ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -205,6 +205,11 @@
    return callFunc(attacker, defender, skill, tick)
def GetSkillHurtList():
    global g_skillHurtList
    return g_skillHurtList
def GetFirstHurtObj():
    global g_skillHurtList
    if g_skillHurtList.GetHurtCount():
@@ -1591,6 +1596,9 @@
        
        skillHurtLists.append([hurtObj.GetObjID(), hurtObj.GetObjType(), hurtObj.GetAttackType()])
    
    #命中个数记录特殊处理
    PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, target, curSkill, ChConfig.TriggerType_HitValue)
    # #持续攻击类BUFF 类剑刃风暴是先给自身一个持续性buff,这一次不算伤害不可触发
    if curSkill and ChConfig.Def_SkillType_LstPlsBuffAtk != curSkill.GetSkillType():
        #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists