| | |
| | | import IpyGameDataPY
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| | | import ItemCommon
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| | | import ChConfig
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| | | import SkillShell
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| | |
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| | | ##批量使用物品
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| | | # @param curPlayer: 玩家实例
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| | |
| | | def BatchUseItem(curPlayer, curRoleItem, tick, useCnt, exData):
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| | | curEff = curRoleItem.GetEffectByIndex(0)
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| | | effectID = curEff.GetEffectID()
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| | | if effectID not in ChConfig.Def_Effect_ResetAttrPoint:
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| | | if effectID != ChConfig.Def_Effect_ResetAttrPoint:
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| | | return
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| | | resetID = curEff.GetEffectValue(0)
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| | | resetPoint = curEff.GetEffectValue(0) * useCnt
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| | | if not DoResetAttrPoint(curPlayer, resetID, resetPoint):
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| | | if not resetID and exData:
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| | | resetID = exData
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| | | resetPoint = curEff.GetEffectValue(1) * useCnt
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| | | if not DoResetAttrPoint(curPlayer, resetID, resetPoint, curRoleItem.GetItemTypeID()):
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| | | return
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| | |
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| | | #扣除物品
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| | |
| | | realResetPoint = curPoint
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| | | else:
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| | | realResetPoint = min(resetPoint, curPoint)
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| | | if not realResetPoint:
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| | | continue
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| | | resetPointTotal += realResetPoint
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| | | updPoint = max(curPoint - realResetPoint, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AddPointValue % resetID, updPoint)
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| | |
| | | freePoint = curPlayer.GetFreePoint()
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| | | curPlayer.SetFreePoint(freePoint + resetPointTotal)
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| | | ChPlayer.NotifyPlayerBasePoint(curPlayer, resetIDList)
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| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetPoint, {'resetAttrID':resetID, 'resetPoint':resetPoint})
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| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetPoint, {'resetIDList':resetIDList, 'resetPointTotal':resetPointTotal})
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| | |
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| | | #刷新人物所有状态
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| | | playerControl = PlayerControl.PlayerControl(curPlayer)
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