| | |
| | | def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
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| | | if not defender:
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| | | return
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| | | |
| | | if not GameWorld.CanHappen(curSkill.GetHappenRate(), ChConfig.Def_MaxRateValue):
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| | | #清除失败也触发CD
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| | | return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
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| | |
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| | | delSuccess = False
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| | | |
| | | # 优先清理指定技能
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| | | mark = curSkill.GetEffect(0).GetEffectValue(1)
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| | | theSkillID = mark if mark > 10 else 0
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| | | cleanCnt = mark if 0< mark <= 10 else 1
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| | | if theSkillID:
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| | | if not curSkill.GetEffect(0).GetEffectValue(2):
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| | | findBuff = SkillCommon.FindBuffByID(defender, theSkillID)
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| | | findBuff, buffManager, buffType, buffSkill = SkillCommon.FindBuffByID(defender, theSkillID)
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| | | else:
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| | | findBuff = SkillCommon.FindBuffByOwner(defender, theSkillID, attacker.GetID(), attacker.GetGameObjType())
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| | | findBuff, buffManager, buffType, buffSkill = SkillCommon.FindBuffByOwnerEx(defender, theSkillID, attacker.GetID(), attacker.GetGameObjType())
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| | | if findBuff:
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| | | ownerID, ownerType = findBuff.GetOwnerID(), findBuff.GetOwnerType()
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| | | |
| | | #删除Buff
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| | | BuffSkill.DoBuffDisApperEx(defender, findBuff, tick)
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| | | skillID = buffSkill.GetSkillID()
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| | | buffManager.DeleteBuffByTypeID(buffSkill.GetSkillTypeID())
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| | | SkillShell.ClearBuffEffectBySkillID(defender, skillID, ownerID, ownerType)
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| | | delSuccess = True
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| | | else:
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| | | # 某类技能中的一个
|