| | |
| | | # @return 无
|
| | | # @remarks 跑环任务结束处理,删除或者随机下一个
|
| | | def __RunAroundMission(curPlayer, missionID, curMissionData, curActionNode):
|
| | | GameWorld.Log("__RunAroundMission----%s"%missionID)
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| | | GameWorld.Log("__RunAroundMission----%s"%missionID, curPlayer.GetID())
|
| | | #任务完成,触发随机跑环
|
| | | run_event = GameWorld.ToIntDef(curActionNode.GetAttribute("run_around"), 0)
|
| | | firstMissionID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
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| | |
| | | # @remarks 设置跑环任务奖励 <set_run_around_reward multiple="指定倍数" id_name="任务ID存储key" />
|
| | | def DoType_Set_Run_Around_Reward(curPlayer, curMission, curActionNode):
|
| | | curMissionID = curMission.GetMissionID()
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| | | GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID)
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| | | GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID, curPlayer.GetID())
|
| | | idNameStr = curActionNode.GetAttribute("id_name")
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| | | if curMission and idNameStr != "":
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| | | questID = GameWorld.ToIntDef(curMission.GetProperty(idNameStr), 0)
|