ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -86,6 +86,7 @@
import PlayerCrossRealmPK
import FunctionNPCCommon
import CrossRealmPlayer
import CrossPlayerData
import ChNetSendPack
import PlayerCoat
import PlayerState
@@ -1208,6 +1209,9 @@
    PyGameData.g_needRefreshMapServerState = True # 有玩家离开地图设置需要刷新
    
    PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick)
    if not isDisconnect:
        CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
    return
##更新保存玩家在线时间
@@ -4787,6 +4791,7 @@
        PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
        # 记录开服活动数据
        OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
        CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
        return
    
    def __RefreshMoveSpeed(self, allAttrListBuffs):
@@ -5744,6 +5749,8 @@
def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
def SetCrossMapID(curPlayer, value):
    curPlayer.SetExAttr5(value, False, True)
    if not value:
        CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
    return
## 铜钱点, 支持铜钱超20亿
@@ -6798,6 +6805,13 @@
#-------------------------------------------------------------------------------
## 设置玩家字典值, 存库
def NomalDictSetProperty(curPlayer, key, value, dType=0):
    if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
        [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PlayerKey_CrossRegisterMap]:
        playerID = curPlayer.GetPlayerID()
        changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
        changeDict[(key, dType)] = value
        PyGameData.g_crossPlayerDictChangeInfo[playerID] = changeDict
    if value == 0:
        curPlayer.NomalDictDelProperty(key, dType)
        return