| | |
| | | if aftLV > befLV:
|
| | | curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
|
| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_LVUP, aftLV - befLV)
|
| | | PlayerActivity.DoAddActivity(curPlayer, (aftLV - befLV)*IpyGameDataPY.GetFuncCfg('ImmortalDomainActivePoint',3))
|
| | | if aftFreePoint > befFreePoint:
|
| | | curPlayer.SetFreePoint(aftFreePoint)
|
| | | #NotifyCode(curPlayer, "ObtainAttributeDot", [aftFreePoint - befFreePoint])
|