hxp
2018-12-28 edb309f07bd31eb3585d35d15e1150933f261cfb
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -247,7 +247,8 @@
    #还在冷却时间内无法释放
    if SkillCommon.RefreshSkillRemainTime(playerSkill, tick) != 0:
        PlayerControl.NotifyCode(curPlayer, "UseSkillCDLimit")
        AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD)
        #AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD)
        playerSkill.Sync_Skill()
        return False
    #5:检查玩家的魔法值是否够用这个技能
@@ -347,6 +348,13 @@
# @return 返回值真, 检查通过
# @remarks 自定义函数, NPC使用有对象技能
def NPCUseSkillTag(curNPC, curTag, curSkill, tick):
    skillTag = GetSkillAffectTag(curSkill)
    if skillTag == ChConfig.Def_UseSkillTag_AppointNPC:
        # 指定释放的NPCID 和 Def_UseSkillTag_AppointNPC 搭配使用
        curTag = GetAppointNPCBySkillEffect(curSkill)
        if not curTag:
            return False
    if not NPCCanUseSkillTag(curNPC, curTag, curSkill, tick):
        return False
    
@@ -363,6 +371,29 @@
        curNPC.SetDict(ChConfig.Def_NPC_Dict_AtkMovePosY, 0)
        
    return result
# 指定释放的NPCID 和 Def_UseSkillTag_AppointNPC 搭配使用
def GetAppointNPCBySkillEffect(curSkill):
    npcID = 0
    effectID = ChConfig.Def_Skill_Effect_AppointNPC
    for i in xrange(0, curSkill.GetEffectCount()):
        curEffect = curSkill.GetEffect(i)
        curEffectID = curEffect.GetEffectID()
        if not curEffectID:
            #策划有可能中途删除,不用return
            continue
        #不是需要的效果
        if curEffectID != effectID:
            continue
        npcID = curEffect.GetEffectValue(0)
        break
    if not npcID:
        return None
    return GameWorld.FindNPCByNPCID(npcID)
# 计算NPC技能位移坐标,预警和非预警都可以用
@@ -511,6 +542,9 @@
# @return 返回值真, 检查通过
def NPCCanUseSkillTag(curNPC, curTag, curSkill, tick):
    skillTag = GetSkillAffectTag(curSkill)
    if skillTag == ChConfig.Def_UseSkillTag_AppointNPC:
        return True
    #---对象判定---
    if IsToPetOwnerSkill(curNPC, skillTag):
        return True
@@ -1030,6 +1064,7 @@
def AttackFailNotify(curPlayer, curSkill, reason=0):
    sendPack = ChPyNetSendPack.tagMCAttackFail()
    sendPack.SkillID = curSkill.GetSkillID()
    sendPack.Reason = reason
    NetPackCommon.SendFakePack(curPlayer, sendPack)
#--------------------------玩家使用技能
#===============================================================================
@@ -2587,7 +2622,7 @@
        buffState.DeleteEffectByIndex(i)
# 通过技能ID列表删除buff对应的效果ID
# 通过技能ID列表删除buff对应的效果ID, 死亡调用
def ClearBuffEffectBySkillIDList(curObj, buffState, skillIDList):
    
    effectIndexList = []
@@ -2597,11 +2632,17 @@
        if curEffectID == 0:
            continue
        
        # [技能ID, 来源对象ID,对象类型]
        if [buffState.GetEffectFromSkillID(i),
            buffState.GetEffectOwnerID(i),
            buffState.GetEffectOwnerType(i)] not in skillIDList:
        #=======================================================================
        # # [技能ID, 来源对象ID,对象类型]
        # if [buffState.GetEffectFromSkillID(i),
        #    buffState.GetEffectOwnerID(i),
        #    buffState.GetEffectOwnerType(i)] not in skillIDList:
        #    continue
        #=======================================================================
        # 改成只判断技能ID
        if buffState.GetEffectFromSkillID(i) not in skillIDList:
            continue
        effectIndexList.append(i)
        
    # 倒序删除
@@ -2648,6 +2689,20 @@
        OperControlManager.SetObjActState(curObj, buffSkill)
# 非属性技能算属性 特殊处理
# 法宝SP技能 如1-4级为增加属性,第5级为伤害效果,第6-10级就要包含属性和伤害效果
def CalcFabaoSPSkillAttr(curPlayer, curPlayerSkill, allAttrList):
    if curPlayerSkill.GetFuncType() != ChConfig.Def_SkillFuncType_FbSPSkill:
        return
    value = GetMaxHPAttrValue(curPlayerSkill)
    if value == 0:
        return
    PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxHP, value, allAttrList)
    return
# 计算属性类技能的属性,同buff层不算战力
def CalcPassiveAttr_Effect(curPlayer, allAttrList):
    skillManager = curPlayer.GetSkillManager()
@@ -2656,6 +2711,7 @@
        if curPlayerSkill == None:
            continue
        
        CalcFabaoSPSkillAttr(curPlayer, curPlayerSkill, allAttrList)
        if not SkillCommon.isPassiveAttr(curPlayerSkill):
            continue
        
@@ -3388,6 +3444,9 @@
def GetUpLVCostItemNum(curSkill):
    return curSkill.GetExAttr5()
# 技能特殊增加属性配置,目前只支持生命,潜力技能专用
def GetMaxHPAttrValue(curSkill):
    return curSkill.GetMP()
##获得当前技能升级消耗的真气值
# @param curSkill 当前技能技能