| | |
| | | if packIndex == ShareDefine.rptRune:
|
| | | runeSource = tagItem.GetUserAttr(ShareDefine.Def_IudetRuneSource) or 1
|
| | | setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV), source=runeSource)
|
| | | elif packIndex == ShareDefine.rptGatherSoul:
|
| | | setItemKeyData = GetGatherSoulItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetGatherSoulLV))
|
| | |
|
| | | refreshPlaceList = []
|
| | | for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
|
| | |
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddBossRebornPoint', msgStr, len(msgStr))
|
| | | elif itemID == ChConfig.Def_ItemID_Ysog:
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount)
|
| | | |
| | | elif itemID == ChConfig.Def_ItemID_SoulDust:
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, itemCount)
|
| | | elif itemID == ChConfig.Def_ItemID_SoulSplinters:
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount)
|
| | | elif itemID == ChConfig.Def_ItemID_SoulCore:
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
|
| | | elif itemID == ChConfig.Def_ItemID_Honor:
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
|
| | | return True
|
| | |
|
| | | ## 放入物品
|
| | |
| | | return False
|
| | |
|
| | | itemID = tagItem.GetItemTypeID()
|
| | | #激活成就的道具
|
| | | if tagItem.GetType() == ChConfig.Def_ItemType_SuccessItem:
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [itemID])
|
| | | return True
|
| | | if itemID in ChConfig.Def_TransformItemIDList:
|
| | | # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
|
| | | if packIndex == IPY_GameWorld.rptItem:
|
| | |
| | | isBind = tagItem.GetIsBind()
|
| | | isNeedRecord = False
|
| | | # 目前暂只记录放入背包的
|
| | | if packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, ShareDefine.rptRune]:
|
| | | if packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, ShareDefine.rptRune, ShareDefine.rptGatherSoul]:
|
| | | isNeedRecord = ItemNeedRecord(tagItem) or isForceEvent
|
| | | putResult = False
|
| | |
|
| | |
| | | def GetRuneItemIsLock(keyData): return keyData / 1000000000
|
| | | def GetRuneItemSource(keyData): return keyData % 1000000000 / 100000000
|
| | | def IsRuneItemNeedRecord(curItem, plusLV):
|
| | | return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
|
| | |
|
| | | # 聚魂物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级
|
| | | def GetGatherSoulItemKeyData(itemID, GatherSoulLV):
|
| | | return min(GatherSoulLV, 999) * 100000 + itemID
|
| | | def GetGatherSoulItemID(keyData): return keyData % 100000
|
| | | def GetGatherSoulItemPlusLV(keyData): return keyData % 100000000 / 100000
|
| | | def IsGatherSoulItemNeedRecord(curItem, plusLV):
|
| | | return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
|
| | |
|
| | | def SetVPackItemKeyData(curPlayer, packIndex, place, keyData, isSync=True):
|
| | |
| | | curItemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
|
| | | if not curItemData:
|
| | | return False
|
| | | |
| | | #激活成就的道具
|
| | | if curItemData.GetType() == ChConfig.Def_ItemType_SuccessItem:
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [itemID])
|
| | | return True
|
| | |
|
| | | defaultPack = IPY_GameWorld.rptItem if not packIndexList else packIndexList[0]
|
| | | packIndex = ChConfig.GetItemPackType(curItemData.GetType(), defaultPack)
|