ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py
@@ -27,7 +27,7 @@
## 添加BUFF后的逻辑
#  @param None
#  @return None
def DoAddBuffOver(curObj, addBuff, curEffect, tick):
def DoAddBuffOver(curObj, addBuff, curEffect, tick, buffOwner):
    stateType = curEffect.GetEffectValue(0)
    GameObj.SetPyPlayerState(curObj, stateType, 1)
    
@@ -36,7 +36,7 @@
    
    buffOwner = SkillCommon.GetBuffOwner(addBuff)
    if buffOwner:
        PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, None, ChConfig.TriggerType_BuffState, tick)
        PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, None, ChConfig.TriggerType_TagBuffState, tick)
    
    return
@@ -66,6 +66,9 @@
def CanDelStateEffect(curObj, effectID, stateType):
    cnt = 0
    for buffType in xrange(IPY_GameWorld.bfBuff, IPY_GameWorld.btBufMax):
        if buffType in ChConfig.Def_BuffType_OnlyPlayer:
            continue
        buffTuple = SkillCommon.GetBuffManagerByBuffType(curObj, buffType)
        #通过类型获取目标的buff管理器为空,则跳出
        if buffTuple == ():