hxp
2022-02-23 ed7e9513a442a1e816b539916e67fbe6d2e420fb
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -32,7 +32,8 @@
(
CrossAct_ReloadSign, # 信息重载标记
CrossAct_TodayInfo, # 当日的活动信息
) = range(2)
CrossAct_CfgIDInfo, # 处理的cfgID信息
) = range(3)
def OnPlayerLogin(curPlayer):
    return
@@ -70,6 +71,55 @@
            
    return
def GetCrossActZoneID(actName, serverGroupID):
    ## 获取子服ID所属跨服活动分区, 跨服、子服通用
    actInfoDict = GetCrossActInfoByServerGroupID(actName, serverGroupID)
    if not actInfoDict:
        return
    cfgID = actInfoDict.get(ShareDefine.ActKey_CfgID)
    ipyDataInfo = actInfoDict.get(ShareDefine.ActKey_IpyDataInfo)
    if not ipyDataInfo:
        GameWorld.ErrLog("ActKey_IpyDataInfo为空, 找不到跨服活动所属分区! actName=%s, serverGroupID=%s, cfgID=%s"
                         % (actName, serverGroupID, cfgID))
        return
    return ipyDataInfo.get("ZoneID")
def GetCrossActInfoByServerGroupID(actName, serverGroupID):
    '''获取子服ID所属跨服活动信息, 跨服、子服通用
        @param serverGroupID: 服务器ID或服务器分ID
                                跨服活动表配置的是服务器ID,而子服合服后以主服的服务器ID作为服务器组ID,所以两种服务器ID在此函数中通用
        @return: None or ActKey_IpyDataInfo
    '''
    crossActInfoDict = PyGameData.g_crossActInfoDict
    if crossActInfoDict and actName in crossActInfoDict:
        curActInfoDict = crossActInfoDict[actName]
        for actInfoDict in curActInfoDict.values():
            if not actInfoDict.get(ShareDefine.ActKey_State, 0):
                continue
            serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
            if not serverIDRangeList:
                continue
            for groupInfo in serverIDRangeList:
                if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \
                    or ((isinstance(groupInfo, tuple) or isinstance(groupInfo, list)) \
                        and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]):
                    return actInfoDict
    GameWorld.DebugLog("找不到服务器组ID对应跨服活动分区! actName=%s, serverGroupID=%s" % (actName, serverGroupID))
    return
def GetCrossActInfoByCfgID(actName, cfgID):
    crossActInfoDict = GetCrossActInfoDict()
    if actName not in crossActInfoDict:
        return
    curActInfoDict = crossActInfoDict[actName]
    if cfgID not in curActInfoDict:
        return
    return curActInfoDict[cfgID]
def GetCrossActInfoDict():
    if PyGameData.g_crossActInfoDict == None:
        PyGameData.g_crossActInfoDict = {}
@@ -91,8 +141,10 @@
            if actName not in PyGameData.g_crossActInfoDict:
                PyGameData.g_crossActInfoDict[actName] = {}
            actInfoDict = PyGameData.g_crossActInfoDict[actName]
            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID} # 活动ID、状态、模板信息单独存储,重置活动判断用
            actInfo = {ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
            # 活动ID、状态、模板信息单独存储,重置活动判断用
            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID,
                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
            actInfo = {}
            actInfo.update(dbInfo)
            actInfo[ShareDefine.ActKey_DBInfo] = dbInfo
            actInfoDict[cfgID] = actInfo
@@ -104,6 +156,7 @@
def __GetParseIpyDataList(ipyDataMgr, actName, actInfoDict):
    ## 获取需要处理的合法分组活动配置列表,已经在活动中的必须要处理
    
    groupNameList = [] # 确保分组顺序
    groupInfo = {}
    actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
    for cfgIndex in xrange(actCfgCount):
@@ -111,11 +164,13 @@
        actGroupName = ipyData.GetActGroupName()
        if actGroupName not in groupInfo:
            groupInfo[actGroupName] = []
            groupNameList.append(actGroupName)
        groupIpyDataList = groupInfo[actGroupName]
        groupIpyDataList.append(ipyData)
        
