| | |
| | | #-------------------------------------------------------------------------------
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| | |
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| | | import PlayerFriend
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| | | import PlayerViewCache
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| | | import IpyGameDataPY
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| | | import PlayerViewCache
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| | | import IPY_GameServer
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| | | import PlayerControl
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| | | import ShareDefine
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| | | import PyGameData
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| | | import GameWorld
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| | | import ChConfig
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| | |
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| | | import random
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| | | import time
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| | | import IPY_GameServer
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| | | import PlayerControl
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| | | import ChConfig
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| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | |
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| | | MaxRobotID = 100 # 最大机器人NPC定义ID
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| | | |
| | |
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| | | Def_RecType_CheckInPlayer = ShareDefine.Def_UniversalGameRecType_FBHelpBattleCheckInPlayer
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| | | Def_RecType_HelpRecord = ShareDefine.Def_UniversalGameRecType_FBHelpBattleRecord
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| | |
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| | | ## 助战玩家简要信息
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| | | class HelpBattlePlayer():
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| | |
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| | |
| | | self.vipLV = 0 # 当时的VIP等级
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| | | self.recordTime = 0 # 记录的时间
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| | | return
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| | |
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| | | def OnServerStart():
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| | | GameWorld.Log("开服加载助战相关信息...")
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| | | universalRecMgr = GameWorld.GetUniversalRecMgr()
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| | | checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
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| | | for index in xrange(checkInPlayerRecList.Count()):
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| | | recData = checkInPlayerRecList.At(index)
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| | | playerID = recData.GetValue1()
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| | | helpBattlePlayer = HelpBattlePlayer(playerID)
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| | | helpBattlePlayer.checkInTime = recData.GetTime()
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| | | helpBattlePlayer.fightPower = recData.GetValue2()
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| | | helpBattlePlayer.familyID = recData.GetValue3()
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| | | helpBattlePlayer.checkInCount = recData.GetValue4()
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| | | value5 = recData.GetValue5()
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| | | helpBattlePlayer.playerLV = value5 / 100000
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| | | helpBattlePlayer.vipLV = int(str(value5)[-5:-3])
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| | | helpBattlePlayer.realmLV = int(str(value5)[-3:-1])
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| | | helpBattlePlayer.job = value5 % 10
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| | | helpBattlePlayer.playerName = recData.GetStrValue1()
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| | | helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
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| | | helpCountDictStr = recData.GetStrValue3()
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| | | if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("{"):
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| | | helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
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| | | else:
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| | | GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
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| | | PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer
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| | | GameWorld.Log("加载助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
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| | |
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| | | helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
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| | | for index in xrange(helpRecordRecList.Count()):
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| | | recData = helpRecordRecList.At(index)
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| | | playerID = recData.GetValue1()
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| | | |
| | | helpRecord = FBHelpBattleRecord()
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| | | helpRecord.callPlayerID = int(recData.GetStrValue2())
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| | | helpRecord.callPlayerName = recData.GetStrValue1()
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| | | helpRecord.mapID = recData.GetValue2()
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| | | helpRecord.funcLineID = recData.GetValue3()
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| | | helpRecord.xianyuanCoinAdd = recData.GetValue4()
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| | | helpRecord.relation = recData.GetValue5() % 10
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| | | helpRecord.vipLV = recData.GetValue5() / 10
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| | | helpRecord.recordTime = recData.GetTime()
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| | | |
| | | unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(playerID, [])
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| | | unNotifyRecordList.append(helpRecord)
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| | | PyGameData.g_fbHelpBattleRecord[playerID] = unNotifyRecordList
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| | | |
| | | GameWorld.Log("加载玩家未同步助战: %s" % len(PyGameData.g_fbHelpBattleRecord))
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| | | for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
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| | | GameWorld.Log("加载玩家未同步助战记录: %s" % (len(helpList)), playerID)
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| | | return
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| | |
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| | | def OnServerClose():
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| | | GameWorld.Log("关服保存助战相关信息...")
