| | |
| | | (
|
| | | CrossAct_ReloadSign, # 信息重载标记
|
| | | CrossAct_TodayInfo, # 当日的活动信息
|
| | | ) = range(2)
|
| | | CrossAct_CfgIDInfo, # 处理的cfgID信息
|
| | | ) = range(3)
|
| | |
|
| | | def OnPlayerLogin(curPlayer):
|
| | | return
|
| | |
| | |
|
| | | return
|
| | |
|
| | | def GetCrossActZoneID(actName, serverGroupID):
|
| | | ## 获取子服ID所属跨服活动分区, 跨服、子服通用
|
| | | actInfoDict = GetCrossActInfoByServerGroupID(actName, serverGroupID)
|
| | | if not actInfoDict:
|
| | | return
|
| | | cfgID = actInfoDict.get(ShareDefine.ActKey_CfgID)
|
| | | ipyDataInfo = actInfoDict.get(ShareDefine.ActKey_IpyDataInfo)
|
| | | if not ipyDataInfo:
|
| | | GameWorld.ErrLog("ActKey_IpyDataInfo为空, 找不到跨服活动所属分区! actName=%s, serverGroupID=%s, cfgID=%s" |
| | | % (actName, serverGroupID, cfgID))
|
| | | return
|
| | | return ipyDataInfo.get("ZoneID")
|
| | |
|
| | | def GetCrossActInfoByServerGroupID(actName, serverGroupID):
|
| | | '''获取子服ID所属跨服活动信息, 跨服、子服通用
|
| | | @param serverGroupID: 服务器ID或服务器分ID
|
| | | 跨服活动表配置的是服务器ID,而子服合服后以主服的服务器ID作为服务器组ID,所以两种服务器ID在此函数中通用
|
| | | @return: None or ActKey_IpyDataInfo
|
| | | '''
|
| | | |
| | | crossActInfoDict = PyGameData.g_crossActInfoDict
|
| | | if crossActInfoDict and actName in crossActInfoDict:
|
| | | curActInfoDict = crossActInfoDict[actName]
|
| | | |
| | | for actInfoDict in curActInfoDict.values():
|
| | | if not actInfoDict.get(ShareDefine.ActKey_State, 0):
|
| | | continue
|
| | | serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
|
| | | if not serverIDRangeList:
|
| | | continue
|
| | | |
| | | for groupInfo in serverIDRangeList:
|
| | | if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \
|
| | | or ((isinstance(groupInfo, tuple) or isinstance(groupInfo, list)) \
|
| | | and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]):
|
| | | return actInfoDict
|
| | | |
| | | GameWorld.DebugLog("找不到服务器组ID对应跨服活动分区! actName=%s, serverGroupID=%s" % (actName, serverGroupID))
|
| | | return
|
| | |
|
| | | def GetCrossActInfoByCfgID(actName, cfgID):
|
| | | crossActInfoDict = GetCrossActInfoDict()
|
| | | if actName not in crossActInfoDict:
|
| | | return
|
| | | curActInfoDict = crossActInfoDict[actName]
|
| | | if cfgID not in curActInfoDict:
|
| | | return
|
| | | return curActInfoDict[cfgID]
|
| | |
|
| | | def GetCrossActInfoDict():
|
| | | if PyGameData.g_crossActInfoDict == None:
|
| | | PyGameData.g_crossActInfoDict = {}
|
| | |
| | | if actName not in PyGameData.g_crossActInfoDict:
|
| | | PyGameData.g_crossActInfoDict[actName] = {}
|
| | | actInfoDict = PyGameData.g_crossActInfoDict[actName]
|
| | | dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID} # 活动ID、状态、模板信息单独存储,重置活动判断用
|
| | | actInfo = {ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
|
| | | # 活动ID、状态、模板信息单独存储,重置活动判断用
|
| | | dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, |
| | | ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
|
| | | actInfo = {}
|
| | | actInfo.update(dbInfo)
|
| | | actInfo[ShareDefine.ActKey_DBInfo] = dbInfo
|
| | | actInfoDict[cfgID] = actInfo
|
| | |
| | | def __GetParseIpyDataList(ipyDataMgr, actName, actInfoDict):
|
| | | ## 获取需要处理的合法分组活动配置列表,已经在活动中的必须要处理
|
| | |
|
| | | groupNameList = [] # 确保分组顺序
|
| | | groupInfo = {}
|
| | | actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
|
| | | for cfgIndex in xrange(actCfgCount):
|
| | |
| | | actGroupName = ipyData.GetActGroupName()
|
| | | if actGroupName not in groupInfo:
|
| | | groupInfo[actGroupName] = []
|
| | | groupNameList.append(actGroupName)
|
| | | groupIpyDataList = groupInfo[actGroupName]
|
| | | groupIpyDataList.append(ipyData)
|
| | |
|
| | | parseIpyDataList = []
|
| | | for actGroupName, groupIpyDataList in groupInfo.items():
|
| | | for actGroupName in groupNameList:
|
| | | groupIpyDataList = groupInfo[actGroupName]
|
| | | allOpen = False
|
| | | cfgIDList = []
|
