋
|
| | | PlayerGreatMaster.DoResetMasterSkillPoint(curPlayer)
|
| | | #邮件补偿
|
| | | SendMailByKey('PointCompensation', [curPlayer.GetID()], [], goldPaper=200)
|
| | | |
| | | addDataDict = {'beforeTotalPoint':addPoint}
|
| | | DataRecordPack.DR_Freepoint(curPlayer, "FixOldAddPoint", fixFreePoint, addDataDict)
|
| | | GameWorld.Log('老号加点处理 重置已加点数 addPoint=%s, fixFreePoint=%s' % (addPoint, fixFreePoint))
|
| | | return
|
| | | |
| | | #---------------------------------------------------------------------
|
| | |
|
| | | ## 功能模块战斗力类
|
| | |
| | | #副本获得经验, 无论获得多少经验均需通知, 有些副本逻辑需要通过获得经验时机处理
|
| | | if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
|
| | | FBLogic.OnGetExp(curPlayer, finalAddExp, expViewType)
|
| | | |
| | | # 跨服中获得经验
|
| | | if finalAddExp and GameWorld.IsMergeServer():
|
| | | PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_AddExp, finalAddExp)
|
| | |
|
| | | return finalAddExp
|
| | |
|
| | |
| | | PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
|
| | | PlayerEquipDecompose.RefreshEDAttr(curPlayer)
|
| | | PlayerDogz.RefreshDogzAttr(curPlayer)
|
| | | PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
|
| | | PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
|
| | | self.RefreshAllState(isForce=True)
|
| | | GameWorld.DebugLog("End ReCalcAllState!!!")
|
| | | return
|
| | |
| | | }
|
| | |
|
| | | for i in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX):
|
| | | if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP]:
|
| | | if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]:
|
| | | continue
|
| | | value = 0 if i not in initAttrDict else initAttrDict[i]
|
| | | EffGetSet.SetValueByEffIndex(curPlayer, i, value)
|
| | |
| | | def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
|
| | | def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
|
| | |
|
| | | ## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
|
| | | def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
|
| | | def SetCrossMapID(curPlayer, value):
|
| | | curPlayer.SetExAttr5(value, False, True)
|
| | | return
|
| | |
|
| | | ## 铜钱点, 支持铜钱超20亿
|
| | | def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
|
| | | def SetSilver(curPlayer, totalSilver):
|
| | |
| | | ##聊天气泡框
|
| | | def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
|
| | | def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
|
| | |
|
| | | ## 玩家所属服务器组ID
|
| | | def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
|
| | | def UpdPlayerServerGroupID(curPlayer):
|
| | | # 更新自己的服务器组ID, 跨服服务器不处理
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | serverGroupID = GameWorld.GetServerGroupID()
|
| | | if not serverGroupID:
|
| | | return
|
| | | playerServerGroupID = curPlayer.GetExAttr13()
|
| | | if playerServerGroupID != serverGroupID:
|
| | | curPlayer.SetExAttr13(serverGroupID, False, True)
|
| | | GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
|
| | | return
|
| | |
|
| | | ##获得玩家威望值
|
| | | def GetPrestige(curPlayer): return 0
|
| | |
| | |
|
| | | SetZhenQi(curPlayer, value)
|
| | | #EventReport.WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, value)
|
| | |
|
| | | if GameWorld.IsMergeServer():
|
| | | eventInfo = [addValue, eventName, eventData]
|
| | | PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_AddZhenQi, eventInfo)
|
| | | return True
|
| | |
|
| | |
|
| | |
| | | def SetLongMaiLV(curPlayer, value):
|
| | | return
|
| | | #---------------------------------------------------------------------------
|
| | | ## 设置玩家跨服预赛排位
|
| | | # @param curPlayer: 玩家实例
|
| | | # @param value: 威望值
|
| | | # @return: |
| | | def SetMergeWarRank(curPlayer, value):
|
| | | return
|
| | |
|
| | | |
| | | ## 获取玩家跨服预赛排位
|
| | | # @param curPlayer: 玩家实例
|
| | | # @return: 威望值
|
| | | def GetMergeWarRank(curPlayer):
|
| | | return 0
|
| | |
|
| | | ##获取可免费开启的格子数
|
| | | # @param curPlayer 玩家对象
|
| | |
| | |
|
| | | #---当前防护值,需存DB----
|
| | | def GetProDef(curPlayer): return curPlayer.GetExAttr4()
|
| | | def SetProDef(curPlayer, value): curPlayer.SetExAttr4(value)
|
| | | def SetProDef(curPlayer, value):
|
| | | if GameWorld.IsCrossServer():
|
| | | curPlayer.SetExAttr4(value, True) # 跨服服务器需要广播周围玩家
|
| | | else:
|
| | | curPlayer.SetExAttr4(value)
|
| | | |
| | | #---最大防护值----
|
| | | def GetMaxProDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrMaxProDef)
|
| | | def SetMaxProDef(curPlayer, value):
|
| | |
| | | def GetPetMaxAtk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetMaxAtk)
|
| | | def SetPetMaxAtk(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetMaxAtk, value)
|
| | |
|
| | | #---宠物伤害百分比提升----
|
| | | def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
|
| | | def SetPetDamPer(curPlayer, value): |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
|
| | | #---宠物伤害百分比提升----移到GameObj下
|
| | | #===============================================================================
|
| | | # def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
|
| | | # def SetPetDamPer(curPlayer, value): |
| | | # curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
|
| | | # curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
|
| | | #===============================================================================
|
| | | #---宠物技能伤害百分比提升----
|
| | | def GetPetSkillAtkRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PetSkillAtkRate)
|
| | | def SetPetSkillAtkRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_PetSkillAtkRate, value)
|