|  |  | 
 |  |  |         #时间相差过大,可能因网络引起,拉回
 | 
 |  |  |         GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % (
 | 
 |  |  |                             gameWorldTick, clientWorldTick), curPlayer.GetID())
 | 
 |  |  |         curPlayer.Sync_ClientTick()
 | 
 |  |  |         return False
 | 
 |  |  |     
 | 
 |  |  |     if gameWorldTick - curPlayer.GetDictByKey("CheckTick") > 60000:
 | 
 |  |  | 
 |  |  |     curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_IgnoreDefRateReduce, value, False)
 | 
 |  |  |     
 | 
 |  |  | #---特殊伤害概率---
 | 
 |  |  | ## 富甲一击概率
 | 
 |  |  | def GetFujiaHitRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FujiaHitRate)
 | 
 |  |  | def SetFujiaHitRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FujiaHitRate, value)
 | 
 |  |  | ## 富豪一击概率
 | 
 |  |  | def GetFuhaoHitRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FuhaoHitRate)
 | 
 |  |  | def SetFuhaoHitRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FuhaoHitRate, value)
 | 
 |  |  | 
 |  |  |     curPlayer.SetDict(ChConfig.Def_PlayerKey_BleedDamage, value)
 | 
 |  |  |     curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BleedDamage, value, False)
 | 
 |  |  |     
 | 
 |  |  | ## 最终伤害百分比
 | 
 |  |  | def GetFinalHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
 | 
 |  |  | def SetFinalHurtPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
 | 
 |  |  | 
 | 
 |  |  | ## 最终固定伤害增加
 | 
 |  |  | def GetFinalHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurt)
 | 
 |  |  | def SetFinalHurt(curPlayer, value):
 |