Tool/Robot/Protocol/PacketsReceived.py
@@ -1028,7 +1028,7 @@
    BackpackLV = 0    #(BYTE BackpackLV)//背包等级
    WarehouseLV = 0    #(BYTE WarehouseLV)//仓库等级
    TeamID = 0    #(DWORD TeamID)//队伍ID
    UseGoldType = 0    #(BYTE UseGoldType)//默认用金子/金票      类型为MoneyType
    UseGoldType = 0    #(BYTE UseGoldType)//默认用金子/金票        类型为MoneyType
    UseSilverType = 0    #(BYTE UseSilverType)//默认用的银子/银票
    AttackMode = 0    #(BYTE AttackMode)//攻击模式
    LastWeekOnlineTime = 0    #(DWORD LastWeekOnlineTime)//上周在线时间
@@ -5889,7 +5889,7 @@
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("StartYear", c_ushort),    #年,   如果填写0, 就隐藏此窗口
                  ("StartYear", c_ushort),    #年,    如果填写0, 就隐藏此窗口
                  ("StartMonth", c_ushort),    #月
                  ("StartDate", c_ubyte),    #日
                  ("EndYear", c_ushort),    
@@ -6021,7 +6021,7 @@
    PlayerID = 0    #(DWORD PlayerID)
    FamilyNameLen = 0    #(BYTE FamilyNameLen)
    FamilyName = ""    #(String FamilyName)//size = FamilyNameLen
    FamilyMemberLV = 0    #(BYTE FamilyMemberLV)//玩家在家族中的职位
    FamilyMemberLV = 0    #(BYTE FamilyMemberLV)//玩家在家族中的职位
    data = None
    def __init__(self):
@@ -8023,7 +8023,7 @@
class  tagFBEventList(Structure):
    Head = tagHead()
    EventCount = 0    #(BYTE EventCount)//副本活动数
    EventList = list()    #(vector<tagFBEventDetail> EventList)//副本活动列表
    EventList = list()    #(vector<tagFBEventDetail> EventList)//副本活动列表
    data = None
    def __init__(self):
@@ -8662,7 +8662,7 @@
    TeamID = 0    #(DWORD TeamID)//组队ID
    HP = 0    #(DWORD HP)
    MaxHP = 0    #(DWORD MaxHP)
    PlayerState = 0    #(BYTE PlayerState)//TClientPlayerState   玩家状态 打坐/马上/人镖合一
    PlayerState = 0    #(BYTE PlayerState)//TClientPlayerState    玩家状态 打坐/马上/人镖合一
    IsHideMask = 0    #(BYTE IsHideMask)
    Country = 0    #(BYTE Country)//玩家国家
    FamilyID = 0    #(DWORD FamilyID)//家族ID
@@ -9724,6 +9724,7 @@
                  ("PlayerID", c_int),    # 主人ID
                  ("PosX", c_int),    # X坐标
                  ("PosY", c_int),    # Y坐标
                  ("Rank", c_ubyte),    #阶段
                  ]
    def __init__(self):
@@ -9745,6 +9746,7 @@
        self.PlayerID = 0
        self.PosX = 0
        self.PosY = 0
        self.Rank = 0
        return
    def GetLength(self):
@@ -9761,7 +9763,8 @@
                                NPCID:%d,
                                PlayerID:%d,
                                PosX:%d,
                                PosY:%d
                                PosY:%d,
                                Rank:%d
                                '''\
                                %(
                                self.Cmd,
@@ -9770,7 +9773,8 @@
                                self.NPCID,
                                self.PlayerID,
                                self.PosX,
                                self.PosY
                                self.PosY,
                                self.Rank
                                )
        return DumpString
@@ -10070,7 +10074,7 @@
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("PlayerID", c_int),    
                  ("FamilyMemberLV", c_ubyte),    #玩家在家族中的职位
                  ("FamilyMemberLV", c_ubyte),    #玩家在家族中的职位
                  ]
    def __init__(self):
@@ -10118,7 +10122,7 @@
#------------------------------------------------------
#04 36   周围玩家家族名刷新#tagPlayerFamilyNameRefresh
#04 36    周围玩家家族名刷新#tagPlayerFamilyNameRefresh
class  tagPlayerFamilyNameRefresh(Structure):
    Head = tagHead()
@@ -10196,7 +10200,7 @@
    PlayerID = 0    #(DWORD PlayerID)
    FamilyNameLen = 0    #(BYTE FamilyNameLen)
    FamilyName = ""    #(String FamilyName)//size = FamilyNameLen
    FamilyMemberLV = 0    #(BYTE FamilyMemberLV)//玩家在家族中的职位
    FamilyMemberLV = 0    #(BYTE FamilyMemberLV)//玩家在家族中的职位
    data = None
    def __init__(self):
@@ -10826,7 +10830,7 @@
    MaxHP = 0    #(DWORD MaxHP)
    MaxHPEx = 0    #(DWORD MaxHPEx)
    Speed = 0    #(WORD Speed)
    LV = 0    #(BYTE LV)
    LV = 0    #(WORD LV)
    OwnerNameLen = 0    #(BYTE OwnerNameLen)
    OwnerName = ""    #(String OwnerName)//size = OwnerNameLen
    data = None
@@ -10851,7 +10855,7 @@