| | | allServerIDRangeList = []
|
| | |
| | | actInfo = actInfoDict[cfgID]
|
| | | # 已经在活动中的记录必须要处理
|
| | | parseIpyDataList.append(ipyData)
|
| | | serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
|
| | | GameWorld.Log(" 使用已经在活动中的记录的区服分组: cfgID=%s,serverIDRangeList=%s" |
| | | % (cfgID, serverIDRangeList))
|
| | | |
| | | if actName in ShareDefine.CrossActLockServerGroupIDList:
|
| | | serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
|
| | | GameWorld.Log(" 使用已经在活动中的记录的区服分组: cfgID=%s,serverIDRangeList=%s" |
| | | % (cfgID, serverIDRangeList))
|
| | | |
| | | # 没配置的全服开放
|
| | | if not serverIDRangeList:
|
| | | allOpen = True
|
| | |
| | | curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
|
| | |
|
| | | actTimeInfoDict = {}
|
| | | actCfgIDInfoDict = {}
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | |
|
| | | GameWorld.Log("=============================================================")
|
| | |
| | | parseIpyDataList = __GetParseIpyDataList(ipyDataMgr, actName, curActInfoDict)
|
| | | for ipyData in parseIpyDataList:
|
| | | cfgID = ipyData.GetCfgID()
|
| | | actGroupName = ipyData.GetActGroupName()
|
| | | startDateStr = ipyData.GetStartDate()
|
| | | endDateStr = ipyData.GetEndDate()
|
| | | GameWorld.Log(" cfgID=%s,startDateStr=%s,endDateStr=%s,curDateTime=%s" % (cfgID, startDateStr, endDateStr, curDateTime))
|
| | | GameWorld.Log(" cfgID=%s,actGroupName==%s,startDateStr=%s,endDateStr=%s,curDateTime=%s" % (cfgID, actGroupName, startDateStr, endDateStr, curDateTime))
|
| | | if not startDateStr:
|
| | | startDateStr = curDateStr
|
| | | GameWorld.Log(" 开始日期为空,默认每天,今日为: startDateStr=%s" % startDateStr)
|
| | |
| | | if actName not in actTimeInfoDict:
|
| | | actTimeInfoDict[actName] = {}
|
| | | actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict]
|
| | | if actName not in actCfgIDInfoDict:
|
| | | actCfgIDInfoDict[actName] = [[], []]
|
| | | endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
|
| | |
|
| | | if actName not in crossActInfoDict:
|
| | | crossActInfoDict[actName] = {}
|
| | |
| | | GameWorld.Log(" ipyDataDict=%s" % ipyDataDict)
|
| | |
|
| | | curCfgActInfoDict.update({ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_IpyDataInfo:ipyDataDict})
|
| | | if ShareDefine.ActKey_ServerIDRangeList not in curCfgActInfoDict:
|
| | | if ShareDefine.ActKey_ServerIDRangeList not in curCfgActInfoDict or actName not in ShareDefine.CrossActLockServerGroupIDList:
|
| | | # 没有的话则使用配置中的,防止配置修改导致服务器ID分区变动引起的活动数据异常,除非后台工具强制修改
|
| | | curCfgActInfoDict[ShareDefine.ActKey_ServerIDRangeList] = ipyData.GetServerIDRangeList()
|
| | |
|
| | | actID, dayIndex, templateID = 0, 0, 0
|
| | | if isActTime:
|
| | | ''' 注: 检查是否已经存在活动中的分组,有的话强制将其置为结算状态,有且仅有一个活动中的组,后面的强制覆盖前面的
|
| | | parseIpyDataList 确保同一活动组名的serverID不会重复
|
| | | 这里进一步确保不同活动组名的不会同时开启活动,有且仅有一个活动中的活动组
|
| | | '''
|
| | | for befIpyData in parseIpyDataList:
|
| | | befCfgID = befIpyData.GetCfgID()
|
| | | befActGroupName = befIpyData.GetActGroupName()
|
| | | if befActGroupName == actGroupName:
|
| | | break
|
| | | if befCfgID not in actCfgIDList:
|
| | | continue
|
| | | actCfgIDList.remove(befCfgID)
|
| | | if befCfgID in curActInfoDict:
|
| | | befCfgActInfoDict = curActInfoDict[befCfgID]
|
| | | befCfgActInfoDict[ShareDefine.ActKey_ID] = 0 # 活动ID强制置为0
|
| | | |
| | | if befCfgID in endCfgIDList:
|
| | | continue
|
| | | endCfgIDList.append(befCfgID)
|
| | | GameWorld.Log(" 前面存在活动的分组,则强制结束活动! befCfgID=%s,befActGroupName=%s" % (befCfgID, befActGroupName))
|
| | | if cfgID not in actCfgIDList:
|
| | | actCfgIDList.append(cfgID)
|
| | | |
| | | dayIndex = (curDateTime - startDayDate).days
|
| | | actIDDateTime = startDayDate
|
| | | isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
|
| | |
| | | templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
|
| | |
|
| | | # 其他特殊模板ID获取处理,有需要的单独处理即可,根据活动规则自行扩展...
