ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1002,12 +1002,15 @@
            return False
        return True
    
    def DoTransformItem(self, curPlayer, tagItem):
    def DoTransformItem(self, curPlayer, tagItem, event=["", False, {}]):
        ## 将特殊物品转化为对应数值
        itemID = tagItem.GetItemTypeID()
        if itemID not in ChConfig.Def_TransformItemIDList:
            return False
        itemCount = max(tagItem.GetUserAttr(ShareDefine.Def_IudetItemCount), tagItem.GetCount())
        eventName, isForceEvent, addDict = event
        if isForceEvent:
            pass
        
        if itemID == ChConfig.Def_ItemID_FamilyContribution:
            PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, itemCount, True, ShareDefine.Def_AddFAVReason_UseItem, True)
@@ -1017,8 +1020,8 @@
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyActivity, itemCount)
        elif itemID == ChConfig.Def_ItemID_SP:
            PlayerControl.PlayerAddZhenQi(curPlayer, itemCount)
        #elif itemID == ChConfig.Def_ItemID_GoldPaper:
        #    PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, eventName, addDict)
        elif itemID == ChConfig.Def_ItemID_GoldPaper:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, eventName, addDict)
        elif itemID == ChConfig.Def_ItemID_RealmPoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, itemCount)
        elif itemID == ChConfig.Def_ItemID_BossReborn:
@@ -1036,8 +1039,6 @@
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
        elif itemID == ChConfig.Def_ItemID_GoldMoney:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount)
        elif itemID == ChConfig.Def_ItemID_XianyuanCoin:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, itemCount)
        return True
    
    def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
@@ -1092,7 +1093,7 @@
        if itemID in ChConfig.Def_TransformItemIDList:
            # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
            if packIndex == IPY_GameWorld.rptItem:
                self.DoTransformItem(curPlayer, tagItem)
                self.DoTransformItem(curPlayer, tagItem, event)
                tagItem.Clear() # 需清除,不然会导致内存泄露
                return True
            defaultPile = True
@@ -1230,16 +1231,11 @@
        
        curPlayer = self.__Player
        srcScore = ItemCommon.GetEquipGearScore(curItem)
        legendAttrIDList, legendAttrValueList = legendAttrInfo
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
        for i in xrange(len(legendAttrIDList)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legendAttrIDList[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legendAttrValueList[i])
        SetEquipLegendAttr(curItem, legendAttrInfo)
        ItemCommon.MakeEquipGS(curItem)
        updScore = ItemCommon.GetEquipGearScore(curItem)
        GameWorld.DebugLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s"
                         % (packType, curItem.GetItemTypeID(), legendAttrIDList, legendAttrValueList, srcScore, updScore), curPlayer.GetPlayerID())
        GameWorld.DebugLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,srcScore=%s,updScore=%s"
                         % (packType, curItem.GetItemTypeID(), srcScore, updScore), curPlayer.GetPlayerID())
        return
    
