hxp
2018-10-26 e893a6cab624a161ae6c09dd48dfd1f1e97d929b
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -925,14 +925,23 @@
    #这里只做初始化逻辑
    #在玩家切换场景的时候, 不会调用到这里
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    InitLoginPlayer(curPlayer, tick)
    DoPlayerLogin(curPlayer, tick)
    try:
        InitLoginPlayer(curPlayer, tick)
        DoPlayerLogin(curPlayer, tick)
        #锁住玩家, 等到读取地图成功, 再解锁
        curPlayer.SetCanMove(False)
        #登陆发图形验证码
        PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
    except:
        curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
        import traceback
        GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
    return
    
    #锁住玩家, 等到读取地图成功, 再解锁
    curPlayer.SetCanMove(False)
    #登陆发图形验证码
    PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
    
#---------------------------------------------------------------------
##C++封包触发, 玩家切换地图的时候, 在本地图登录
@@ -2420,7 +2429,7 @@
        import traceback
        GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise Exception("玩家下线~~~~~\r\n%s" % traceback.format_exc())
            raise Exception("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
        
    #调用底层使玩家下线
    curPlayer.DoDisconnect(tick)