| | |
| | | import IpyGameDataPY
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| | | import PlayerViewCache
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| | | import PyGameData
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| | | import json
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| | | #--------------------社交圈基本结构-------------------
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| | | # 社交圈
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| | | class SocialPlayers(object):
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| | |
| | | sendPack.Count = 1
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| | | sendPack.Player = []
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| | | socialManager = PyDataManager.GetPersonalSocialManager()
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| | | socialInfo = socialManager.GetSocialPlayer(tagID).GetPackStruct(ChPyNetSendPack.tagGCSocialPlayer())
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| | | socialPlayer = socialManager.GetSocialPlayer(tagID)
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| | | if not socialPlayer:
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| | | return
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| | | socialInfo = socialPlayer.GetPackStruct(ChPyNetSendPack.tagGCSocialPlayer())
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| | | sendPack.Player.append(socialInfo)
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| | |
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| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
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| | |
| | | cnt += 1
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| | | savaData += friend.getBuffer()
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| | |
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| | | GameWorld.Log("SaveFriendData cnt :%s"%cnt)
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| | | GameWorld.Log("SaveFriendData cnt :%s len=%s" % (cnt, len(savaData)))
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| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
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| | |
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| | | # 从数据库载入好友数据
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| | |
| | | cnt += 1
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| | | savaData += socialPlayer.getBuffer()
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| | |
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| | | GameWorld.Log("!!SaveEnemyData cnt :%s"%cnt)
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| | | GameWorld.Log("!!SaveEnemyData cnt :%s len=%s" % (cnt, len(savaData)))
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| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
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| | |
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| | | # 从数据库载入
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| | |
| | | cnt += 1
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| | | savaData += socialPlayer.getBuffer()
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| | |
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| | | GameWorld.Log("!!SaveContactsData cnt :%s"%cnt)
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| | | GameWorld.Log("!!SaveContactsData cnt :%s len=%s" % (cnt, len(savaData)))
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| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
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| | |
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| | | # 从数据库载入
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| | |
| | | cnt += 1
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| | | savaData += socialPlayer.getBuffer()
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| | |
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| | | GameWorld.Log("!!SaveBlacklistData cnt :%s"%cnt)
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| | | GameWorld.Log("!!SaveBlacklistData cnt :%s len=%s" % (cnt, len(savaData)))
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| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
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| | |
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| | | # 从数据库载入
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| | |
| | |
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| | | # 增加社交对象信息,针对不在社交圈记录并且不在线玩家的情况
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| | | def AddPlayerInfoByViewCache(self, playerID):
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| | | curCache = PlayerViewCache.ViewCacheMgr.FindCache(playerID)
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| | | curCache = PlayerViewCache.FindViewCache(playerID)
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| | | playerSocial = PyGameDataStruct.tagPersonalSocial()
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| | | if not curCache:
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| | | # 实在找不到设置为初始化数据
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| | |
| | | playerSocial.RealmLV = 1
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| | | playerSocial.OnlineType = ChConfig.Def_Offline
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| | | else:
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| | | cacheDict = json.loads(curCache.GetPropData())
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| | | cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
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| | |
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| | | playerSocial.clear()
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| | | playerSocial.PlayerID = playerID
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| | |
| | | cnt += 1
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| | | savaData += socialPlayer.playerInfo.getBuffer()
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| | |
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| | | GameWorld.Log("SaveSocialData cnt :%s"%cnt)
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| | | GameWorld.Log("SaveSocialData cnt :%s len=%s" % (cnt, len(savaData)))
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| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
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| | |
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| | |
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