    def CheckRolePackEquipAttr(self):
@@ -2189,19 +2185,29 @@
        legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
        legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
        if legendAttrIDCnt and legendAttrIDCnt == legendAttrValueCnt:
            attrIDList, attrValueList = [], []
            for legendIndex in xrange(legendAttrIDCnt):
                attrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, legendIndex))
                attrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, legendIndex))
            #GameWorld.DebugLog("已经有传奇属性的拍品: %s, %s" % (attrIDList, attrValueList))
            legendAttrInfo = GetEquipLegendAttrGroup(curItem)
            #GameWorld.DebugLog("已经有传奇属性的拍品: %s" % str(legendAttrInfo))
        else:
            # 生成传奇属性
            legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
            #GameWorld.DebugLog("重新生成传奇属性的拍品: %s" % str(legendAttrInfo))
            if not legendAttrInfo:
                return
            attrIDList, attrValueList = legendAttrInfo
            #GameWorld.DebugLog("重新生成传奇属性的拍品: %s, %s" % (attrIDList, attrValueList))
        updateDict = {ShareDefine.Def_IudetLegendAttrID:attrIDList, ShareDefine.Def_IudetLegendAttrValue:attrValueList}
        updateDict = {}
        if legendAttrInfo[0]:
            updateDict[ShareDefine.Def_IudetLegendAttrID] = legendAttrInfo[0]
            updateDict[ShareDefine.Def_IudetLegendAttrValue] = legendAttrInfo[1]
        if legendAttrInfo[2]:
            updateDict[ShareDefine.Def_IudetLegendAttrIDShen] = legendAttrInfo[2]
            updateDict[ShareDefine.Def_IudetLegendAttrValueShen] = legendAttrInfo[3]
        if legendAttrInfo[4]:
            updateDict[ShareDefine.Def_IudetLegendAttrIDXian] = legendAttrInfo[4]
            updateDict[ShareDefine.Def_IudetLegendAttrValueXian] = legendAttrInfo[5]
        if legendAttrInfo[6]:
            updateDict[ShareDefine.Def_IudetLegendAttrIDJi] = legendAttrInfo[6]
            updateDict[ShareDefine.Def_IudetLegendAttrValueJi] = legendAttrInfo[7]
        delKeyList = [ShareDefine.Def_IudetAuctionItemCreateTime]
        ItemCommon.UpdateItemUserData(curItem, updateDict, delKeyList, isUpdateGS=True)
        
@@ -2318,6 +2324,12 @@
    if legendAttrInfo:
        tmpEquipData.legendAttrIDList = legendAttrInfo[0]
        tmpEquipData.legendAttrValueList = legendAttrInfo[1]
        tmpEquipData.legendAttrIDListShen = legendAttrInfo[2]
        tmpEquipData.legendAttrValueListShen = legendAttrInfo[3]
        tmpEquipData.legendAttrIDListXian = legendAttrInfo[4]
        tmpEquipData.legendAttrValueListXian = legendAttrInfo[5]
        tmpEquipData.legendAttrIDListJi = legendAttrInfo[6]
        tmpEquipData.legendAttrValueListJi = legendAttrInfo[7]
        
