| | |
| | | import PlayerRefineStove
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| | | import PlayerFamilyTech
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| | | import PlayerCostRebate
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| | | import GY_Query_CrossRealmReg
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| | | import PlayerFairyCeremony
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| | | import PlayerCrossRealmPK
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| | | import FunctionNPCCommon
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| | |
| | | Def_Max_Move_Tick = 5000
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| | |
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| | | if abs(gameWorldTick - clientWorldTick) >= Def_Max_Move_Tick:
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| | | curPlayer.Sync_ClientTick()
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| | | #时间相差过大,可能因网络引起,拉回
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| | | GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % (
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| | | gameWorldTick, clientWorldTick), curPlayer.GetID())
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| | |
| | |
|
| | | #---------------------------------------------------------------------
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| | |
|
| | | def PlayerEnterCrossServer(curPlayer, mapID):
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| | | playerID = curPlayer.GetPlayerID()
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| | | GameWorld.Log("玩家请求进入跨服地图: mapID=%s" % (mapID), playerID)
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| | | if GameWorld.IsCrossServer():
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| | | GameWorld.DebugLog("跨服服务器不允许该操作!")
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| | | return
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| | | |
| | | if GetCrossMapID(curPlayer):
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| | | GameWorld.ErrLog("玩家当前为跨服状态,不允许再次请求进入跨服!", curPlayer.GetPlayerID())
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| | | return
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| | | |
| | | if not CrossRealmPlayer.IsCrossServerOpen():
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| | | NotifyCode(curPlayer, "CrossMatching18")
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| | | return
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| | | |
| | | if curPlayer.GetHP() <= 0:
|
| | | return
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| | | |
| | | if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
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| | | return
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| | | |
| | | GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
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| | | return
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| | |
|
| | | ##玩家进入副本
|
| | | # @param curPlayer 玩家实例
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| | | # @param mapID 地图ID
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| | |
| | | if PlayerTJG.GetIsTJG(curPlayer):
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| | | GameWorld.DebugLog("脱机的玩家不处理分流!", curPlayer.GetPlayerID())
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| | | return tagLineID
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | return tagLineID
|
| | | # 非常规地图之间的切换不处理
|
| | | if curMapID not in PyGameData.g_commMapLinePlayerCountDict or tagMapID not in PyGameData.g_commMapLinePlayerCountDict:
|
| | | return tagLineID
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| | |
| | | if value < 0:
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| | | GameWorld.Log('玩家获得金钱异常 , value = %s , priceType = %s ,' % (value, priceType))
|
| | | return
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | serverGroupID = GetPlayerServerGroupID(curPlayer)
|
| | | msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict}
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| | | GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
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| | | return True
|
| | |
|
| | | if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
|
| | | if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
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| | |
| | | def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
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| | | def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
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| | |
|
| | | ## 跨服状态: 0-非跨服状态,1-跨服状态
|
| | | def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
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| | | def SetCrossRealmState(curPlayer, value): curPlayer.SetExAttr5(value, False, True)
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| | | ## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
|
| | | def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
|
| | | def SetCrossMapID(curPlayer, value):
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| | | curPlayer.SetExAttr5(value, False, True)
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| | | return
|
| | |
|
| | | ## 铜钱点, 支持铜钱超20亿
|
| | | def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
|