| | |
| | | import PlayerControl
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| | | import IPY_GameServer
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| | | import CrossRealmPlayer
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| | | import PlayerCompensation
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| | | import CrossActionControl
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| | | import CrossBillboard
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| | | import GameWorldBoss
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| | | import CrossRealmPK
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| | | import PlayerQuery
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| | |
| | | def OnCrossServerReceiveMsg(recvMsg, tick):
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| | | ## 跨服服务器收到信息处理
|
| | | try:
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| | | GameWorld.Log("收到OnCrossServerReceiveMsg" )
|
| | | if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
|
| | | GameWorld.Log("服务器未启动好,不处理子服信息!")
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| | | return
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| | |
| | | if msgType == ShareDefine.ClientServerMsg_PKMatch:
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| | | CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
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| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_PKRobotOver:
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| | | CrossRealmPK.ClientServerMsg_PKRobotOver(serverGroupID, msgData, tick)
|
| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_PKCancel:
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| | | CrossRealmPK.ClientServerMsg_PKCancel(msgData, tick)
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| | |
|
| | |
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
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| | | CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
|
| | | |
| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_QueryBillboard:
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| | | CrossBillboard.ClientServerMsg_QueryBillboard(serverGroupID, msgData)
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| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_UpdateBillboard:
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| | | CrossBillboard.ClientServerMsg_UpdateBillboard(serverGroupID, msgData)
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| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_MailContent:
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| | | PlayerCompensation.ClientServerMsg_MailContent(serverGroupID, msgData, tick)
|
| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
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| | | PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
|
| | |
|
| | |
| | | PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
|
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_EnterFB:
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| | | PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData)
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| | | PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData, tick)
|
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
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| | | MapServer_CrossSetPlayerAttrValue(msgData)
|
| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_AddBuff:
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| | | MapServer_CrossAddBuff(msgData)
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| | |
|
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
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| | |
| | | GameWorld.ErrLog("没有该信息类型逻辑处理!")
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| | |
|
| | | except:
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| | | GameWorld.ErrLog("OnCrossServerReceiveMsg:%s; except:%s" % (cPickle.loads(recvMsg), traceback.format_exc()))
|
| | | if GameWorld.GetGameWorld().GetDebugLevel():
|
| | | raise BaseException(str(traceback.format_exc()))
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| | | GameWorld.RaiseException("跨服服务器接收信息处理报错 \r\n%s" % str(traceback.format_exc()))
|
| | | return
|
| | |
|
| | | def ClientServerMsg_ServerInitOK(serverGroupID, tick):
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| | |
| | | CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
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| | | CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
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| | | CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
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| | | CrossActionControl.Sync_CrossActInfoToClientServer(serverGroupID)
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| | | PlayerCompensation.Sync_CrossMailPlayerIDToClientServer(serverGroupID)
|
| | | return
|
| | |
|
| | | def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
|
| | |
| | | player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
|
| | | return
|
| | |
|
| | | def MapServer_CrossAddBuff(msgData):
|
| | | ## 收到子服信息,添加buff
|
| | | tagPlayerID = msgData.get("PlayerID")
|
| | | if not tagPlayerID:
|
| | | return
|
| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
|
| | | if not tagPlayer:
|
| | | return
|
| | | buffID = msgData.get("buffID")
|
| | | if not buffID:
|
| | | return
|
| | | sendMsg = str(buffID)
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| | | tagPlayer.MapServer_QueryPlayerResult(0, 0, 'AddBuff', sendMsg, len(sendMsg))
|
| | | return
|
| | | ## ================================================================================================
|
| | |
|
| | | def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
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| | |
| | | dataMsg = dataPack.GetData()
|
| | |
|
| | | try:
|
| | | GameWorld.Log("收到OnClientServerReceiveMsg" )
|
| | | if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
|
| | | GameWorld.Log("服务器未启动好,不处理跨服信息!")
|
| | | return
|
| | |
| | | elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
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| | | CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_SyncBillboard:
|
| | | CrossBillboard.CrossServerMsg_SyncBillboard(msgData, tick)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_CrossBossInfo:
|
| | | CrossBoss.CrossServerMsg_CrossBossInfo(msgData)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
|
| | | CrossBoss.CrossServerMsg_CrossBossState(msgData)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_CrossActInfo:
|
| | | CrossActionControl.CrossServerMsg_CrossActInfo(msgData)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_PutInItem:
|
| | | CrossRealmPlayer.CrossServerMsg_PutInItem(msgData)
|
| | |
| | | elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
|
| | | PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_SendMail:
|
| | | PlayerCompensation.CrossServerMsg_SendMail(msgData)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_MailPlayerIDList:
|
| | | PlayerCompensation.CrossServerMsg_MailPlayerIDList(msgData)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_MailContent:
|
| | | PlayerCompensation.CrossServerMsg_MailContent(msgData)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_FBPlayerCount:
|
| | | PlayerFB.CrossServerMsg_FBPlayerCount(msgData)
|
| | | |
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd]:
|
| | | elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd,
|
| | | ShareDefine.CrossServerMsg_NPCAttackCount]:
|
| | | MapServer_ClientServerReceiveMsg(msgType, msgData)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
|
| | |
| | | GameWorld.ErrLog("没有该信息类型逻辑处理!")
|
| | |
|
| | | except:
|
| | | GameWorld.ErrLog("OnClientServerReceiveMsg:%s; except:%s" % (cPickle.loads(dataMsg), traceback.format_exc()))
|
| | | if GameWorld.GetGameWorld().GetDebugLevel():
|
| | | raise BaseException(str(traceback.format_exc()))
|
| | | |
| | | GameWorld.RaiseException("子服服务器接收信息处理报错\r\n%s" % str(traceback.format_exc()))
|
| | | return
|
| | |
|
| | | def MapServer_ClientServerReceiveMsg(msgType, msgData):
|