ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -165,6 +165,15 @@
        randMaxLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMaxLV)
        strengthenLV = random.randint(randMinLV, randMaxLV)
        
    # 木桩怪最大、平均成长等级处理,直接取归属玩家等级
    if lvStrengthenType in [1, 2] and curNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
        owner = None
        summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)
        if summonPlayerID:
            owner = GameWorld.GetObj(summonPlayerID, IPY_GameWorld.gotPlayer)
        if owner:
            strengthenLV = owner.GetLV()
    if strengthenIpyData.GetCmpNPCBaseLV():
        strengthenLV = max(strengthenLV, curNPC.GetLV())
    
@@ -496,7 +505,7 @@
        
        if ItemCommon.GetIsEquip(itemData):
            for _ in xrange(itemCount):
                curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
                curItem = ItemControler.GetOutPutItemObj(itemID, 1, isAuctionItem, curPlayer=curPlayer)
                if curItem:
                    needSpace += 1
                    prizeItemList.append(curItem)
@@ -654,7 +663,7 @@
        itemID = itemObj.GetItemTypeID()
        mailItem = ItemCommon.GetMailItemDict(itemObj)
        equipInfo = [itemObj.GetEquipPlace(), ItemCommon.GetItemClassLV(itemObj), itemObj.GetItemColor(), 
                     itemObj.GetItemQuality(), itemObj.GetUserData()]
                     itemObj.GetSuiteID(), itemObj.GetUserData()]
        packIndex = ChConfig.GetItemPackType(itemObj.GetType())
        if not itemControl.PutInItem(packIndex, itemObj, event=[ChConfig.ItemGive_Pickup, False, {"NPCID":npcID}]):
            mailItemList.append(mailItem)
@@ -1004,6 +1013,10 @@
    colorMaxDropCntDict = ipyDrop.GetEquipColorMaxDropCount() # {颜色:上限数量,...}
    colorSuitRateDict = ipyDrop.GetEquipColorSuitInfo() # 装备颜色对应套装概率 {颜色:套装概率, ...}
    colorSuitPlaceKeyInfoDict = ipyDrop.GetEquipPartKeyRateInfo() # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
    colorSuitPartOptimization = ipyDrop.GetColorSuitPartOptimization() # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装
    optColor, optIsSuit = colorSuitPartOptimization / 10, colorSuitPartOptimization % 10
    optPlace = None # 优选部位
    for dropEquipInfo in dropEquipInfoList:
        classLV, color = dropEquipInfo[:2]
        if color in colorMaxDropCntDict:
@@ -1031,11 +1044,20 @@
                GameWorld.ErrLog("未配置颜色是否套装对应部位集合key! npcID=%s,color=%s,isSuit=%s" % (npcID, color, isSuit))
                continue
            placeKey = colorSuitPlaceKeyInfoDict[colorSuitKey]
            # 掉落优选部位处理
            if color == optColor and isSuit == optIsSuit and placeKey in placeKeyListDict and optPlace == None:
