hch
2019-01-24 ebf687f88a19562f9686a2dc80940807de8aa14c
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -29,7 +29,6 @@
import DataRecordPack
import EventReport
import ChItem
import PlayerMergeEvent
import IpyGameDataPY
import Operate_EquipStone
import PlayerViewCacheTube
@@ -340,7 +339,7 @@
#  @param itemID 物品ID
#  @return curSingleItem
#  @remarks 函数详细说明.
def CreateSingleItem(itemID, itemCount=1, isBind=0):
def CreateSingleItem(itemID, itemCount=1, isBind=0, expireTime=0):
    curSingleItem = GameWorld.GetItemFactory().CreateItem(itemID)
    if not curSingleItem:
        return
@@ -378,6 +377,9 @@
        
    ItemControler.SetItemCount(curSingleItem, itemCount)
    
    if expireTime > 0:
        curSingleItem.SetUserAttr(ShareDefine.Def_IudetExpireTime, expireTime)
    #这里返回的是SingleItem , 如果创建了,未使用,会找出C++内存泄露!!!
    return curSingleItem
@@ -456,6 +458,20 @@
    SkillAtkRateReduce = attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
    Hit = attrDict.get(ShareDefine.Def_Effect_Hit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitC())
    Miss = attrDict.get(ShareDefine.Def_Effect_Miss, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissC())
    SkillAddPer1 = attrDict.get(ShareDefine.Def_Effect_SkillAddPer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer1C())
    SkillAddPer2 = attrDict.get(ShareDefine.Def_Effect_SkillAddPer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer2C())
    SkillAddPer3 = attrDict.get(ShareDefine.Def_Effect_SkillAddPer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer3C())
    SkillAddPer4 = attrDict.get(ShareDefine.Def_Effect_SkillAddPer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer4C())
    SkillAddPer5 = attrDict.get(ShareDefine.Def_Effect_SkillAddPer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer5C())
    SkillAddPer6 = attrDict.get(ShareDefine.Def_Effect_SkillAddPer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer6C())
    SkillAddPer7 = attrDict.get(ShareDefine.Def_Effect_SkillAddPer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer7C())
    SkillReducePer1 = attrDict.get(ShareDefine.Def_Effect_SkillReducePer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer1C())
    SkillReducePer2 = attrDict.get(ShareDefine.Def_Effect_SkillReducePer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer2C())
    SkillReducePer3 = attrDict.get(ShareDefine.Def_Effect_SkillReducePer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer3C())
    SkillReducePer4 = attrDict.get(ShareDefine.Def_Effect_SkillReducePer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer4C())
    SkillReducePer5 = attrDict.get(ShareDefine.Def_Effect_SkillReducePer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer5C())
    SkillReducePer6 = attrDict.get(ShareDefine.Def_Effect_SkillReducePer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer6C())
    SkillReducePer7 = attrDict.get(ShareDefine.Def_Effect_SkillReducePer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer7C())
    
    # 攻速不默认乘,仅作为参数提供策划使用
    AtkSpeed = attrDict.get(ShareDefine.Def_Effect_AtkSpeed, 0)
@@ -476,9 +492,22 @@
    if GetIsDogzEquip(curItem):
        # 神兽装备用不同公式
        value = eval(FormulaControl.GetCompileFormula("EquipGSFormula3", IpyGameDataPY.GetFuncCfg("EquipGSFormula", 3)))
    elif GetIsZhuXianEquip(curItem):
        value = eval(FormulaControl.GetCompileFormula("EquipGSFormula4", IpyGameDataPY.GetFuncCfg("EquipGSFormula", 4)))
    else:
        value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
    return value
def GetZhuXianEquipTotalGS(curPlayer):
    ##诛仙装备总评分
    equipScoreTotal = 0
    zhuXianEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
    for equipIndex in xrange(zhuXianEquipPack.GetCount()):
        curEquip = zhuXianEquipPack.GetAt(equipIndex)
        if curEquip.IsEmpty():
            continue
        equipScoreTotal += GetEquipGearScore(curEquip)
    return equipScoreTotal
#---------------------------------------------------------------------
## 通过效果ID,检查是否为指定物品 
@@ -881,24 +910,56 @@
# 特殊判定根据时效时间判定物品是否可以使用
# 过期物品不能使用或装备但是可以出售续费
def CheckItemCanUseByExpireTime(curItem):
    curItemCreateTime = curItem.GetCreateTime()
    curItemExpireTime = curItem.GetExpireTime()
    curItemPastTime = GameWorld.GetPastSeconds(curItemCreateTime)
#    curItemCreateTime = curItem.GetCreateTime()
#    curItemExpireTime = curItem.GetExpireTime()
#    curItemPastTime = GameWorld.GetPastSeconds(curItemCreateTime)
#
#    reduceType = curItem.GetEndureReduceType()
#    if reduceType == ChConfig.Def_EquipReduceType_RTimeItem and \
#    curItemPastTime >= curItemExpireTime:
#        # 过期了
#        return False
#
#    if reduceType == ChConfig.Def_EquipReduceType_Time:
#        # 开始装备时间
#        startTime = curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
#        if startTime == 0:
#            return True
#        if time.time() - startTime > curItemExpireTime:
#            return False
    
    isExpireItem, expireTime = GetItemRemainingTime(curItem)
    if isExpireItem:
        if expireTime <= 0:
            return False
    return True
def GetItemRemainingTime(curItem):
    ''' 获取物品剩余时间,秒
    @return: 是否时效物品, 剩余时间
    '''
    isExpireItem = False
    reduceType = curItem.GetEndureReduceType()
    if reduceType == ChConfig.Def_EquipReduceType_RTimeItem and \
    curItemPastTime >= curItemExpireTime:
        # 过期了
        return False
    remainingTime = 0
    
