| | |
| | | #
|
| | | # 模块详细说明
|
| | | #导入
|
| | |
|
| | | import IPY_GameWorld
|
| | | import ItemControler
|
| | | import ShareDefine
|
| | | import ChConfig
|
| | | import GameWorld
|
| | | import ChConfig
|
| | | import ItemCommon
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #全局变量
|
| | | #---------------------------------------------------------------------
|
| | |
| | |
|
| | | #输入命令格式错误
|
| | | if len(msgList) < 1:
|
| | | GameWorld.DebugAnswer(curPlayer, "MakeItemCount id, [count, 符印等级]")
|
| | | GameWorld.DebugAnswer(curPlayer, "MakeItemCount ID (个数 拍品组数 全部传奇属性)")
|
| | | return
|
| | |
|
| | | event = [ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]
|
| | | itemID = msgList[0]
|
| | | count = msgList[1] if len(msgList) > 1 else 1
|
| | | runeLV = msgList[2] if len(msgList) > 2 else None
|
| | | itemCount = msgList[1] if len(msgList) > 1 else 1
|
| | | auctionGroup = msgList[2] if len(msgList) > 2 else 0
|
| | | isAllAttr = msgList[3] if len(msgList) > 3 else 0
|
| | |
|
| | | itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
|
| | | if not itemData:
|
| | | GameWorld.DebugAnswer(curPlayer, '该物品不存在 = %s' % (itemID))
|
| | | return
|
| | | packCount = itemData.GetPackCount()
|
| | | if packCount > 1:
|
| | | __DoGMGivePlayerItem(curPlayer, itemID, count, runeLV)
|
| | | if itemID in ChConfig.Def_TransformItemIDList:
|
| | | curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, curPlayer=curPlayer)
|
| | | PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
|
| | | if not PlayerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=event):
|
| | | GameWorld.DebugAnswer(curPlayer, "放入物品失败!")
|
| | | return
|
| | | |
| | | playerItemControler = ItemControler.PlayerItemControler(curPlayer)
|
| | | |
| | | # 拍品
|
| | | if auctionGroup > 0:
|
| | | for _ in xrange(auctionGroup):
|
| | | if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, True, [IPY_GameWorld.rptItem], event=event):
|
| | | GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
|
| | | else:
|
| | | for _ in xrange(count):
|
| | | __DoGMGivePlayerItem(curPlayer, itemID, 1, runeLV)
|
| | | |
| | | if not ItemCommon.GetIsEquip(itemData):
|
| | | if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, False, [IPY_GameWorld.rptItem], event=event):
|
| | | GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
|
| | | else:
|
| | | for _ in xrange(itemCount):
|
| | | __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, 1, False, isAllAttr, event)
|
| | | return
|
| | |
|
| | | def __DoGMGivePlayerItem(curPlayer, itemID, count, runeLV):
|
| | | def __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, count, isAuctionItem, isAllAttr, event):
|
| | | if ItemControler.GetAppointItemRealID(itemID):
|
| | | ItemControler.GivePlayerAppointItem(curPlayer, itemID, 0, True, True)
|
| | | ItemControler.GivePlayerAppointItem(curPlayer, itemID, isAuctionItem, event=event)
|
| | | return
|
| | | curItem = ItemControler.GetOutPutItemObj(itemID)
|
| | | ItemControler.SetItemCount(curItem, count, curPlayer.GetPlayerID(), curPlayer.GetAccID(),
|
| | | curPlayer.GetPlayerName())
|
| | |
|
| | | if curItem.GetType() == ChConfig.Def_ItemType_Rune and runeLV:
|
| | | curItem.SetUserAttr(ShareDefine.Def_IudetRuneLV, runeLV)
|
| | | |
| | | #将物品放置玩家背包
|
| | | PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
|
| | | if not PlayerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]):
|
| | | curItem = ItemControler.GetOutPutItemObj(itemID, count, isAuctionItem, curPlayer=curPlayer, isAllAttr=isAllAttr)
|
| | | if not playerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=event):
|
| | | GameWorld.DebugAnswer(curPlayer, "放入物品失败!")
|
| | |
|
| | | return
|