                optPlace = __GetOptimizationEquipPlace(dropPlayer, classLV, optColor, optIsSuit, placeKeyListDict[placeKey])
            jobList = itemJobList
        if placeKey not in placeKeyListDict:
            GameWorld.ErrLog("部位集合key不存在!npcID=%s,placeKey=%s" % (npcID, placeKey))
            continue
        placeList = placeKeyListDict[placeKey]
        if optPlace > 0:
            GameWorld.DebugLog("    最终优选部位: %s" % optPlace)
            placeList = [optPlace]
            jobList = [dropPlayer.GetJob()]
            optPlace = 0 # 只有一次性的,置为0
        else:
            placeList = placeKeyListDict[placeKey]
        randEquipIDList = __GetEquipIDList(npcID, classLV, color, isSuit, placeList, jobList)
        if not randEquipIDList:
            continue
@@ -1104,6 +1126,42 @@
    elif ChConfig.IsGameBoss(npcData):
        GameWorld.ErrLog("Boss没有掉落物品,NPCID=%s" % (npcID), dropPlayer.GetPlayerID())
    return dropIDList, auctionIDList, dropMoneyCnt, moneyValue
def __GetOptimizationEquipPlace(dropPlayer, classLV, optColor, optIsSuit, optPlaceList):
    ''' 获取掉落优选部位
        几个默认规则
    1. 颜色大于指定优选颜色的,无论是否套装都不计算在内
    2. 颜色小于指定优选颜色的,无论是否套装都计算在内
    '''
    #GameWorld.DebugLog("处理优选部位掉落: classLV=%s,optColor=%s,optIsSuit=%s,optPlaceList=%s" % (classLV, optColor, optIsSuit, optPlaceList))
    minGSPlace = None
    minGS = None
    equipPack = dropPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    for optPlace in optPlaceList:
        ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, optPlace)
        if not ipyData:
            continue
        equipIndex = ipyData.GetGridIndex()
        curEquip = equipPack.GetAt(equipIndex)
        if not curEquip or curEquip.IsEmpty():
            #GameWorld.DebugLog("    没穿装备,直接默认返回该部位: optPlace=%s" % optPlace)
            return optPlace
        curColor = curEquip.GetItemColor()
        curIsSuit = 1 if curEquip.GetSuiteID() else 0
        if curColor > optColor:
            # 超过优选指定颜色的不算,无论是否有套装
            #GameWorld.DebugLog("    颜色超过优选颜色,不算该部位: optPlace=%s,curColor=%s,curIsSuit=%s" % (optPlace, curColor, curIsSuit))
            continue
        if curColor == optColor and curIsSuit >= optIsSuit:
            # 与优选指定颜色相同,且满足是否套装的不算
            #GameWorld.DebugLog("    颜色套装满足优选,不算该部位: optPlace=%s,curColor=%s,curIsSuit=%s" % (optPlace, curColor, curIsSuit))
            continue
        curGS = ItemCommon.GetEquipGearScore(curEquip)
        if minGS == None or curGS < minGS:
            minGS = curGS
            minGSPlace = optPlace
    return minGSPlace
def __GetNPCDropDoCountChange(doCount, doCountRate, doCountAdd):
    ## 获取掉落执行次数变更结果,可能增加 或 减少
@@ -1313,7 +1371,7 @@
                
