xdh
2019-05-17 e8b853ab499900513f5bdbb693d53815414e5d8a
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -622,7 +622,7 @@
    ## 给物品并且做假掉落表现,直接先堆叠给物品,再拆开做虚假掉落表现
    
    mapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID)
    #lineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID)
    lineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID)
    if not mapID:
        mapID = GameWorld.GetGameWorld().GetMapID()
        
@@ -651,7 +651,7 @@
            
        if npcID:
            serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
            SendGameServerGoodItemRecord(mapID, npcID, curPlayer.GetName(), playerID, itemID, equipInfo, serverGroupID)
            SendGameServerGoodItemRecord(mapID, lineID, npcID, curPlayer.GetName(), playerID, itemID, equipInfo, serverGroupID)
            
        # 散开掉落
        if isDropDisperse:
@@ -6187,7 +6187,7 @@
    NetPackCommon.SendFakePack(curPlayer, npcInfoPack)
    return
def SendGameServerGoodItemRecord(mapID, npcID, playerName, playerID, itemID, equipInfo=[], serverGroupID=0):
def SendGameServerGoodItemRecord(mapID, lineID, npcID, playerName, playerID, itemID, equipInfo=[], serverGroupID=0):
    # @param equipInfo: [equipPlace, itemClassLV, itemColor, itemQuality, itemUserData]
#    GameWorld.DebugLog("检查物品是否发送GameServer: mapID=%s, npcID=%s, playerName=%s, itemID=%s" 
#                       % (mapID, npcID, playerName, itemID))
@@ -6218,7 +6218,7 @@
    if not needRecord:
        return
    
    dropEquipMsg = str([playerID, playerName, mapID, npcID, itemID, itemUserData, weightValue, serverGroupID])
    dropEquipMsg = str([playerID, playerName, mapID, lineID, npcID, itemID, itemUserData, weightValue, serverGroupID])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'BossDropGoodItem', dropEquipMsg, len(dropEquipMsg))
    GameWorld.DebugLog("发送GameServer记录拾取掉落好物品: %s" % dropEquipMsg, playerID)
    return