|
| | | |
| | | else:
|
| | | if cfgID not in endCfgIDList:
|
| | | endCfgIDList.append(cfgID)
|
| | |
|
| | | curCfgActInfoDict.update({ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_TemplateID:templateID,
|
| | | ShareDefine.ActKey_DayIndex:dayIndex})
|
| | |
|
| | | CrossActInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, actTimeInfoDict])
|
| | | CrossActInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, actTimeInfoDict, actCfgIDInfoDict])
|
| | |
|
| | | GameWorld.Log("本日跨服运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState))
|
| | | GameWorld.Log(" actTimeInfoDict=%s" % actTimeInfoDict)
|
| | | GameWorld.Log(" actCfgIDInfoDict=%s" % actCfgIDInfoDict)
|
| | | GameWorld.Log(" crossActInfoDict=%s" % crossActInfoDict)
|
| | | GameWorld.Log("=============================================================")
|
| | | if isRefreshState:
|
| | |
| | | isReload, CrossActInfo = __GetCrossActInfo(False) # 这里必须传False
|
| | | isReload = isReload or reloadRefresh
|
| | | actTimeInfoDict = CrossActInfo[CrossAct_TodayInfo]
|
| | | actCfgIDInfoDict = CrossActInfo[CrossAct_CfgIDInfo]
|
| | |
|
| | | crossActInfoDict = GetCrossActInfoDict()
|
| | |
|
| | |
| | |
|
| | | sysnCrossActInfoDict = {}
|
| | | for actName in ShareDefine.CrossActNameList:
|
| | | if actName not in actTimeInfoDict or actName not in crossActInfoDict:
|
| | | if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict:
|
| | | continue
|
| | | |
| | | for ipyData, startList, endList, notifyDict in actTimeInfoDict[actName].values():
|
| | | |
| | | timeInfoDict = actTimeInfoDict[actName]
|
| | | endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
|
| | | # 可能一条cfgID处理结束,另一条cfgID处理开始,也可能同一条cfgID即结束同时又开始(如每天重置的)
|
| | | cfgIDList = endCfgIDList + actCfgIDList
|
| | | for cfgID in cfgIDList:
|
| | | if cfgID not in timeInfoDict:
|
| | | continue
|
| | | ipyData, startList, endList, notifyDict = timeInfoDict[cfgID]
|
| | |
|
| | | state = 0 # 默认关闭
|
| | | cfgID = ipyData.GetCfgID()
|
| | | groupName = ipyData.GetActGroupName()
|
| | | zoneID = ipyData.GetZoneID()
|
| | |
|
| | | if cfgID not in crossActInfoDict[actName]:
|
| | | crossActInfoDict[actName][cfgID] = {}
|
| | | actInfoDict = crossActInfoDict[actName][cfgID]
|
| | |
|
| | | # ״̬
|
| | | for dIndex, startDateTime in enumerate(startList):
|
| | | endDateTime = endList[dIndex]
|
| | | if startDateTime <= curDateTime < endDateTime:
|
| | | state = dIndex + 1 # 也是代表第几个时间段
|
| | | break
|
| | | if cfgID not in endCfgIDList:
|
| | | for dIndex, startDateTime in enumerate(startList):
|
| | | endDateTime = endList[dIndex]
|
| | | if startDateTime <= curDateTime < endDateTime:
|
| | | state = dIndex + 1 # 也是代表第几个时间段
|
| | | break
|
| | |
|
| | | serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
|
| | | # 全服广播提示信息
|
| | | if curDateTime in notifyDict:
|
| | | serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
|
| | | if serverIDRangeList != None:
|
| | | notifyKey, paramList = notifyDict[curDateTime]
|
| | | country = 0
|
| | |
| | |
|
| | | dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {})
|
| | | dbState = dbInfo.get(ShareDefine.ActKey_State, 0)
|
| | | dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0)
|
| | | dbActID = dbInfo.get(ShareDefine.ActKey_ID, 0)
|
| | | dbTemplateID = dbInfo.get(ShareDefine.ActKey_TemplateID, 0)
|
| | | dbServerIDRangeList = dbInfo.get(ShareDefine.ActKey_ServerIDRangeList, None)
|
| | |
|
| | | forceReset = False
|
| | | if dbCfgID == cfgID and dbServerIDRangeList != serverIDRangeList:
|
| | | forceReset = True
|
| | | |
| | | actID = actInfoDict.get(ShareDefine.ActKey_ID, 0)
|
| | | templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0)
|