        self.MaxHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MaxHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Speed,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.LV,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.OwnerNameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.OwnerName,_pos = CommFunc.ReadString(_lpData, _pos,self.OwnerNameLen)
        return _pos
@@ -10891,7 +10895,7 @@
        length += 4
        length += 4
        length += 2
        length += 1
        length += 2
        length += 1
        length += len(self.OwnerName)
@@ -10911,7 +10915,7 @@
        data = CommFunc.WriteDWORD(data, self.MaxHP)
        data = CommFunc.WriteDWORD(data, self.MaxHPEx)
        data = CommFunc.WriteWORD(data, self.Speed)
        data = CommFunc.WriteBYTE(data, self.LV)
        data = CommFunc.WriteWORD(data, self.LV)
        data = CommFunc.WriteBYTE(data, self.OwnerNameLen)
        data = CommFunc.WriteString(data, self.OwnerNameLen, self.OwnerName)
        return data
@@ -12943,10 +12947,12 @@
    ObjType = 0    #(BYTE ObjType)
    BattleType = 0    #(BYTE BattleType)//物理/魔法
    SkillID = 0    #(WORD SkillID)
    SkillIDEx = 0    #(WORD SkillIDEx)
    PosX = 0    #(WORD PosX)
    PosY = 0    #(WORD PosY)
    HurtCount = 0    #(WORD HurtCount)//伤害数目
    HurtList = list()    #(vector<tagSkillPosHurtObj> HurtList)//size = HurtCount
    SkillElementID = 0    #(WORD SkillElementID)//专精技能ID
    data = None
    def __init__(self):
@@ -12962,6 +12968,7 @@
        self.ObjType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.BattleType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.SkillID,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.SkillIDEx,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.PosX,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.PosY,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.HurtCount,_pos = CommFunc.ReadWORD(_lpData, _pos)
@@ -12969,6 +12976,7 @@
            temHurtList = tagSkillPosHurtObj()
            _pos = temHurtList.ReadData(_lpData, _pos)
            self.HurtList.append(temHurtList)
        self.SkillElementID,_pos = CommFunc.ReadWORD(_lpData, _pos)
        return _pos
    def Clear(self):
@@ -12980,10 +12988,12 @@
        self.ObjType = 0
        self.BattleType = 0
        self.SkillID = 0
        self.SkillIDEx = 0
        self.PosX = 0
        self.PosY = 0
        self.HurtCount = 0
        self.HurtList = list()
        self.SkillElementID = 0
        return
    def GetLength(self):
@@ -12996,8 +13006,10 @@
        length += 2
        length += 2
        length += 2
        length += 2
        for i in range(self.HurtCount):
            length += self.HurtList[i].GetLength()
        length += 2
        return length
@@ -13008,11 +13020,13 @@
        data = CommFunc.WriteBYTE(data, self.ObjType)
        data = CommFunc.WriteBYTE(data, self.BattleType)
        data = CommFunc.WriteWORD(data, self.SkillID)
        data = CommFunc.WriteWORD(data, self.SkillIDEx)
        data = CommFunc.WriteWORD(data, self.PosX)
        data = CommFunc.WriteWORD(data, self.PosY)
        data = CommFunc.WriteWORD(data, self.HurtCount)
        for i in range(self.HurtCount):
            data = CommFunc.WriteString(data, self.HurtList[i].GetLength(), self.HurtList[i].GetBuffer())
        data = CommFunc.WriteWORD(data, self.SkillElementID)
        return data
    def OutputString(self):
@@ -13022,10 +13036,12 @@
                                ObjType:%d,
                                BattleType:%d,
                                SkillID:%d,
                                SkillIDEx:%d,
                                PosX:%d,
                                PosY:%d,
                                HurtCount:%d,
                                HurtList:%s
                                HurtList:%s,
                                SkillElementID:%d
                                '''\
                                %(
                                self.Head.OutputString(),
@@ -13033,10 +13049,12 @@
                                self.ObjType,
                                self.BattleType,
                                self.SkillID,
                                self.SkillIDEx,
                                self.PosX,
                                self.PosY,
                                self.HurtCount,
                                "..."
