ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py
@@ -15,6 +15,7 @@ import GameWorld import SkillCommon import BuffSkill import IPY_GameWorld def CheckCanHappen(attacker, defender, effect, tagSkill): debuffState = effect.GetEffectValue(1) @@ -48,6 +49,9 @@ return BuffSkill.SetBuffLayer(attacker, findBuff, findBuff.GetLayer()-1, skillTypeID=findSkill.GetSkillTypeID()) if defender.GetGameObjType() != IPY_GameWorld.gotPlayer: # 不反弹NPC return # 给对方加buff BuffSkill.DoAddBuff(defender, SkillCommon.GetBuffType(tagSkill), tagSkill,