|  |  |  | 
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|  |  |  | 'Gold':PlayerControl.GetMoneyReal(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money),   # 元宝 | 
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|  |  |  | 'GoldPaper':PlayerControl.GetMoneyReal(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper),   # 绑钻 | 
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|  |  |  | 'Silver':PlayerControl.GetSilver(curPlayer),  # 银两 | 
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|  |  |  | 'SilverPaper':PlayerControl.GetMoneyReal(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Paper),   # 神玉 | 
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|  |  |  |  | 
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|  |  |  | 'FamilyName':curPlayer.GetFamilyName(),  # 家族名称 | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  | 'Online':1, | 
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|  |  |  | } | 
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|  |  |  |  | 
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|  |  |  | # 需要额外同步的自定义货币 | 
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|  |  |  | CurrencyValueDict = {} | 
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|  |  |  | for moneyType in [ShareDefine.TYPE_Price_PayCoin]: | 
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|  |  |  | CurrencyValueDict['PlayerCurrency_%s' % moneyType] = PlayerControl.GetMoneyReal(curPlayer, moneyType) | 
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|  |  |  | playerInfo.update(CurrencyValueDict) | 
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|  |  |  |  | 
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|  |  |  | resultMsg = str([packCMDList[0], playerInfo, 'GMT_GetPlayerInfo']) | 
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|  |  |  | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GMToolResult', | 
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|  |  |  | resultMsg, len(resultMsg)) | 
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