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|  |  |  | #------------------------------------------------------------------------------- | 
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|  |  |  | import PlayerFriend | 
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|  |  |  | import PlayerViewCache | 
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|  |  |  | import IpyGameDataPY | 
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|  |  |  | import PlayerViewCache | 
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|  |  |  | import IPY_GameServer | 
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|  |  |  | import PlayerControl | 
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|  |  |  | import ShareDefine | 
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|  |  |  | import PyGameData | 
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|  |  |  | import GameWorld | 
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|  |  |  | import ChConfig | 
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|  |  |  |  | 
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|  |  |  | import random | 
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|  |  |  | import time | 
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|  |  |  | import IPY_GameServer | 
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|  |  |  | import PlayerControl | 
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|  |  |  | import ChConfig | 
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|  |  |  | import ChPyNetSendPack | 
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|  |  |  | import NetPackCommon | 
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|  |  |  |  | 
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|  |  |  | MaxRobotID = 100 # 最大机器人NPC定义ID | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | Def_RecType_CheckInPlayer = ShareDefine.Def_UniversalGameRecType_FBHelpBattleCheckInPlayer | 
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|  |  |  | Def_RecType_HelpRecord = ShareDefine.Def_UniversalGameRecType_FBHelpBattleRecord | 
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|  |  |  |  | 
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|  |  |  | ## 助战玩家简要信息 | 
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|  |  |  | class HelpBattlePlayer(): | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  | self.vipLV = 0 # 当时的VIP等级 | 
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|  |  |  | self.recordTime = 0 # 记录的时间 | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def OnServerStart(): | 
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|  |  |  | GameWorld.Log("开服加载助战相关信息...") | 
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|  |  |  | universalRecMgr = GameWorld.GetUniversalRecMgr() | 
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|  |  |  | checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer) | 
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|  |  |  | for index in xrange(checkInPlayerRecList.Count()): | 
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|  |  |  | recData = checkInPlayerRecList.At(index) | 
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|  |  |  | playerID = recData.GetValue1() | 
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|  |  |  | helpBattlePlayer = HelpBattlePlayer(playerID) | 
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|  |  |  | helpBattlePlayer.checkInTime = recData.GetTime() | 
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|  |  |  | helpBattlePlayer.fightPower = recData.GetValue2() | 
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|  |  |  | helpBattlePlayer.familyID = recData.GetValue3() | 
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|  |  |  | helpBattlePlayer.checkInCount = recData.GetValue4() | 
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|  |  |  | value5 = recData.GetValue5() | 
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|  |  |  | helpBattlePlayer.playerLV = value5 / 100000 | 
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|  |  |  | helpBattlePlayer.vipLV = int(str(value5)[-5:-3]) | 
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|  |  |  | helpBattlePlayer.realmLV = int(str(value5)[-3:-1]) | 
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|  |  |  | helpBattlePlayer.job = value5 % 10 | 
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|  |  |  | helpBattlePlayer.playerName = recData.GetStrValue1() | 
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|  |  |  | helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2()) | 
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|  |  |  | helpCountDictStr = recData.GetStrValue3() | 
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|  |  |  | if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("{"): | 
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|  |  |  | helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr) | 
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|  |  |  | else: | 
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|  |  |  | GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID) | 
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|  |  |  | PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer | 
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|  |  |  | GameWorld.Log("加载助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict)) | 
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|  |  |  |  | 
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|  |  |  | helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord) | 
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|  |  |  | for index in xrange(helpRecordRecList.Count()): | 
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|  |  |  | recData = helpRecordRecList.At(index) | 
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|  |  |  | playerID = recData.GetValue1() | 
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|  |  |  |  | 
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|  |  |  | helpRecord = FBHelpBattleRecord() | 
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|  |  |  | helpRecord.callPlayerID = int(recData.GetStrValue2()) | 
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|  |  |  | helpRecord.callPlayerName = recData.GetStrValue1() | 
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|  |  |  | helpRecord.mapID = recData.GetValue2() | 
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|  |  |  | helpRecord.funcLineID = recData.GetValue3() | 
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|  |  |  | helpRecord.xianyuanCoinAdd = recData.GetValue4() | 
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|  |  |  | helpRecord.relation = recData.GetValue5() % 10 | 
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|  |  |  | helpRecord.vipLV = recData.GetValue5() / 10 | 
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|  |  |  | helpRecord.recordTime = recData.GetTime() | 
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|  |  |  |  | 
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|  |  |  | unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(playerID, []) | 
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|  |  |  | unNotifyRecordList.append(helpRecord) | 
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|  |  |  | PyGameData.g_fbHelpBattleRecord[playerID] = unNotifyRecordList | 
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|  |  |  |  | 
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|  |  |  | GameWorld.Log("加载玩家未同步助战: %s" % len(PyGameData.g_fbHelpBattleRecord)) | 
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|  |  |  | for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items(): | 
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|  |  |  | GameWorld.Log("加载玩家未同步助战记录: %s" % (len(helpList)), playerID) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def OnServerClose(): | 
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|  |  |  | GameWorld.Log("关服保存助战相关信息...") | 
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|  |  |  | universalRecMgr = GameWorld.GetUniversalRecMgr() | 
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|  |  |  | universalRecMgr.Delete(Def_RecType_CheckInPlayer) | 
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|  |  |  | universalRecMgr.Delete(Def_RecType_HelpRecord) | 
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|  |  |  |  | 
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|  |  |  | GameWorld.Log("保存助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict)) | 
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|  |  |  | checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer) | 
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|  |  |  | for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items(): | 
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|  |  |  | recData = checkInPlayerRecList.AddRec() | 
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|  |  |  | recData.SetTime(checkInPlayer.checkInTime) | 
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|  |  |  | recData.SetValue1(playerID) | 