    if reduceType == ChConfig.Def_EquipReduceType_Time:
    if reduceType in [ChConfig.Def_EquipReduceType_Time, ChConfig.Def_EquipReduceType_RTimeItem]:
        isExpireItem = True
        # 装备后开始计时
        curItemExpireTime = curItem.GetUserAttr(ShareDefine.Def_IudetExpireTime)
        if not curItemExpireTime:
            curItemExpireTime = curItem.GetExpireTime()
        # 开始装备时间
        startTime = curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
        if startTime == 0:
            return True
        if time.time() - startTime > curItemExpireTime:
            return False
    return True
            remainingTime = curItemExpireTime
        else:
            curItemPastTime = max(0, int(time.time()) - startTime)
            remainingTime = max(0, curItemExpireTime - curItemPastTime)
        return isExpireItem, remainingTime
    return isExpireItem, remainingTime
##检查该物品是否合法,类型验证
# @param curItem 物品实例
@@ -1423,11 +1484,6 @@
    #系统提示 LostRes 失去物品
    #if needSysmsg:
    #    PlayerControl.NotifyCode(curPlayer, 'LostRes', [itemTypeID, totalUseCnt])
    #添加跨服服务器中使用物品事件
    if itemTypeID in ReadChConfig.GetEvalChConfig("MergeServerCanUseItemID"):
        eventInfo = [itemTypeID, totalUseCnt, makeItemBind, eventName, saveDataDict]
        PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_DelItem, eventInfo)
    return makeItemBind
def GetCostItemIndexList(costItemInfo, itemPack, bindFirst=True):
@@ -1658,11 +1714,11 @@
#  @remarks 函数详细说明.
def SwitchItem(curPlayer, curItem, switchItem, putInPackIndex):
    ##物品绑定字段判定 -> 装备绑定
    if putInPackIndex == IPY_GameWorld.rptEquip:
    if putInPackIndex in [IPY_GameWorld.rptEquip, ShareDefine.rptZhuXianEquip]:
        DoLogic_ItemBindType(curPlayer, switchItem, ChConfig.Def_BindType_DoEquipBind)
        
    # 装备技能书、坐骑装备绑定
    if putInPackIndex in [IPY_GameWorld.rptHorseEquip]:
    if putInPackIndex in [IPY_GameWorld.rptHorseEquip, ShareDefine.rptZhuXianEquip]:
        DoLogic_ItemBindType(curPlayer, curItem, ChConfig.Def_BindType_DoEquipBind)
    
    #交换装备
@@ -1683,11 +1739,11 @@
        return
    
    ##物品绑定字段判定 -> 装备绑定
    if putInPackIndex == IPY_GameWorld.rptEquip:
    if putInPackIndex in [IPY_GameWorld.rptEquip, ShareDefine.rptZhuXianEquip]:
        DoLogic_ItemBindType(curPlayer, switchItem, ChConfig.Def_BindType_DoEquipBind)
    
    # 装备技能书、坐骑装备绑定
    if putInPackIndex in [IPY_GameWorld.rptHorseEquip]:
    if putInPackIndex in [IPY_GameWorld.rptHorseEquip, ShareDefine.rptZhuXianEquip]:
        DoLogic_ItemBindType(curPlayer, emptyItem, ChConfig.Def_BindType_DoEquipBind)
    if switchItem.GetGameWorldItemType() == IPY_GameWorld.gwitRoleItem:
@@ -1709,6 +1765,10 @@
def GetIsDogzEquip(curItem):
    ## 返回是否神兽装备
    return curItem.GetType() in ChConfig.Def_DogzEquiipType
def GetIsZhuXianEquip(curItem):
    ## 返回是否诛仙装备
    return curItem.GetType() in ChConfig.Def_ZhuXianEquiipType
## 返回是否武器
#  @param curItem 当前物品
@@ -1823,11 +1883,6 @@
    ItemControler.SetItemCount(curItem, curItemCnt - delCnt,
                               curPlayer.GetPlayerID(), curPlayer.GetAccID(),
                               curPlayer.GetPlayerName())
    #添加跨服服务器中使用物品事件
    if curItemTypeID in ReadChConfig.GetEvalChConfig("MergeServerCanUseItemID"):
        eventInfo = [curItemTypeID, delCnt, curItemBind, recordName, saveDataDict]
        PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_DelItem, eventInfo)
    return
def DelVPackItem(curPlayer, packIndex, placeList, eventName=""):
@@ -1849,6 +1904,13 @@
            itemName = str(itemID) if not curItemData else  curItemData.GetName()
            itemName = "%s LV%s" % (itemName, plusLV + 1)
            isNeedRecord = curItemData and ItemControler.IsRuneItemNeedRecord(curItemData, plusLV)
        if packIndex == ShareDefine.rptGatherSoul:
            itemID = ItemControler.GetGatherSoulItemID(itemKeyData)
            plusLV = ItemControler.GetGatherSoulItemPlusLV(itemKeyData)
            curItemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
            itemName = str(itemID) if not curItemData else  curItemData.GetName()
            itemName = "%s LV%s" % (itemName, plusLV + 1)
            isNeedRecord = curItemData and ItemControler.IsGatherSoulItemNeedRecord(curItemData, plusLV)
            
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_VPackItem % (packIndex, place), 0)
        if isNeedRecord: