xdh
2019-07-01 e815ab83417d55c5009681832463fba2833cfe0d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -342,6 +342,7 @@
        return
    
    curPlayer.SetActionObj(curNPC)
    PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
    
    if NPCCommon.OnCollectNPCBegin(curPlayer, curNPC, tick):
        return
@@ -1682,6 +1683,14 @@
    RunQuestEvent(curPlayer, "on_trialtowercnt", cnt, Def_RunQuestType_Normal)
    return
## 通关天星塔第X层
#  @param curPlayer 玩家实例
#  @param eventName
#  @return None
def EventRespons_SkyTowerCnt(curPlayer, cnt):
    RunQuestEvent(curPlayer, "skytowerpass", cnt, Def_RunQuestType_Normal)
    return
##护送X次美女 
# @param curPlayer 玩家实例
# @param eventName 事件名
@@ -1780,15 +1789,22 @@
    RunQuestEvent(curPlayer, "passiveset", "passiveset", Def_RunQuestType_Normal)
    return
def EventRespons_PlusGodWeapon(curPlayer):
def EventRespons_PlusGodWeapon(curPlayer, weaponType):
    #神兵锤炼
    RunQuestEvent(curPlayer, "plusgodweapon", "plusgodweapon", Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "plusgodweapon", weaponType, Def_RunQuestType_Normal)
    return
def EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV):
    # 神兵升级
    RunQuestEvent(curPlayer, "godweaponup", "%s_%s"%(weaponType, attrLV), Def_RunQuestType_Normal)
    return
def EventRespons_RefineItem(curPlayer, alchemyLV):
def EventRespons_RefineItem(curPlayer, alchemyLV, alchemyItemID):
    #八卦炉炼丹
    RunQuestEvent(curPlayer, "refineitem", alchemyLV, Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "refineitem", "refineitem", Def_RunQuestType_Normal)
    #这两个接口策划暂时不用,先注释,使用新的连某个丹药接口
    #RunQuestEvent(curPlayer, "refineitem", alchemyLV, Def_RunQuestType_Normal)
    #RunQuestEvent(curPlayer, "refineitem", "refineitem", Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "refineitem", alchemyItemID, Def_RunQuestType_Normal)
    return
def EventRespons_RefineStoveUp(curPlayer, alchemyLV):
@@ -1878,9 +1894,9 @@
    RunQuestEvent(curPlayer, "equipplus", '%s_%s'%(classLV, partPlusLV), Def_RunQuestType_Normal)
    return
def EventRespons_EquipStar(curPlayer):
    #装备总星级变化
    RunQuestEvent(curPlayer, "equipstar", "equipstar", Def_RunQuestType_Normal)
def EventRespons_EquipPlusEvolve(curPlayer, nextEvolveLV):
    #强化进化
    RunQuestEvent(curPlayer, "equipplusevolve", "equipplusevolve", Def_RunQuestType_Normal)
    return
def EventRespons_Talk(curPlayer, eventName):
@@ -1888,9 +1904,10 @@
    RunQuestEvent(curPlayer, "talk", eventName, Def_RunQuestType_Normal)
    return
def EventRespons_FairyDomain(curPlayer):
def EventRespons_FairyDomain(curPlayer, eventType):
    #完成缥缈仙域事件
    RunQuestEvent(curPlayer, "fairydomain", 'fairydomain', Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "fairydomain", eventType, Def_RunQuestType_Normal)
    return
def EventRespons_AroundMission(curPlayer, missionType):
@@ -1907,6 +1924,78 @@
    #感应法宝
    RunQuestEvent(curPlayer, "thinkfabao", 'thinkfabao', Def_RunQuestType_Normal)
    return
def EventRespons_ElementSkill(curPlayer, mainSkillID, skillElementType, updSelectSkillLV):
    #激活五行专精 主技能ID_专精类型_激活等级.xml
    RunQuestEvent(curPlayer, "elementskill", '%s_%s_%s'%(mainSkillID, skillElementType, updSelectSkillLV), Def_RunQuestType_Normal)
    return
def EventRespons_EquipStarUp(curPlayer):
    #装备升星
    RunQuestEvent(curPlayer, "equipstarup", 'equipstarup', Def_RunQuestType_Normal)
    return
def EventRespons_InlayStone(curPlayer):
    #宝石镶嵌
    RunQuestEvent(curPlayer, "inlaystone", 'inlaystone', Def_RunQuestType_Normal)
    return
def EventRespons_StoneChange(curPlayer):
    # 宝石变更
    RunQuestEvent(curPlayer, "stonechange", 'stonechange', Def_RunQuestType_Normal)
    return
def EventRespons_EquipItem(curPlayer):
    #穿脱装备
    RunQuestEvent(curPlayer, "equipitem", 'equipitem', Def_RunQuestType_Normal)
    return
def EventRespons_SkillUp(curPlayer, FuncType, skillLV):
    #升级技能
    RunQuestEvent(curPlayer, "skillup", FuncType, Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "skillup", '%s_%s' % (FuncType, skillLV), Def_RunQuestType_Normal)
    return
def EventRespons_LingGenQualityUP(curPlayer, attrID, qualityLV):
    #灵根升品
    RunQuestEvent(curPlayer, "linggenqualityup", '%s_%s' % (attrID, qualityLV), Def_RunQuestType_Normal)
    return
def EventRespons_AddPoint(curPlayer):
    #灵根加点
    RunQuestEvent(curPlayer, "addpoint", '0', Def_RunQuestType_Normal)
    return
def EventRespons_ActivityAward(curPlayer, awardIndex):
    #活跃领奖
    RunQuestEvent(curPlayer, "activityaward", awardIndex, Def_RunQuestType_Normal)
    return
def EventRespons_AddActivityValue(curPlayer):
    # 增加活跃度
    RunQuestEvent(curPlayer, "addactivity", "addactivity", Def_RunQuestType_Normal)
    return
def EventRespons_HorsePetBoss(curPlayer):
    #参加骑宠BOSS
    RunQuestEvent(curPlayer, "horsepetboss", 'horsepetboss', Def_RunQuestType_Normal)
    return
def EventRespons_LingGenReset(curPlayer):
    #灵根重置
    RunQuestEvent(curPlayer, "linggenreset", 'linggenreset', Def_RunQuestType_Normal)
    return
def EventRespons_UseMissionItem(curPlayer, missionID):
    # 使用物品触发任务
    RunQuestEvent(curPlayer, "usemissionitem", missionID, Def_RunQuestType_RunAll)
    return
def EventRespons_XBXZ(curPlayer, MWID):
    # 仙宝寻主领奖
    RunQuestEvent(curPlayer, "xbxz", MWID, Def_RunQuestType_Normal)
    return
#---------------------------------------------------------------------
#================================================================================