hxp
2018-11-26 e8bf98a53369d63ce2ea76e135d55c43b0494734
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -16,21 +16,23 @@
#-------------------------------------------------------------------------------
import PlayerFriend
import PlayerViewCache
import IpyGameDataPY
import PlayerViewCache
import IPY_GameServer
import PlayerControl
import ShareDefine
import PyGameData
import GameWorld
import ChConfig
import random
import time
import IPY_GameServer
import PlayerControl
import ChConfig
import ChPyNetSendPack
import NetPackCommon
MaxRobotID = 100 # 最大机器人NPC定义ID
Def_RecType_CheckInPlayer = ShareDefine.Def_UniversalGameRecType_FBHelpBattleCheckInPlayer
Def_RecType_HelpRecord = ShareDefine.Def_UniversalGameRecType_FBHelpBattleRecord
## 助战玩家简要信息
class HelpBattlePlayer():
    
@@ -62,7 +64,119 @@
        self.vipLV = 0 # 当时的VIP等级
        self.recordTime = 0 # 记录的时间
        return
def OnServerStart():
    GameWorld.Log("开服加载助战相关信息...")
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
    for index in xrange(checkInPlayerRecList.Count()):
        recData = checkInPlayerRecList.At(index)
        playerID = recData.GetValue1()
        helpBattlePlayer = HelpBattlePlayer(playerID)
        helpBattlePlayer.checkInTime = recData.GetTime()
        helpBattlePlayer.fightPower = recData.GetValue2()
        helpBattlePlayer.familyID = recData.GetValue3()
        helpBattlePlayer.checkInCount = recData.GetValue4()
        value5 = recData.GetValue5()
        helpBattlePlayer.playerLV = value5 / 100000
        helpBattlePlayer.vipLV = int(str(value5)[-5:-3])
        helpBattlePlayer.realmLV = int(str(value5)[-3:-1])
        helpBattlePlayer.job = value5 % 10
        helpBattlePlayer.playerName = recData.GetStrValue1()
        helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
        helpCountDictStr = recData.GetStrValue3()
        if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("{"):
            helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
        else:
            GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
        PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer
    GameWorld.Log("加载助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
    
    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
    for index in xrange(helpRecordRecList.Count()):
        recData = helpRecordRecList.At(index)
        playerID = recData.GetValue1()
        helpRecord = FBHelpBattleRecord()
        helpRecord.callPlayerID = int(recData.GetStrValue2())
        helpRecord.callPlayerName = recData.GetStrValue1()
        helpRecord.mapID = recData.GetValue2()
        helpRecord.funcLineID = recData.GetValue3()
        helpRecord.xianyuanCoinAdd = recData.GetValue4()
        helpRecord.relation = recData.GetValue5() % 10
        helpRecord.vipLV = recData.GetValue5() / 10
        helpRecord.recordTime = recData.GetTime()
        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(playerID, [])
        unNotifyRecordList.append(helpRecord)
        PyGameData.g_fbHelpBattleRecord[playerID] = unNotifyRecordList
    GameWorld.Log("加载玩家未同步助战: %s" % len(PyGameData.g_fbHelpBattleRecord))
    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
        GameWorld.Log("加载玩家未同步助战记录: %s" % (len(helpList)), playerID)
    return
def OnServerClose():
    GameWorld.Log("关服保存助战相关信息...")
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    universalRecMgr.Delete(Def_RecType_CheckInPlayer)
    universalRecMgr.Delete(Def_RecType_HelpRecord)
    GameWorld.Log("保存助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
    checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
        recData = checkInPlayerRecList.AddRec()
        recData.SetTime(checkInPlayer.checkInTime)
        recData.SetValue1(playerID)
        recData.SetValue2(checkInPlayer.fightPower)
        recData.SetValue3(checkInPlayer.familyID)
        recData.SetValue4(checkInPlayer.checkInCount)
        recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
        recData.SetStrValue1(checkInPlayer.playerName)
        recData.SetStrValue2(str(checkInPlayer.todayXianyuanCoin))
        recData.SetStrValue3(str(checkInPlayer.todayHelpCountDict).replace(" ", ""))
    GameWorld.Log("保存助战未同步记录: %s" % len(PyGameData.g_fbHelpBattleRecord))
    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
        GameWorld.Log("玩家未同步助战记录: %s" % (len(helpList)), playerID)
        for helpRecord in helpList:
            recData = helpRecordRecList.AddRec()
            recData.SetTime(helpRecord.recordTime)
            recData.SetValue1(playerID)
            recData.SetValue2(helpRecord.mapID)
            recData.SetValue3(helpRecord.funcLineID)
            recData.SetValue4(helpRecord.xianyuanCoinAdd)
            recData.SetValue5(helpRecord.vipLV*10+helpRecord.relation)
            recData.SetStrValue1(helpRecord.callPlayerName)
            recData.SetStrValue2(str(helpRecord.callPlayerID))
    return
def HelpBattleOnDay():
    curTime = int(time.time())
    checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
    # 这里延长30分钟清除,防止已经被召唤还没结算的导致找不到登记信息
    checkInValidSeconds = checkInValidHours * 3600 + 30 * 60
    # 清超时登记,重置信息
    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
        checkInTime = checkInPlayer.checkInTime
        if curTime - checkInTime > checkInValidSeconds:
            PyGameData.g_fbHelpBattleCheckInPlayerDict.pop(playerID)
            GameWorld.Log("清除超时助战登记玩家: curTime=%s,checkInTime=%s" % (curTime, checkInTime), playerID)
            continue
        checkInPlayer.todayHelpCountDict = {}
        checkInPlayer.todayXianyuanCoin = 0
    return
def OnHelpPlayerLogin(curPlayer):
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_fbHelpBattleRecord:
        return
    unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
    SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList)
    return
## 是否在助战登记列表里
def IsInHelpBattleCheckInList(playerID): return playerID in PyGameData.g_fbHelpBattleCheckInPlayerDict
@@ -298,6 +412,14 @@
    if not fbFuncIpyData or not fbHelpIpyData or not calledPlayerDict:
        return
    
    helpCountLineID = funcLineID # 助战次数所属lineID,当所有层通用时,默认为0
    dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount()
    if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2:
        isAllLineCount = dayFreeHelpCountInfo[1]
        if isAllLineCount:
            helpCountLineID = 0
    helpCountKey = (mapID, helpCountLineID)
    curTime = int(time.time())
    tagPlayerID = curPlayer.GetPlayerID()
    tagPlayerName = curPlayer.GetName()
@@ -305,7 +427,7 @@
    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, calledPlayerDict=%s" % (mapID, funcLineID, calledPlayerDict), tagPlayerID)
    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID)
    
    for calledPlayerID, relation in calledPlayerDict.items():
        if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
@@ -316,6 +438,8 @@
        relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
        
        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
        todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
        helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
        todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
        vipLV = helpBattlePlayer.vipLV
        if vipLV:
@@ -329,7 +453,7 @@
        coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
        canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
        coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
        GameWorld.DebugLog("    助战增加仙缘币: coinAddReal=%s" % (coinAddReal), calledPlayerID)
        GameWorld.DebugLog("    助战增加仙缘币: coinAddReal=%s, todayMapHelpCount=%s" % (coinAddReal, todayMapHelpCount), calledPlayerID)
        
        # GameServer 直接先加
        helpBattlePlayer.todayXianyuanCoin += coinAddReal