hch
2019-01-04 ea35a6c42253a7b8fce96f998db74de0920d74ee
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -4890,7 +4890,7 @@
# @return 无
# @remarks 跑环任务结束处理,删除或者随机下一个
def __RunAroundMission(curPlayer, missionID, curMissionData, curActionNode):
    GameWorld.Log("__RunAroundMission----%s"%missionID)
    GameWorld.Log("__RunAroundMission----%s"%missionID, curPlayer.GetID())
    #任务完成,触发随机跑环
    run_event = GameWorld.ToIntDef(curActionNode.GetAttribute("run_around"), 0)
    firstMissionID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
@@ -5438,7 +5438,7 @@
# @remarks 设置跑环任务奖励 <set_run_around_reward multiple="指定倍数" id_name="任务ID存储key" /> 
def DoType_Set_Run_Around_Reward(curPlayer, curMission, curActionNode):
    curMissionID = curMission.GetMissionID()
    GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID)
    GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID, curPlayer.GetID())
    idNameStr = curActionNode.GetAttribute("id_name")
    if curMission and idNameStr != "":
        questID = GameWorld.ToIntDef(curMission.GetProperty(idNameStr), 0)