hch
2019-04-29 ea17d553e94c26615f1032f1ab70e83bb54cdfaf
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -633,6 +633,9 @@
    
    index = 0
    isPlayerTJG = (curObj.GetGameObjType() == IPY_GameWorld.gotPlayer and PlayerTJG.GetIsTJG(curObj))
    skillIDListInDelBuff = []   # buff消失中需要处理添加buff,外层处理避免错乱
    while index < buffState.GetBuffCount():
        curBuff = buffState.GetBuff( index )
        if not curBuff:
@@ -681,12 +684,29 @@
        buffState.DeleteBuffByIndex( index )
        SkillShell.ClearBuffEffectBySkillID(curObj, curSkill.GetSkillID(), ownerID, ownerType)
        
        addSkillID = curObj.GetDictByKey(ChConfig.Def_PlayerKey_SkillInDelBuff)
        if addSkillID and addSkillID not in skillIDListInDelBuff:
            skillIDListInDelBuff.append(addSkillID)
    OnSkillAfterBuffDisappear(curObj, skillIDListInDelBuff, tick)
    #执行DoBuffDisApper中,标记的玩家处理要求
    __DoBuffDisApperByKey( curObj , tick )
        
    return isRefresh, delResult
# DoBuffDisApper不能做Buff添加和删除逻辑!!!!!不然指针会错乱, 故在外层处理
def OnSkillAfterBuffDisappear(curObj, skillIDListInDelBuff, tick):
    posX, posY = curObj.GetPosX(), curObj.GetPosY()
    for skillID in skillIDListInDelBuff:
        skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
        if not skillData:
            continue
        SkillShell.Trigger_UseSkill(curObj, curObj, skillData, tick, posX, posY)
    return
#---------------------------------------------------------------------
## 执行buff消失触发逻辑
#  @param curObj 当前OBj