    return dropItemIDList
def __GetEquipIDList(npcID, classLV, color, isSuit, placeList, itemJobList):
def __GetEquipIDList(findID, classLV, color, isSuit, placeList, itemJobList, findType="NPC"):
    #存一个满足要求的所有的物品的列表 然后从当中随机选一个
    #注: 阶、颜色、套装ID、职业、部位,这5个条件可确认唯一一件装备
    key = "%s_%s" % (classLV, color)
@@ -1346,7 +1404,7 @@
                    placeItemList = filterItemIDDict[itemPlace]
                    placeItemList.append([itemJob, suiteID, itemID])
        PyGameData.g_filterEquipDict[key] = filterItemIDDict
        GameWorld.Log("缓存掉落装备ID: classLV_color=%s, %s, %s" % (key, filterItemIDDict, PyGameData.g_filterEquipDict))
        GameWorld.Log("缓存产出装备ID: classLV_color=%s, %s, %s" % (key, filterItemIDDict, PyGameData.g_filterEquipDict))
        
    itemIDList = []
    for itemPlace, placeItemList in filterItemIDDict.items():
@@ -1362,8 +1420,8 @@
            itemIDList.append(itemID)
            
    if not itemIDList:
        GameWorld.ErrLog("找不到可掉落的装备ID: npcID=%s,classLV=%s,color=%s,isSuit=%s,placeList=%s,itemJobList=%s"
                         % (npcID, classLV, color, isSuit, placeList, itemJobList))
        GameWorld.ErrLog("找不到可产出的装备ID: %sID=%s,classLV=%s,color=%s,isSuit=%s,placeList=%s,itemJobList=%s"
                         % (findType, findID, classLV, color, isSuit, placeList, itemJobList))
    return itemIDList
def __GetNPCPieRateEquipDrop(ipyDrop, doCnt, equipDropPlus):
@@ -2003,6 +2061,28 @@
        
    return
#// B4 0F 回收私有专属木桩怪 #tagCMRecyclePriWoodPile
#
#struct    tagCMRecyclePriWoodPile
#{
#    tagHead        Head;
#    DWORD        ObjID;
#};
def OnRecyclePriWoodPile(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    objID = clientData.ObjID
    curNPC = GameWorld.FindNPCByID(objID)
    if not curNPC:
        return
    if curNPC.GetType() not in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
        return
    summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)
    if curPlayer.GetPlayerID() != summonPlayerID:
        #GameWorld.DebugLog("非玩家私有木桩...")
        return
    SetDeadEx(curNPC)
    return
#// B4 0C 召唤私有专属木桩怪 #tagCMSummonPriWoodPile
#
#struct    tagCMSummonPriWoodPile
@@ -2026,10 +2106,6 @@
    ''' 召唤私有专属木桩怪
    '''
    
    if not curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        GameWorld.DebugLog("玩家当前不是在自定义场景中,不允许招木桩!")
        return
    mapID = PlayerControl.GetCustomMapID(curPlayer)
    lineID = PlayerControl.GetCustomLineID(curPlayer)
    if mapID:
@@ -2044,11 +2120,11 @@
    if playerID not in PyGameData.g_playerPriWoodPileNPCDict:
        PyGameData.g_playerPriWoodPileNPCDict[playerID] = []
    playerPriWoodNPCList = PyGameData.g_playerPriWoodPileNPCDict[playerID]
    maxCount = 10
    maxCount = 3
    nowCount = len(playerPriWoodNPCList)
    summonCount = min(count, maxCount - nowCount)
    #GameWorld.DebugLog("召唤: count=%s,maxCount=%s,nowCount=%s,summonCount=%s,hp=%s,hpEx=%s"
    #                   % (count, maxCount, nowCount, summonCount, hp, hpEx))
    GameWorld.DebugLog("召唤木桩: npcID=%s,count=%s,maxCount=%s,nowCount=%s,summonCount=%s,hp=%s,hpEx=%s"
                       % (npcID, count, maxCount, nowCount, summonCount, hp, hpEx))
    if summonCount <= 0:
        return
    
@@ -2072,6 +2148,7 @@
        #技能召唤坐标 ChConfig.Def_SummonAppearDist
        summonPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), 3)
        summonNPC.Reborn(summonPos.GetPosX(), summonPos.GetPosY(), False)
        NPCControl(summonNPC).ResetNPC_Init(isReborn=True)
        if hp or hpEx:
            summonNPC.SetHP(hp)
            summonNPC.SetHPEx(hpEx)
@@ -4255,15 +4332,16 @@
    def __NPCDropItem(self, dropPlayer, hurtType, hurtID, ownerPlayerList=[]):
        if not dropPlayer:
            return
        if dropPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
            GameWorld.DebugLog("前端自定义场景中,不掉落物品!")
            return
        curNPC = self.__Instance
        if curNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
            GameWorld.DebugLog("木桩怪,不掉落物品!")
            return
        npcID = curNPC.GetNPCID()
        mapID = GameWorld.GetMap().GetMapID()
        mapID = FBCommon.GetRecordMapID(mapID)
        isGameBoss = ChConfig.IsGameBoss(curNPC)
        if mapID in [ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_DemonKing]:
        if mapID in [ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_DemonKing, ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
            GameWorld.DebugLog("该地图不走直接掉落物品逻辑!mapID=%s" % mapID)
            return
        if isGameBoss:
            GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()), dropPlayer.GetPlayerID())
@@ -4941,10 +5019,13 @@
        