    parseIpyDataList = []
    for actGroupName, groupIpyDataList in groupInfo.items():
    for actGroupName in groupNameList:
        groupIpyDataList = groupInfo[actGroupName]
        allOpen = False
        cfgIDList = []
        allServerIDRangeList = []
@@ -128,10 +183,11 @@
                actInfo = actInfoDict[cfgID]
                # 已经在活动中的记录必须要处理
                parseIpyDataList.append(ipyData)
                serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
                GameWorld.Log("    使用已经在活动中的记录的区服分组: cfgID=%s,serverIDRangeList=%s"
                              % (cfgID, serverIDRangeList))
                if actName in ShareDefine.CrossActLockServerGroupIDList:
                    serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
                    GameWorld.Log("    使用已经在活动中的记录的区服分组: cfgID=%s,serverIDRangeList=%s"
                                  % (cfgID, serverIDRangeList))
            # 没配置的全服开放
            if not serverIDRangeList:
                allOpen = True
@@ -185,6 +241,7 @@
    curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
    
    actTimeInfoDict = {}
    actCfgIDInfoDict = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    
    GameWorld.Log("=============================================================")
@@ -207,9 +264,10 @@
        parseIpyDataList = __GetParseIpyDataList(ipyDataMgr, actName, curActInfoDict)
        for ipyData in parseIpyDataList:
            cfgID = ipyData.GetCfgID()
            actGroupName = ipyData.GetActGroupName()
            startDateStr = ipyData.GetStartDate()
            endDateStr = ipyData.GetEndDate()
            GameWorld.Log("    cfgID=%s,startDateStr=%s,endDateStr=%s,curDateTime=%s" % (cfgID, startDateStr, endDateStr, curDateTime))
            GameWorld.Log("    cfgID=%s,actGroupName==%s,startDateStr=%s,endDateStr=%s,curDateTime=%s" % (cfgID, actGroupName, startDateStr, endDateStr, curDateTime))
            if not startDateStr:
                startDateStr = curDateStr
                GameWorld.Log("        开始日期为空,默认每天,今日为: startDateStr=%s" % startDateStr)
@@ -328,6 +386,9 @@
            if actName not in actTimeInfoDict:
                actTimeInfoDict[actName] = {}
            actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict]
            if actName not in actCfgIDInfoDict:
                actCfgIDInfoDict[actName] = [[], []]
            endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
            
            if actName not in crossActInfoDict:
                crossActInfoDict[actName] = {}
@@ -346,12 +407,35 @@
            GameWorld.Log("        ipyDataDict=%s" % ipyDataDict)
            
            curCfgActInfoDict.update({ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_IpyDataInfo:ipyDataDict})
            if ShareDefine.ActKey_ServerIDRangeList not in curCfgActInfoDict:
            if ShareDefine.ActKey_ServerIDRangeList not in curCfgActInfoDict or actName not in ShareDefine.CrossActLockServerGroupIDList:
                # 没有的话则使用配置中的,防止配置修改导致服务器ID分区变动引起的活动数据异常,除非后台工具强制修改
                curCfgActInfoDict[ShareDefine.ActKey_ServerIDRangeList] = ipyData.GetServerIDRangeList()
                
            actID, dayIndex, templateID = 0, 0, 0
            if isActTime:
                ''' 注: 检查是否已经存在活动中的分组,有的话强制将其置为结算状态,有且仅有一个活动中的组,后面的强制覆盖前面的
                parseIpyDataList  确保同一活动组名的serverID不会重复
                                        这里进一步确保不同活动组名的不会同时开启活动,有且仅有一个活动中的活动组
                '''
                for befIpyData in parseIpyDataList:
                    befCfgID = befIpyData.GetCfgID()
                    befActGroupName = befIpyData.GetActGroupName()
                    if befActGroupName == actGroupName:
                        break
                    if befCfgID not in actCfgIDList:
                        continue
                    actCfgIDList.remove(befCfgID)
                    if befCfgID in curActInfoDict:
                        befCfgActInfoDict = curActInfoDict[befCfgID]
                        befCfgActInfoDict[ShareDefine.ActKey_ID] = 0 # 活动ID强制置为0
                    if befCfgID in endCfgIDList:
                        continue
                    endCfgIDList.append(befCfgID)
                    GameWorld.Log("        前面存在活动的分组,则强制结束活动! befCfgID=%s,befActGroupName=%s" % (befCfgID, befActGroupName))
                if cfgID not in actCfgIDList:
                    actCfgIDList.append(cfgID)
                dayIndex = (curDateTime - startDayDate).days
                actIDDateTime = startDayDate
                isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
@@ -367,15 +451,18 @@
                    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
                    
