|  |  | 
 |  |  |     PetControl.DoLogic_PlayerPetLearnSkillList(rolePet, learnSkillList)
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 |  |  |     
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 |  |  |     #---刷新属性(不通知)---
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 |  |  |     #GameWorld.DebugLog("ˢǰ: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,petFinalHurtPer=%s,grade=%s,qualLV=%s,"  | 
 |  |  |     #GameWorld.DebugLog("ˢǰ: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,grade=%s,qualLV=%s,"  | 
 |  |  |     #                   % (petStruct.PetID, petStruct.PlayerID, petStruct.NPCID, petStruct.BindType, petStruct.AIMode, petStruct.PetIndex,
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 |  |  |     #                      rolePet.GetBattleValEx5(), rolePet.GetGrade(), rolePet.GetQualityLV()))
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 |  |  |     #                      rolePet.GetGrade(), rolePet.GetQualityLV()))
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 |  |  |     petControl = NPCCommon.NPCControl(rolePet)
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 |  |  |     petControl.RefreshNPCState(canSyncClient=False)
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 |  |  |     #GameWorld.DebugLog("刷后: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,petFinalHurtPer=%s,grade=%s,qualLV=%s,"  | 
 |  |  |     #GameWorld.DebugLog("刷后: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,grade=%s,qualLV=%s,"  | 
 |  |  |     #                   % (petStruct.PetID, petStruct.PlayerID, petStruct.NPCID, petStruct.BindType, petStruct.AIMode, petStruct.PetIndex,
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 |  |  |     #                      rolePet.GetBattleValEx5(), rolePet.GetGrade(), rolePet.GetQualityLV()))
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 |  |  |     #                      rolePet.GetGrade(), rolePet.GetQualityLV()))
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 |  |  |     
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 |  |  |     #当前血量(不通知)
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 |  |  |     PetControl.SetPetHP(rolePet, rolePet.GetMaxHP(), False)
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 |  |  | 
 |  |  |     ItemCommon.ReduceItem(curPlayer, itemPack, itemList, needItemCnt, False, ChConfig.ItemDel_Pet)
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 |  |  |         
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 |  |  |     EventShell.EventRespons_OnActivatePet(curPlayer, petNPCID)
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 |  |  |     PlayerControl.WorldNotify(0, 'GetPet', [curPlayer.GetName(), petNPCID])
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 |  |  |     sysMark = ipyData.GetUnlockSys() or 'GetPet'
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 |  |  |     PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), petNPCID])
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 |  |  |     rolePet = curPlayer.GetPetMgr().GetFightPet()
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 |  |  |     if not rolePet:
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 |  |  |         petItemIndex = GetPetDataItemIndexByNPCID(curPlayer, petNPCID)
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 |  |  | 
 |  |  |         petIpyData = GetPetIpydata(petNPCID)
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 |  |  |         petSkillList = petIpyData.GetSkillID()
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 |  |  |         petSkillUnLockList = petIpyData.GetSkillUnLock()
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 |  |  |         sysMarkList = petIpyData.GetSkillUnLockSys()
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 |  |  |         learnSkillList = []
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 |  |  |         for i, skillid in enumerate(petSkillList):
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 |  |  |             limitPetClassLV = petSkillUnLockList[i] # 学习此技能所需宠物阶级
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 |  |  | 
 |  |  |                 #被动技能不学
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 |  |  |                 learnSkillList.append(skillid)
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 |  |  |             #广播
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 |  |  |             PlayerControl.WorldNotify(0, 'PetUpLv', [playerName, petNPCID, limitPetClassLV, skillid])
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 |  |  |             sysMark = sysMarkList[i] if i < len(sysMarkList) else 'PetUpLv'
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 |  |  |             PlayerControl.WorldNotify(0, sysMark, [playerName, petNPCID, limitPetClassLV, skillid])
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 |  |  | 
 | 
 |  |  |         if not learnSkillList and updClassLV + 1 == maxClassLV:
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 |  |  |             PlayerControl.WorldNotify(0, 'PetUpLvMax', [playerName, petNPCID])
 |