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 |  |  | import ItemCommon
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 |  |  | import ChConfig
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 |  |  | import ChPlayer
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 |  |  | import PlayerSuccess
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 |  |  | import PlayerActLogin
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 |  |  | import GameWorldProcess
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 |  |  | import PlayerBillboard
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 |  |  | import EventReport
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 |  |  | 
 |  |  | FBDict_BossTotalHP = 'FBDict_BossTotalHP'  #BOSS血量
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 |  |  | FBDict_LastHurtTick = 'FBDict_LastHurtTick'  #上次伤害时间
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 |  |  | FBDict_HasGiveAward = 'FBDict_HasGiveAward'  # 是否有给奖励
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 |  |  | FBDict_HasAddCnt = 'FBDict_HasAddCnt'  # 是否有扣次数
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 |  |  | FBDict_HasPass = 'FBDict_HasPass'  # 是否有通关
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 |  |  | 
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 |  |  | # 副本通用配置
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 |  |  | (
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 |  |  | def OnFBPlayerOnLogin(curPlayer):
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 |  |  |     if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_ZXTower):
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 |  |  |         GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_ZXTower, 1)
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 |  |  |         #奖励变更补偿 s级通关奖励里的宝石
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 |  |  |         curFloor = __GetZhuXianTowerCurPassLV(curPlayer)
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 |  |  |         if curFloor:
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 |  |  |             giveItemList = []
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 |  |  |             for floor in xrange(1, curFloor+1):
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 |  |  |                 ipyData = GetTowerIpyData(floor)
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 |  |  |                 if not ipyData:
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 |  |  |                     continue
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 |  |  |                 for itemInfo in ipyData.GetFirstAward():
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 |  |  |                     itemID = itemInfo[0]
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 |  |  |                     itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
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 |  |  |                     if not itemData:
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 |  |  |                         continue
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 |  |  |                     if itemData.GetType() == ChConfig.Def_ItemType_ZhuXianStone:
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 |  |  |                         giveItemList.append(itemInfo)
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 |  |  |             if giveItemList:
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 |  |  |                 PlayerControl.SendMailByKey('KillGodTowerCompensation', [curPlayer.GetID()], giveItemList)
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 |  |  |      | 
 |  |  |      | 
 |  |  |      | 
 |  |  |     SyncZhuXianLevelInfo(curPlayer)
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 |  |  |     return
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 |  |  | 
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 |  |  | 
 |  |  |     ttInfo = ChPyNetSendPack.tagMCZhuXianTowerInfo()
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 |  |  |     ttInfo.Clear()
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 |  |  |     ttInfo.Floor = __GetZhuXianTowerCurPassLV(curPlayer)
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 |  |  |     ttInfo.LastFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor)
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 |  |  |     NetPackCommon.SendFakePack(curPlayer, ttInfo)
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 |  |  |     return
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 |  |  | ## 更新当前已通关关卡
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 |  |  | def SetZhuXianTowerCurPassLV(curPlayer, passlv):
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 |  |  | def SetZhuXianTowerCurPassLV(curPlayer, passlv, costSeconds=0):
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 |  |  |     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerPassLV, passlv)
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 |  |  |     #PlayerRune.DoUnlockRuneHole(curPlayer)
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 |  |  |      | 
 |  |  |     #PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False)
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 |  |  |     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerCostTime, costSeconds)
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 |  |  |     #更新诛仙塔排行榜
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 |  |  |     PlayerBillboard.UpdateZhuXianTowerBillboard(curPlayer)
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 |  |  |     GameWorld.DebugLog(' 更新诛仙塔已通关数 %s' % passlv)
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 |  |  |     return
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 |  |  | 
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 |  |  | 
 |  |  | ## 检查可否进行挑战
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 |  |  | def __CheckCanChallenge(curPlayer):
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 |  |  |     #判断次数
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 |  |  |     enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
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 |  |  |     if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
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 |  |  |         GameWorld.Log('进入次数不足!!')
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 |  |  |         return 0
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 |  |  | 
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 |  |  |     curFloor = __GetZhuXianTowerCurPassLV(curPlayer)
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 |  |  |     ipyMgr = IpyGameDataPY.IPY_Data()
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 |  |  |     maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
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 |  |  |     if curFloor >= maxFloor:
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 |  |  |     if curFloor >= maxFloor: #已经最后层时,判断次数
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 |  |  |         enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
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 |  |  |         if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
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 |  |  |             GameWorld.Log('进入次数不足!!')