        #if self.__GetIsLog():
        #    GameWorld.Log("玩家增加个人经验,npcID=%s,addExp=%s" % (curNPC.GetNPCID(), add_Exp), curPlayer.GetPlayerID())
        addSkillID = 0
        if curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerID) == curPlayer.GetID():
            addSkillID = curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason)
        #设定人物获得经验
        playerControl = PlayerControl.PlayerControl(curPlayer)
        playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC)
        playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC, addSkillID=addSkillID)
        
        
        self.__KillNPCFuncEx(curPlayer, curNPC, curPlayer.GetPlayerID(), False)
@@ -5155,8 +5236,11 @@
            return
        #GameWorld.Log("普通队伍杀死怪物,队伍分享人数 = %s,个人经验增加 玩家 = %s, 增加 = %s"%(playerCount, curPlayer.GetPlayerID(), add_Exp))
        #设定人物获得经验
        addSkillID = 0
        if curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerID) == curPlayer.GetID():
            addSkillID = curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason)
        playerControl = PlayerControl.PlayerControl(curPlayer)
        playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC)
        playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC, addSkillID=addSkillID)
        return
    
    #---------------------------------------------------------------------
@@ -5830,19 +5914,22 @@
#};
def OnGetCustomSceneCollectAward(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    npcID = clientData.NPCID
    if not curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        GameWorld.DebugLog("非自定义场景中,无法获取定义采集奖励!")
        GameWorld.ErrLog("非自定义场景中,无法获取定义采集奖励!", playerID)
        return
    mapID = PlayerControl.GetCustomMapID(curPlayer)
    lineID = PlayerControl.GetCustomLineID(curPlayer)
    GameWorld.DebugLog("前端场景采集: mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID))
    GameWorld.Log("前端场景采集: mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID), playerID)
    if not mapID:
        GameWorld.ErrLog("无自定义场景地图ID,不允许采集!", playerID)
        return
    
    if mapID:
        #if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Fight:
        #    return
        FBLogic.OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID)
    if not FBLogic.OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
        GameWorld.ErrLog("自定义场景地图不允许采集! mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID), playerID)
        return
    collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
    if collectNPCIpyData:
        DoGiveCollectNPCAward(curPlayer, npcID, collectNPCIpyData)
@@ -6166,13 +6253,14 @@
        needRecord = True
        weightValue = recSpecialItemIDList.index(itemID) + 10000
    else:
        equipPlace, itemClassLV, itemColor, itemQuality, itemUserData = equipInfo
        weightValue = itemColor*1000+itemQuality*100+itemClassLV
        equipPlace, itemClassLV, itemColor, suiteID, itemUserData = equipInfo
        isSuit = 1 if suiteID else 0
        weightValue = itemColor*1000+isSuit*100+itemClassLV
        
        recordCondition = GameWorld.GetDictValueByKey(recDropEquipInfoDict, equipPlace)
        if recordCondition:
            needClassLV, needItemColor, needItemQuality = recordCondition
            if itemClassLV >= needClassLV and itemColor >= needItemColor and itemQuality >= needItemQuality:
            needClassLV, needItemColor, needItemSuite = recordCondition
            if itemClassLV >= needClassLV and itemColor >= needItemColor and isSuit >= needItemSuite:
                needRecord = True
    if not needRecord:
        return
@@ -6294,6 +6382,8 @@
def UpdateNPCAttackCount(curPlayer, npcID, attackCount, maxCount=0):
    ## 更新玩家攻击NPC次数
    if not npcID:
        return
    GameWorld.DebugLog("更新玩家攻击NPC次数: npcID=%s,attackCount=%s,maxCount=%s" % (npcID, attackCount, maxCount))
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_NPCAttackCount % npcID, attackCount)