| | |
| | | import IpyGameDataPY
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| | | import ItemCommon
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| | | import ChConfig
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| | | import SkillShell
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| | |
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| | | ##批量使用物品
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| | | # @param curPlayer: 玩家实例
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| | |
| | | freePoint = curPlayer.GetFreePoint()
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| | | curPlayer.SetFreePoint(freePoint + resetPointTotal)
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| | | ChPlayer.NotifyPlayerBasePoint(curPlayer, resetIDList)
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| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetPoint, {'resetAttrID':resetID, 'resetPoint':resetPoint})
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| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetPoint, {'resetIDList':resetIDList, 'resetPointTotal':resetPointTotal})
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| | |
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| | | #刷新人物所有状态
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| | | playerControl = PlayerControl.PlayerControl(curPlayer)
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