    # 其他装备属性
    ChItem.EquipAddAdditionEx(curItem, tmpEquipData)
@@ -2325,7 +2337,7 @@
def GetAddEquipLegendAttr(curItem, curPlayer, isAllAttr=False):
    '''获取生成到装备上的传奇属性
    @return: None 或者 [[传奇属性效果ID列表], [属性值列表]]
    @return: None 或者  [传奇属性效果ID列表], [属性值列表], [神ID], [神值], [仙ID], [仙值], [极ID], [极值]
    '''
#    if GetIsAuctionItem(curItem):
#        #GameWorld.DebugLog("拍品无法生成传奇属性!")
@@ -2335,6 +2347,14 @@
    itemColor = curItem.GetItemColor()
    itemQuality = curItem.GetItemQuality()
    isSuit = 1 if curItem.GetSuiteID() else 0
    ipyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipShenAttr", itemID)
    if ipyData:
        return ipyData.GetLegendAttrIDList(), ipyData.GetLegendAttrValueList(), \
                ipyData.GetShenAttrIDList(), ipyData.GetShenAttrValueList(), \
                ipyData.GetXianAttrIDList(), ipyData.GetXianAttrValueList(), \
                ipyData.GetJiAttrIDList(), ipyData.GetJiAttrValueList()
    # 1. 定条数
    attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit, itemQuality)
    if not attrCountIpyData:
@@ -2421,8 +2441,91 @@
        curLegAttrValueList.append(attrValue)
        #GameWorld.DebugLog("    随机属性: attrID=%s,attrValue=%s,playerLV=%s,curLibNum=%s,valueList=%s" 
        #                   % (attrID, attrValue, playerLV, curLibNum, valueList), playerID)
    return [curLegAttrIDList, curLegAttrValueList]
    return curLegAttrIDList, curLegAttrValueList, [], [], [], [], [], []
def GetEquipLegendAttrAll(curItem):
    ## 获取装备传奇属性 - 所有分组合并返回
    legendAttrInfo = GetEquipLegendAttrGroup(curItem)
    legAttrIDList = legendAttrInfo[0] + legendAttrInfo[2] + legendAttrInfo[4] + legendAttrInfo[6]
    legAttrValueList = legendAttrInfo[1] + legendAttrInfo[3] + legendAttrInfo[5] + legendAttrInfo[7]
    return legAttrIDList, legAttrValueList
def GetEquipLegendAttrGroup(curItem):
    ## 获取装备传奇属性 - 按类型分组返回
    legAttrIDList, legAttrValueList = [], []
    legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
    legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
    if legendAttrIDCnt == legendAttrValueCnt:
        for i in xrange(legendAttrIDCnt):
            legAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, i))
            legAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, i))
    shenAttrIDList, shenAttrValueList = [], []
    shenAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrIDShen)
    shenAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValueShen)
    if shenAttrIDCnt == shenAttrValueCnt:
        for i in xrange(shenAttrIDCnt):
            shenAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrIDShen, i))
            shenAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValueShen, i))
    xianAttrIDList, xianAttrValueList = [], []
    xianAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrIDXian)
    xianAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValueXian)
    if xianAttrIDCnt == xianAttrValueCnt:
        for i in xrange(xianAttrIDCnt):
            xianAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrIDXian, i))
            xianAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValueXian, i))
    jiAttrIDList, jiAttrValueList = [], []
    jiAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrIDJi)
    jiAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValueJi)
    if jiAttrIDCnt == jiAttrValueCnt:
        for i in xrange(jiAttrIDCnt):
            jiAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrIDJi, i))
            jiAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValueJi, i))
    return legAttrIDList, legAttrValueList, shenAttrIDList, shenAttrValueList, xianAttrIDList, xianAttrValueList, jiAttrIDList, jiAttrValueList
def SetEquipLegendAttr(curItem, legendAttrInfo):
    ## 设置装备传奇属性
    legAttrIDList, legAttrValueList, shenAttrIDList, shenAttrValueList, \
        xianAttrIDList, xianAttrValueList, jiAttrIDList, jiAttrValueList = legendAttrInfo
    # 普通传奇属性
    if legAttrIDList and legAttrValueList and len(legAttrIDList) == len(legAttrValueList):
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
        for i in xrange(len(legAttrIDList)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legAttrIDList[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legAttrValueList[i])
    # 神 传奇属性
    if shenAttrIDList and shenAttrValueList and len(shenAttrIDList) == len(shenAttrValueList):
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDShen)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueShen)
        for i in xrange(len(shenAttrIDList)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDShen, shenAttrIDList[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueShen, shenAttrValueList[i])
    # 仙 传奇属性
    if xianAttrIDList and xianAttrValueList and len(xianAttrIDList) == len(xianAttrValueList):
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDXian)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueXian)
        for i in xrange(len(xianAttrIDList)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDXian, xianAttrIDList[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueXian, xianAttrValueList[i])
    # 极 传奇属性
    if jiAttrIDList and jiAttrValueList and len(jiAttrIDList) == len(jiAttrValueList):
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDJi)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueJi)
        for i in xrange(len(jiAttrIDList)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDJi, jiAttrIDList[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueJi, jiAttrValueList[i])
    return
##创建物品所需的动态数据
#
@@ -2443,6 +2546,12 @@
        self.source = ShareDefine.Item_Source_Unkown    #物品来源
        self.legendAttrIDList = [] # 传奇属性ID
        self.legendAttrValueList = [] # 传奇属性值
        self.legendAttrIDListShen = [] # 传奇属性ID - 神
        self.legendAttrValueListShen = [] # 传奇属性值 - 神
        self.legendAttrIDListXian = [] # 传奇属性ID - 仙
        self.legendAttrValueListXian = [] # 传奇属性值 - 仙
        self.legendAttrIDListJi = [] # 传奇属性ID - 极
        self.legendAttrValueListJi = [] # 传奇属性值 - 极
        return
    
def ClearPack(curPlayer, packType):