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 |  |  |             return 0
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 |  |  |         return maxFloor
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 |  |  |     return curFloor + 1
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 |  |  |     
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 |  |  | ##玩家切换地图
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 |  |  | def DoPlayerChangeMapLogic(curPlayer):
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 |  |  |     FBCommon.UpdateFBEnterTick(curPlayer)
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 |  |  |     gameFB = GameWorld.GetGameFB()
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 |  |  |     fbStep = gameFB.GetFBStep()
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 |  |  |     curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
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 |  |  |     hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
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 |  |  |     if fbStep == FB_State_FreeTime: #失败或非S通关需要加cd
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 |  |  |         if curStar != Def_MaxStar or not hasPass:
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 |  |  |             FBCommon.UpdateFBEnterTick(curPlayer)
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 |  |  |     return
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 |  |  | 
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 |  |  | ##副本玩家进入点
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 |  |  | 
 |  |  |     if fbStep == FB_State_FreeTime:
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 |  |  |         #退出时,若s级则补发奖励
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 |  |  |         curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
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 |  |  |         if curStar == Def_MaxStar:
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 |  |  |         hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
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 |  |  |         if hasPass and curStar == Def_MaxStar:
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 |  |  |             __GiveFBPassPrize(curPlayer)
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 |  |  |         GameWorldProcess.CloseFB(tick)
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 |  |  |     return
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 |  |  | 
 |  |  |     gameFB.SetGameFBDict(FBDict_HasGiveAward, 0)
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 |  |  |     gameFB.SetGameFBDict(FBDict_StartTick, 0)
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 |  |  |     gameFB.SetGameFBDict(FBDict_FBStar, 0)
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 |  |  |     gameFB.SetGameFBDict(FBDict_HasPass, 0)
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 |  |  |     
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 |  |  |     prepareTick = __GetZhuXianCfg()[Def_PrepareTime] * 1000
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 |  |  |     FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, prepareTick)
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 |  |  |     FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
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 |  |  |     FBCommon.SetFBStep(FB_State_FightPrepare, tick)
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 |  |  | 
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 |  |  |     lastFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor)
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 |  |  |     if fbLevel != lastFloor:
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 |  |  |         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor, fbLevel)
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 |  |  |         SyncZhuXianLevelInfo(curPlayer) # 同步信息
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 |  |  |      | 
 |  |  |     DoFBHelp(curPlayer, tick)
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 |  |  |     GameWorld.DebugLog("StartFBLevel, fbLevel=%s,totalHP=%s" % (fbLevel, totalHP), curPlayer.GetPlayerID())
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 |  |  |     return
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 |  |  | 
 |  |  |     isFirstS = 0
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 |  |  |     if fbLevel != __GetZhuXianTowerCurPassLV(curPlayer) and curStar == Def_MaxStar:
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 |  |  |         #更新关卡
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 |  |  |         SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
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 |  |  |         #更新诛仙塔排行榜
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 |  |  |         PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 10000-costTime/1000)
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 |  |  |         SetZhuXianTowerCurPassLV(curPlayer, fbLevel, costTime/1000)
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 |  |  |          | 
 |  |  |         isFirstS = 1  #是否首次S通关
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 |  |  |     gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
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 |  |  |     
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 |  |  | 
 |  |  |     if gameFB.GetGameFBDictByKey(FBDict_HasGiveAward):
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 |  |  |         GameWorld.Log('本层奖励已给,不能重复给!!', curPlayer.GetID())
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 |  |  |         return
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 |  |  |     hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
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 |  |  |     if not hasPass:
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 |  |  |         return
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 |  |  |     
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 |  |  |     # 发邮件或放入背包
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 |  |  |     needSpace = len(prizeItemList)
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 |  |  |     emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
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 |  |  |     isSendMail = int(needSpace > emptySpace)  # 是否发送邮件
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 |  |  |     if isSendMail:
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 |  |  |         PlayerControl.SendMailByKey('KillGodTowerReward', [curPlayer.GetPlayerID()], prizeItemList)
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 |  |  |         GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
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 |  |  |     else:
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 |  |  |         for itemID, itemCnt, isBind in prizeItemList:
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 |  |  |             ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
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 |  |  |                                             event=["ZhuXianTower", False, {}])
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 |  |  |     #本次副本里第一次给奖励时扣次数
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 |  |  |     if not gameFB.GetGameFBDictByKey(FBDict_HasAddCnt):
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 |  |  |     ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList, 'KillGodTowerReward', ["ZhuXianTower", False, {}])
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 |  |  |      | 
 |  |  |     #首次S级不扣次数,非S级给奖励扣次数,非首次S扣次数
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 |  |  |     if not isFirstPass:
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 |  |  |         FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
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 |  |  |         gameFB.SetGameFBDict(FBDict_HasAddCnt, 1)
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 |  |  | 
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 |  |  |         
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 |  |  |     gameFB.SetGameFBDict(FBDict_HasGiveAward, 1)
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 |  |  |      | 
 |  |  |     PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianTower, 1)
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 |  |  |     return
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 |  |  | 
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 |  |  | 
 |  |  |     remainHP = GetBossRemainHP(tick)
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 |  |  |     totalHP = __GetBossTotalHP()
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 |  |  |     hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
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 |  |  |     remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
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 |  |  |     remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
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 |  |  |     fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
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 |  |  |     fbHelpDict = {FBCommon.Help_wheel:fbLevel, FBCommon.Help_grade:star, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer, 'isReduceing':isReduceing}
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 |  |  |     GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
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 |  |  | 
 |  |  |     overDict[FBCommon.Over_isPass] = int(isPass)
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 |  |  |     GameWorld.DebugLog("__SendZhuXianTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
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 |  |  |     FBCommon.Notify_FB_Over(curPlayer, overDict)
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 |  |  |     GameWorld.GetGameFB().SetGameFBDict(FBDict_HasPass, int(isPass))
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 |  |  |     return
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