                                "...",
                                self.SkillElementID
                                )
        return DumpString
@@ -13540,7 +13558,7 @@
    ByObjID = 0    #(DWORD ByObjID)//物品原本在哪个对象身上
    DropTick = 0    #(DWORD DropTick)//物品掉落Tick
    UserDataLen = 0    #(WORD UserDataLen)//附加属性长度
    UserData = ""    #(String UserData)//附加属性  size = UserDataLen
    UserData = ""    #(String UserData)//附加属性  size = UserDataLen
    data = None
    def __init__(self):
@@ -13958,7 +13976,7 @@
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("MakeType", c_ubyte),    #类型      TMakeItemType
                  ("MakeType", c_ubyte),    #类型        TMakeItemType
                  ("Result", c_ubyte),    #是否成功
                  ]
@@ -15046,7 +15064,7 @@
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("PlayerID", c_int),    
                  ("PrepareState", c_ubyte),    #准备类型,   TPreparingState
                  ("PrepareState", c_ubyte),    #准备类型,    TPreparingState
                  ("MaxTime", c_int),    #最大时间
                  ("PrepareID", c_int),    #准备ID, 如果是技能, 则是技能ID
                  ]
@@ -20565,7 +20583,7 @@
    FamilyName = ""    #(String FamilyName)//size = FamilyNameLen
    Job = 0    #(BYTE Job)//ְҵ
    FamilyActiveValue = 0    #(DWORD FamilyActiveValue)//本周家族活跃度
    LastWeekFamilyActiveValue = 0    #(DWORD LastWeekFamilyActiveValue)//上周家族活跃度
    LastWeekFamilyActiveValue = 0    #(DWORD LastWeekFamilyActiveValue)//上周家族活跃度
    OfficialRank = 0    #(BYTE OfficialRank)//境界
    Exattr1 = 0    #(DWORD Exattr1)//扩展属性
    Exattr2 = 0    #(DWORD Exattr2)//扩展属性
@@ -20729,7 +20747,7 @@
    Point = 0    #(DWORD Point)//家族战积分
    Broadcast = ""    #(String Broadcast)//size = BroadcastLen
    FamilyActiveValue = 0    #(DWORD FamilyActiveValue)//本周家族活跃度
    LastWeekFamilyActiveValue = 0    #(DWORD LastWeekFamilyActiveValue)//上周家族活跃度
    LastWeekFamilyActiveValue = 0    #(DWORD LastWeekFamilyActiveValue)//上周家族活跃度
    Member = list()    #(vector<tagRoleFamilyMember> Member)//size = MemberCount
    Extra1 = 0    #(DWORD Extra1)//附加字段1
    Extra2 = 0    #(DWORD Extra2)//附加字段2
@@ -21906,7 +21924,7 @@
class  tagFamilyTechInfo(Structure):
    Head = tagHead()
    TechCount = 0    #(WORD TechCount)//帮会科技数量 
    TechInfoList = list()    #(vector<tagTechInfo> TechInfoList)//科技信息列表
    TechInfoList = list()    #(vector<tagTechInfo> TechInfoList)//科技信息列表
    data = None
    def __init__(self):
@@ -22237,7 +22255,7 @@
#10 01 排行榜信息#tagBillboard 对性能影响比较大, 需要限制tick
class  tagBillboardList(Structure):
    ID = 0    #(DWORD ID)// 不一定都能用上,目前用于保存宠物NPCID
    ID = 0    #(DWORD ID)// 不一定都能用上,目前用于保存宠物NPCID
    Name1 = ""    #(char Name1[33])//名字1,用来显示排序对象名字 
    Name2 = ""    #(char Name2[33])//名字2
    Type2 = 0    #(BYTE Type2)//附加类型,用来表示排序对象的类型,比如,玩家所属职业门派,宠物类型等
@@ -23703,7 +23721,7 @@
    MakerNameLen = 0    #(BYTE MakerNameLen)//制造者名字
    MakerName = ""    #(String MakerName)//size = MakerNameLen
    UserDataLen = 0    #(DWORD UserDataLen)
    UserData = ""    #(String UserData)//自定义数据
    UserData = ""    #(String UserData)//自定义数据
