xdh
2019-05-31 e988d6e02bd04309a806c0bdee99aad200f64e36
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4040,7 +4040,7 @@
            if aftLV > befLV:
                curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
                PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
                PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_LVUP, aftLV - befLV)
                PlayerActivity.DoAddActivity(curPlayer, (aftLV - befLV)*IpyGameDataPY.GetFuncCfg('ImmortalDomainActivePoint',3))
            if aftFreePoint > befFreePoint:
                curPlayer.SetFreePoint(aftFreePoint)
                #NotifyCode(curPlayer, "ObtainAttributeDot", [aftFreePoint - befFreePoint])