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|  |  |  | recData.SetValue2(checkInPlayer.fightPower) | 
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|  |  |  | recData.SetValue3(checkInPlayer.familyID) | 
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|  |  |  | recData.SetValue4(checkInPlayer.checkInCount) | 
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|  |  |  | recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job))) | 
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|  |  |  | recData.SetStrValue1(checkInPlayer.playerName) | 
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|  |  |  | recData.SetStrValue2(str(checkInPlayer.todayXianyuanCoin)) | 
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|  |  |  | recData.SetStrValue3(str(checkInPlayer.todayHelpCountDict).replace(" ", "")) | 
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|  |  |  |  | 
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|  |  |  | GameWorld.Log("保存助战未同步记录: %s" % len(PyGameData.g_fbHelpBattleRecord)) | 
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|  |  |  | helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord) | 
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|  |  |  | for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items(): | 
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|  |  |  | GameWorld.Log("玩家未同步助战记录: %s" % (len(helpList)), playerID) | 
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|  |  |  | for helpRecord in helpList: | 
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|  |  |  | recData = helpRecordRecList.AddRec() | 
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|  |  |  | recData.SetTime(helpRecord.recordTime) | 
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|  |  |  | recData.SetValue1(playerID) | 
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|  |  |  | recData.SetValue2(helpRecord.mapID) | 
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|  |  |  | recData.SetValue3(helpRecord.funcLineID) | 
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|  |  |  | recData.SetValue4(helpRecord.xianyuanCoinAdd) | 
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|  |  |  | recData.SetValue5(helpRecord.vipLV*10+helpRecord.relation) | 
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|  |  |  | recData.SetStrValue1(helpRecord.callPlayerName) | 
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|  |  |  | recData.SetStrValue2(str(helpRecord.callPlayerID)) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def HelpBattleOnDay(): | 
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|  |  |  | curTime = int(time.time()) | 
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|  |  |  | checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时 | 
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|  |  |  | # 这里延长30分钟清除,防止已经被召唤还没结算的导致找不到登记信息 | 
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|  |  |  | checkInValidSeconds = checkInValidHours * 3600 + 30 * 60 | 
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|  |  |  |  | 
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|  |  |  | # 清超时登记,重置信息 | 
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|  |  |  | for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items(): | 
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|  |  |  | checkInTime = checkInPlayer.checkInTime | 
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|  |  |  | if curTime - checkInTime > checkInValidSeconds: | 
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|  |  |  | PyGameData.g_fbHelpBattleCheckInPlayerDict.pop(playerID) | 
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|  |  |  | GameWorld.Log("清除超时助战登记玩家: curTime=%s,checkInTime=%s" % (curTime, checkInTime), playerID) | 
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|  |  |  | continue | 
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|  |  |  | checkInPlayer.todayHelpCountDict = {} | 
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|  |  |  | checkInPlayer.todayXianyuanCoin = 0 | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def OnHelpPlayerLogin(curPlayer): | 
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|  |  |  | playerID = curPlayer.GetPlayerID() | 
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|  |  |  | if playerID not in PyGameData.g_fbHelpBattleRecord: | 
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|  |  |  | return | 
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|  |  |  | unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID) | 
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|  |  |  | SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | ## 是否在助战登记列表里 | 
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|  |  |  | def IsInHelpBattleCheckInList(playerID): return playerID in PyGameData.g_fbHelpBattleCheckInPlayerDict | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  | if not fbFuncIpyData or not fbHelpIpyData or not calledPlayerDict: | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | helpCountLineID = funcLineID # 助战次数所属lineID,当所有层通用时,默认为0 | 
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|  |  |  | dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount() | 
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|  |  |  | if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2: | 
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|  |  |  | isAllLineCount = dayFreeHelpCountInfo[1] | 
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|  |  |  | if isAllLineCount: | 
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|  |  |  | helpCountLineID = 0 | 
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|  |  |  | helpCountKey = (mapID, helpCountLineID) | 
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|  |  |  |  | 
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|  |  |  | curTime = int(time.time()) | 
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|  |  |  | tagPlayerID = curPlayer.GetPlayerID() | 
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|  |  |  | tagPlayerName = curPlayer.GetName() | 
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|  |  |  | 
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|  |  |  | xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限 | 
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|  |  |  | baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币 | 
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|  |  |  | relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} | 
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|  |  |  | GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, calledPlayerDict=%s" % (mapID, funcLineID, calledPlayerDict), tagPlayerID) | 
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|  |  |  | GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID) | 
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|  |  |  |  | 
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|  |  |  | for calledPlayerID, relation in calledPlayerDict.items(): | 
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|  |  |  | if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict: | 
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|  |  |  | 
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|  |  |  | relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0 | 
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|  |  |  |  | 
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|  |  |  | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID] | 
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|  |  |  | todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1 | 
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|  |  |  | helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount | 
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|  |  |  | todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币 | 
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|  |  |  | vipLV = helpBattlePlayer.vipLV | 
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|  |  |  | if vipLV: | 
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|  |  |  | 
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|  |  |  | coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0) | 
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|  |  |  | canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0) | 
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|  |  |  | coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币 | 
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|  |  |  | GameWorld.DebugLog("    助战增加仙缘币: coinAddReal=%s" % (coinAddReal), calledPlayerID) | 
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|  |  |  | GameWorld.DebugLog("    助战增加仙缘币: coinAddReal=%s, todayMapHelpCount=%s" % (coinAddReal, todayMapHelpCount), calledPlayerID) | 
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|  |  |  |  | 
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|  |  |  | # GameServer 直接先加 | 
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|  |  |  | helpBattlePlayer.todayXianyuanCoin += coinAddReal | 
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