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| | | universalRecMgr = GameWorld.GetUniversalRecMgr()
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| | | universalRecMgr.Delete(Def_RecType_CheckInPlayer)
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| | | universalRecMgr.Delete(Def_RecType_HelpRecord)
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| | | |
| | | GameWorld.Log("保存助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
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| | | checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
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| | | for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
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| | | recData = checkInPlayerRecList.AddRec()
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| | | recData.SetTime(checkInPlayer.checkInTime)
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| | | recData.SetValue1(playerID)
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| | | recData.SetValue2(checkInPlayer.fightPower)
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| | | recData.SetValue3(checkInPlayer.familyID)
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| | | recData.SetValue4(checkInPlayer.checkInCount)
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| | | recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
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| | | recData.SetStrValue1(checkInPlayer.playerName)
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| | | recData.SetStrValue2(str(checkInPlayer.todayXianyuanCoin))
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| | | recData.SetStrValue3(str(checkInPlayer.todayHelpCountDict).replace(" ", ""))
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| | | |
| | | GameWorld.Log("保存助战未同步记录: %s" % len(PyGameData.g_fbHelpBattleRecord))
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| | | helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
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| | | for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
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| | | GameWorld.Log("玩家未同步助战记录: %s" % (len(helpList)), playerID)
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| | | for helpRecord in helpList:
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| | | recData = helpRecordRecList.AddRec()
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| | | recData.SetTime(helpRecord.recordTime)
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| | | recData.SetValue1(playerID)
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| | | recData.SetValue2(helpRecord.mapID)
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| | | recData.SetValue3(helpRecord.funcLineID)
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| | | recData.SetValue4(helpRecord.xianyuanCoinAdd)
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| | | recData.SetValue5(helpRecord.vipLV*10+helpRecord.relation)
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| | | recData.SetStrValue1(helpRecord.callPlayerName)
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| | | recData.SetStrValue2(str(helpRecord.callPlayerID))
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| | | return
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| | |
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| | | def HelpBattleOnDay():
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| | | curTime = int(time.time())
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| | | checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
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| | | # 这里延长30分钟清除,防止已经被召唤还没结算的导致找不到登记信息
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| | | checkInValidSeconds = checkInValidHours * 3600 + 30 * 60
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| | | |
| | | # 清超时登记,重置信息
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| | | for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
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| | | checkInTime = checkInPlayer.checkInTime
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| | | if curTime - checkInTime > checkInValidSeconds:
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| | | PyGameData.g_fbHelpBattleCheckInPlayerDict.pop(playerID)
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| | | GameWorld.Log("清除超时助战登记玩家: curTime=%s,checkInTime=%s" % (curTime, checkInTime), playerID)
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| | | continue
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| | | checkInPlayer.todayHelpCountDict = {}
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| | | checkInPlayer.todayXianyuanCoin = 0
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| | | return
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| | |
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| | | def OnHelpPlayerLogin(curPlayer):
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| | | playerID = curPlayer.GetPlayerID()
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| | | if playerID not in PyGameData.g_fbHelpBattleRecord:
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| | | return
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| | | unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
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| | | SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList)
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| | | return
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| | |
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| | | ## 是否在助战登记列表里
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| | | def IsInHelpBattleCheckInList(playerID): return playerID in PyGameData.g_fbHelpBattleCheckInPlayerDict
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| | |
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| | |
| | | if not fbFuncIpyData or not fbHelpIpyData or not calledPlayerDict:
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| | | return
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| | |
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| | | helpCountLineID = funcLineID # 助战次数所属lineID,当所有层通用时,默认为0
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| | | dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount()
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| | | if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2:
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| | | isAllLineCount = dayFreeHelpCountInfo[1]
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| | | if isAllLineCount:
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| | | helpCountLineID = 0
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| | | helpCountKey = (mapID, helpCountLineID)
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| | | |
| | | curTime = int(time.time())
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| | | tagPlayerID = curPlayer.GetPlayerID()
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| | | tagPlayerName = curPlayer.GetName()
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| | |
| | | xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
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| | | baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
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| | | relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...}
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| | | GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, calledPlayerDict=%s" % (mapID, funcLineID, calledPlayerDict), tagPlayerID)
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| | | GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID)
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| | |
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| | | for calledPlayerID, relation in calledPlayerDict.items():
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| | | if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
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| | |
| | | relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
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| | |
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| | | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
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| | | todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
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| | | helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
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| | | todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
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| | | vipLV = helpBattlePlayer.vipLV
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| | | if vipLV:
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| | |
| | | coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
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| | | canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
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| | | coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
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| | | GameWorld.DebugLog(" 助战增加仙缘币: coinAddReal=%s" % (coinAddReal), calledPlayerID)
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| | | GameWorld.DebugLog(" 助战增加仙缘币: coinAddReal=%s, todayMapHelpCount=%s" % (coinAddReal, todayMapHelpCount), calledPlayerID)
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| | |
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| | | # GameServer 直接先加
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| | | helpBattlePlayer.todayXianyuanCoin += coinAddReal
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