| | |
| | |
|
| | | curBourseMoney = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
|
| | | updBourseMoney = curBourseMoney
|
| | | #当是交易所扣费时,则必定扣除交易额度
|
| | | if costType == ChConfig.Def_Cost_BourseBuy:
|
| | | #当是交易所扣费、钻石红包时,则必定扣除交易额度
|
| | | if costType in ChConfig.UnUseInner_CostType:
|
| | | updBourseMoney = max(0, curBourseMoney - price)
|
| | | #其他如果当前金子比交易额度还少,则强制调整交易额度为当前金子数(这种情况一般是非交易所消费的,需要同步扣除交易所可购买额度)
|
| | | elif updPlayerGold < updBourseMoney:
|
| | |
| | |
|
| | | OnlyFinalHurt = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_OnlyFinalHurt) # 额外输出伤害
|
| | | PVPAtkBackHP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PVPAtkBackHP) # PVP攻击回血
|
| | | NPCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_NPCHurtAddPer) # 对怪物伤害加成
|
| | |
|
| | | #其他需作为公式参数的系数
|
| | | AtkSpeedParameter = fpParam.GetCftAtkSpeed()
|
| | |
| | |
|
| | | ## 对怪物伤害加成
|
| | | def GetNPCHurtAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_NPCHurtAddPer)
|
| | | def SetNPCHurtAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_NPCHurtAddPer, value)
|
| | | def SetNPCHurtAddPer(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_NPCHurtAddPer, value)
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_NPCHurtAddPer, value, False)
|
| | | |
| | | #---职业伤害加成---
|
| | | ## 目标战士伤害加成
|
| | | def GetJobAHurtAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_JobAHurtAddPer)
|
| | |
| | |
|
| | | ## 最终伤害百分比
|
| | | def GetFinalHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
|
| | | def SetFinalHurtPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
|
| | |
|
| | | def SetFinalHurtPer(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_FinalHurtPer, value, False)
|
| | | ## 最终固定伤害增加
|
| | | def GetFinalHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurt)
|
| | | def SetFinalHurt(curPlayer, value):
|