                    # 其他特殊模板ID获取处理,有需要的单独处理即可,根据活动规则自行扩展...  
            else:
                if cfgID not in endCfgIDList:
                    endCfgIDList.append(cfgID)
                    
            curCfgActInfoDict.update({ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_TemplateID:templateID, 
                                      ShareDefine.ActKey_DayIndex:dayIndex})
            
    CrossActInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, actTimeInfoDict])
    CrossActInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, actTimeInfoDict, actCfgIDInfoDict])
    
    GameWorld.Log("本日跨服运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState))
    GameWorld.Log("    actTimeInfoDict=%s" % actTimeInfoDict)
    GameWorld.Log("    actCfgIDInfoDict=%s" % actCfgIDInfoDict)
    GameWorld.Log("    crossActInfoDict=%s" % crossActInfoDict)
    GameWorld.Log("=============================================================")
    if isRefreshState:
@@ -388,6 +475,7 @@
    isReload, CrossActInfo = __GetCrossActInfo(False) # 这里必须传False
    isReload = isReload or reloadRefresh
    actTimeInfoDict = CrossActInfo[CrossAct_TodayInfo]
    actCfgIDInfoDict = CrossActInfo[CrossAct_CfgIDInfo]
    
    crossActInfoDict = GetCrossActInfoDict()
    
@@ -398,28 +486,38 @@
    
    sysnCrossActInfoDict = {}
    for actName in ShareDefine.CrossActNameList:
        if actName not in actTimeInfoDict or actName not in crossActInfoDict:
        if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict:
            continue
        for ipyData, startList, endList, notifyDict in actTimeInfoDict[actName].values():
        timeInfoDict = actTimeInfoDict[actName]
        endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
        # 可能一条cfgID处理结束,另一条cfgID处理开始,也可能同一条cfgID即结束同时又开始(如每天重置的)
        cfgIDList = endCfgIDList + actCfgIDList
        for cfgID in cfgIDList:
            if cfgID not in timeInfoDict:
                continue
            ipyData, startList, endList, notifyDict = timeInfoDict[cfgID]
            
            state = 0 # 默认关闭
            cfgID = ipyData.GetCfgID()
            groupName = ipyData.GetActGroupName()
            zoneID = ipyData.GetZoneID()
            
            if cfgID not in crossActInfoDict[actName]:
                crossActInfoDict[actName][cfgID] = {}
            actInfoDict = crossActInfoDict[actName][cfgID]
            
            # ״̬
            for dIndex, startDateTime in enumerate(startList):
                endDateTime = endList[dIndex]
                if startDateTime <= curDateTime < endDateTime:
                    state = dIndex + 1 # 也是代表第几个时间段
                    break
            if cfgID not in endCfgIDList:
                for dIndex, startDateTime in enumerate(startList):
                    endDateTime = endList[dIndex]
                    if startDateTime <= curDateTime < endDateTime:
                        state = dIndex + 1 # 也是代表第几个时间段
                        break
                
            serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
            # 全服广播提示信息
            if curDateTime in notifyDict:
                serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
                if serverIDRangeList != None:
                    notifyKey, paramList = notifyDict[curDateTime]
                    country = 0
@@ -430,41 +528,50 @@
                
            dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {})
            dbState = dbInfo.get(ShareDefine.ActKey_State, 0)
            dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0)
            dbActID = dbInfo.get(ShareDefine.ActKey_ID, 0)
            dbTemplateID = dbInfo.get(ShareDefine.ActKey_TemplateID, 0)
            dbServerIDRangeList = dbInfo.get(ShareDefine.ActKey_ServerIDRangeList, None)
            
            forceReset = False
            if dbCfgID == cfgID and dbServerIDRangeList != serverIDRangeList:
                forceReset = True
            actID = actInfoDict.get(ShareDefine.ActKey_ID, 0)
            templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0)
            if not isReload and dbState == state and dbActID == actID:
            if not isReload and dbState == state and dbActID == actID and not forceReset:
                #已经是这个状态了
                continue
            GameWorld.Log("跨服运营活动变更: actName=%s,cfgID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s"
                          % (actName, cfgID, dbState, state, dbActID, actID))
            GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s,forceReset=%s"
                          % (actName, cfgID, groupName, zoneID, dbState, state, dbActID, actID, forceReset))
            
            if dbActID != actID:
                GameWorld.Log("    活动ID变更: actName=%s,cfgID=%s,dbActID=%s -> actID=%s,dbTemplateID=%s"
                              % (actName, cfgID, dbActID, actID, dbTemplateID))
                if actName == ShareDefine.CrossActName_CTGBillboard:
                    CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
            if dbState != state:
                pass
            # 更新状态
            actInfoDict[ShareDefine.ActKey_State] = state
            actInfoDict[ShareDefine.ActKey_DBInfo] = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID}
            GameWorld.Log("    活动状态同步信息: actName=%s,cfgID=%s,actInfoDict=%s" % (actName, cfgID, actInfoDict))
            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID,
                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
            actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo
            #GameWorld.Log("    活动状态同步信息: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict))
            if actName not in sysnCrossActInfoDict:
                sysnCrossActInfoDict[actName] = {}
            sysnCrossActInfoDict[actName][cfgID] = actInfoDict
            
            if dbActID != actID or forceReset:
                GameWorld.Log("    活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s"
                              % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
                if actName == ShareDefine.CrossActName_CTGBillboard:
                    CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
                elif actName == ShareDefine.CrossActName_LuckyCloudBuy:
                    import CrossLuckyCloudBuy
                    CrossLuckyCloudBuy.OnLuckyCloudBuyReset(ipyData, state)
            # 非活动中的处理完关闭后,最后删除
            if not state:
                del crossActInfoDict[actName][cfgID]
                if not crossActInfoDict[actName]:
                    del crossActInfoDict[actName]
                GameWorld.DebugLog("    删除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
                #GameWorld.Log("    移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
                
    # 同步子服务器
    serverGroupIDList = []
@@ -493,12 +600,21 @@
    ## 收到跨服服务器同步的跨服运营活动状态
    
    GameWorld.Log("===== 收到跨服服务器同步的跨服运营活动状态: %s" % sysnCrossActInfoDict)
    if PyGameData.g_crossActInfoDict == None:
    if PyGameData.g_crossActInfoDict == None or not sysnCrossActInfoDict:
        PyGameData.g_crossActInfoDict = {}
    PyGameData.g_crossActInfoDict.update(sysnCrossActInfoDict)
    for actName, actInfoDict in sysnCrossActInfoDict.items():
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, actInfoDict)
    for actName, syncActInfoDict in sysnCrossActInfoDict.items():
        for cfgID, syncActInfo in syncActInfoDict.items():
            if actName not in PyGameData.g_crossActInfoDict:
                PyGameData.g_crossActInfoDict[actName] = {}
            actInfoDict = PyGameData.g_crossActInfoDict[actName]
            actInfoDict[cfgID] = syncActInfo
        if actName == ShareDefine.CrossActName_LuckyCloudBuy:
            import CrossLuckyCloudBuy
            CrossLuckyCloudBuy.Sync_LuckyCloudBuyRoundInfo(None)
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, syncActInfoDict)
        
    # 删除非活动中的
    for actName, actInfoDict in PyGameData.g_crossActInfoDict.items():