| | | if not isReload and dbState == state and dbActID == actID:
|
| | | if not isReload and dbState == state and dbActID == actID and not forceReset:
|
| | | #已经是这个状态了
|
| | | continue
|
| | | GameWorld.Log("跨服运营活动变更: actName=%s,cfgID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s" |
| | | % (actName, cfgID, dbState, state, dbActID, actID))
|
| | | GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s,forceReset=%s" |
| | | % (actName, cfgID, groupName, zoneID, dbState, state, dbActID, actID, forceReset))
|
| | |
|
| | | if dbActID != actID:
|
| | | GameWorld.Log(" 活动ID变更: actName=%s,cfgID=%s,dbActID=%s -> actID=%s,dbTemplateID=%s" |
| | | % (actName, cfgID, dbActID, actID, dbTemplateID))
|
| | | |
| | | if actName == ShareDefine.CrossActName_CTGBillboard:
|
| | | CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
|
| | | |
| | | if dbState != state:
|
| | | pass
|
| | | |
| | | # 更新状态
|
| | | actInfoDict[ShareDefine.ActKey_State] = state
|
| | | actInfoDict[ShareDefine.ActKey_DBInfo] = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID}
|
| | | GameWorld.Log(" 活动状态同步信息: actName=%s,cfgID=%s,actInfoDict=%s" % (actName, cfgID, actInfoDict))
|
| | | dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, |
| | | ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
|
| | | actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo
|
| | | #GameWorld.Log(" 活动状态同步信息: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict))
|
| | | if actName not in sysnCrossActInfoDict:
|
| | | sysnCrossActInfoDict[actName] = {}
|
| | | sysnCrossActInfoDict[actName][cfgID] = actInfoDict
|
| | |
|
| | | if dbActID != actID or forceReset:
|
| | | GameWorld.Log(" 活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" |
| | | % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
|
| | | |
| | | if actName == ShareDefine.CrossActName_CTGBillboard:
|
| | | CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
|
| | | |
| | | elif actName == ShareDefine.CrossActName_LuckyCloudBuy:
|
| | | import CrossLuckyCloudBuy
|
| | | CrossLuckyCloudBuy.OnLuckyCloudBuyReset(ipyData, state)
|
| | | |
| | | # 非活动中的处理完关闭后,最后删除
|
| | | if not state:
|
| | | del crossActInfoDict[actName][cfgID]
|
| | | if not crossActInfoDict[actName]:
|
| | | del crossActInfoDict[actName]
|
| | | GameWorld.DebugLog(" 删除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
|
| | | #GameWorld.Log(" 移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
|
| | |
|
| | | # 同步子服务器
|
| | | serverGroupIDList = []
|
| | |
| | | ## 收到跨服服务器同步的跨服运营活动状态
|
| | |
|
| | | GameWorld.Log("===== 收到跨服服务器同步的跨服运营活动状态: %s" % sysnCrossActInfoDict)
|
| | | if PyGameData.g_crossActInfoDict == None:
|
| | | if PyGameData.g_crossActInfoDict == None or not sysnCrossActInfoDict:
|
| | | PyGameData.g_crossActInfoDict = {}
|
| | | PyGameData.g_crossActInfoDict.update(sysnCrossActInfoDict)
|
| | | |
| | | for actName, actInfoDict in sysnCrossActInfoDict.items():
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, actInfoDict)
|
| | | |
| | | for actName, syncActInfoDict in sysnCrossActInfoDict.items():
|
| | | for cfgID, syncActInfo in syncActInfoDict.items():
|
| | | if actName not in PyGameData.g_crossActInfoDict:
|
| | | PyGameData.g_crossActInfoDict[actName] = {}
|
| | | actInfoDict = PyGameData.g_crossActInfoDict[actName]
|
| | | actInfoDict[cfgID] = syncActInfo
|
| | | |
| | | if actName == ShareDefine.CrossActName_LuckyCloudBuy:
|
| | | import CrossLuckyCloudBuy
|
| | | CrossLuckyCloudBuy.Sync_LuckyCloudBuyRoundInfo(None)
|
| | | |
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, syncActInfoDict)
|
| | |
|
| | | # 删除非活动中的
|
| | | for actName, actInfoDict in PyGameData.g_crossActInfoDict.items():
|