| | |
| | | #
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| | | #---------------------------------------------------------------------
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| | | import ChConfig
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| | | import PlayerYinji
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| | | import PlayerControl
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| | |
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| | |
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| | | def CheckCanHappen(attacker, defender, effect, curSkill):
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| | | if PlayerYinji.GetYinjiCnt(attacker) < effect.GetEffectValue(1):
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| | | if PlayerControl.GetYinjiCnt(attacker) < effect.GetEffectValue(1):
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| | | return False
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| | |
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| | | PlayerYinji.SubYinji(attacker, effect.GetEffectValue(1))
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| | | # 4092 处理消耗
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| | | #PlayerYinji.SubYinji(attacker, effect.GetEffectValue(1))
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| | | return True
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| | |
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| | |
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| | | def GetValue(attacker, defender, effect):
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| | | return float(effect.GetEffectValue(0))/ChConfig.Def_MaxRateValue
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| | | return effect.GetEffectValue(0)
|