    data = None
    def __init__(self):
@@ -24303,7 +24321,7 @@
                  ("SubCmd", c_ubyte),
                  ("Type", c_ubyte),    #答题类型
                  ("QuestionNO", c_ushort),    # 答题号
                  ("FunctionNO", c_ubyte),    # 功能号
                  ("FunctionNO", c_ubyte),    # 功能号
                  ("FunctionOpt1", c_ubyte),    #功能选项1
                  ("FunctionOpt2", c_ubyte),    #功能选项2
                  ("FunctionOpt3", c_ubyte),    #功能选项3
@@ -26992,8 +27010,8 @@
                  ("PlayerID", c_int),    #挂单玩家的id
                  ("FormID", c_int),    # 挂单ID
                  ("UnitPrice", c_int),    #该单购买元宝的银两单价(每组)
                  ("LefGold", c_int),    #该单的剩余购买元宝组数
                  ("LeftTime", c_ushort),    #该单的剩余在架时间
                  ("LefGold", c_int),    #该单的剩余购买元宝组数
                  ("LeftTime", c_ushort),    #该单的剩余在架时间
                  ]
    def __init__(self):
@@ -27127,7 +27145,7 @@
                  ("SubCmd", c_ubyte),
                  ("FormID", c_int),    # 挂单ID
                  ("UnitPrice", c_int),    #该单购买元宝的银两单价(每组)
                  ("LefGold", c_int),    #该单的剩余购买元宝组数
                  ("LefGold", c_int),    #该单的剩余购买元宝组数
                  ("LeftTime", c_ushort),    #该单的剩余在架时间
                  ]
@@ -27416,7 +27434,7 @@
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("LabelID", c_int),    # 删除标签
                  ("LabelID", c_int),    # 删除标签
                  ]
    def __init__(self):
@@ -28657,7 +28675,7 @@
class  tagHightLadderTopPlayerList(Structure):
    Head = tagHead()
    Size = 0    #(BYTE Size)
    PlayerList = list()    #(vector<tagHightLadderPlayerInfo> PlayerList)//玩家信息列表
    PlayerList = list()    #(vector<tagHightLadderPlayerInfo> PlayerList)//玩家信息列表
    data = None
    def __init__(self):
@@ -28919,7 +28937,7 @@
class  tagVsTeam(Structure):
    TeamIndex = 0    #(BYTE TeamIndex)// 竞技队Index
    MemberCount = 0    #(WORD MemberCount)// 成员人数
    Members = list()    #(vector<tagVsMemberInfo> Members)// 成员列表
    Members = list()    #(vector<tagVsMemberInfo> Members)// 成员列表
    data = None
    def __init__(self):
@@ -29046,7 +29064,7 @@
    Head = tagHead()
    MyOrder = 0    #(WORD MyOrder)//自身排名
    Size = 0    #(BYTE Size)
    PlayerList = list()    #(vector<tagHightLadderPlayerInfo> PlayerList)//玩家信息列表
    PlayerList = list()    #(vector<tagHightLadderPlayerInfo> PlayerList)//玩家信息列表
    data = None
    def __init__(self):
@@ -29219,7 +29237,7 @@
class  tagBourseItem(Structure):
    ItemGUID = ""    #(char ItemGUID[40])
    PlayerID = 0    #(DWORD PlayerID)//挂单玩家ID
    PlayerID = 0    #(DWORD PlayerID)//挂单玩家ID
    ItemTypeID = 0    #(DWORD ItemTypeID)//物品ID
    PriceType = 0    #(BYTE PriceType)//出售价格类型
    PriceCount = 0    #(DWORD PriceCount)//出售价格
@@ -29606,4 +29624,4 @@
m_NAtagGMCmdAnswer=tagGMCmdAnswer()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGMCmdAnswer.Head.Cmd,m_NAtagGMCmdAnswer.Head.SubCmd))] = m_NAtagGMCmdAnswer
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGMCmdAnswer.Head.Cmd,m_NAtagGMCmdAnswer.Head.SubCmd))] = m_NAtagGMCmdAnswer