hxp
2024-04-26 ee43f12300d1085a28dd44bdc802bee9917c5e0d
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -2172,7 +2172,7 @@
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("QueryType", c_ubyte),    # 查询同步类型:0-后端主动同步;1-查看指定福地;2-查看道友福地列表;3-查看周围随机福地列表;4-退出他人福地;
                  ("QueryType", c_ubyte),    # 查询同步类型:0-后端主动同步;1-查看指定福地;2-查看道友福地列表;3-查看周围随机福地列表;4-退出他人福地;5-查看记录
                  ("QueryValue", c_int),    # 查询值,类型1时-发送目标玩家ID;3时-发送是否重新随机
                  ]
@@ -5092,7 +5092,7 @@
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("RecordID", c_ubyte),    #充值记录ID,也就是充值ID,发0则查全部
                  ("RecordID", c_ushort),    #充值记录ID,也就是充值ID,发0则查全部
                  ]
    def __init__(self):
@@ -18636,52 +18636,73 @@
# B2 22 砍树装备操作 #tagCMCutTreeEquipOP
class  tagCMCutTreeEquipOP(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("ItemIndex", c_ubyte),    # 物品在砍树背包的索引
                  ("OPType", c_ubyte),    # 操作类型:1-替换;2-分解
                  ("AutoDecompose", c_ubyte),    # 替换后是否自动分解原装备:0否1是,仅替换操作下有用
                  ]
    Head = tagHead()
    IndexCount = 0    #(BYTE IndexCount)
    ItemIndexList = list()    #(vector<BYTE> ItemIndexList)// 物品在砍树背包的索引列表
    OPType = 0    #(BYTE OPType)// 操作类型:1-替换;2-分解
    AutoDecompose = 0    #(BYTE AutoDecompose)// 替换后是否自动分解原装备:0否1是,仅替换操作下有用
    data = None
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB2
        self.SubCmd = 0x22
        self.Head.Cmd = 0xB2
        self.Head.SubCmd = 0x22
        return
    def ReadData(self, stringData, _pos=0, _len=0):
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.IndexCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.IndexCount):
            value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
            self.ItemIndexList.append(value)
        self.OPType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.AutoDecompose,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        return _pos
    def Clear(self):
        self.Cmd = 0xB2
        self.SubCmd = 0x22
        self.ItemIndex = 0
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB2
        self.Head.SubCmd = 0x22
        self.IndexCount = 0
        self.ItemIndexList = list()
        self.OPType = 0
        self.AutoDecompose = 0
        return
    def GetLength(self):
        return sizeof(tagCMCutTreeEquipOP)
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 1 * self.IndexCount
        length += 1
        length += 1
        return length
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.IndexCount)
        for i in range(self.IndexCount):
            data = CommFunc.WriteBYTE(data, self.ItemIndexList[i])
        data = CommFunc.WriteBYTE(data, self.OPType)
        data = CommFunc.WriteBYTE(data, self.AutoDecompose)
        return data
    def OutputString(self):
        DumpString = '''// B2 22 砍树装备操作 //tagCMCutTreeEquipOP:
                                Cmd:%s,
                                SubCmd:%s,
                                ItemIndex:%d,
        DumpString = '''
                                Head:%s,
                                IndexCount:%d,
                                ItemIndexList:%s,
                                OPType:%d,
                                AutoDecompose:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.ItemIndex,
                                self.Head.OutputString(),
                                self.IndexCount,
                                "...",
                                self.OPType,
                                self.AutoDecompose
                                )
@@ -18689,7 +18710,7 @@
m_NAtagCMCutTreeEquipOP=tagCMCutTreeEquipOP()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMCutTreeEquipOP.Cmd,m_NAtagCMCutTreeEquipOP.SubCmd))] = m_NAtagCMCutTreeEquipOP
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMCutTreeEquipOP.Head.Cmd,m_NAtagCMCutTreeEquipOP.Head.SubCmd))] = m_NAtagCMCutTreeEquipOP
#------------------------------------------------------
@@ -20870,60 +20891,88 @@
# B4 10 回合制战斗 #tagCMTurnFight
class  tagCMTurnFight(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("MapID", c_int),    # 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等)
                  ("FuncLineID", c_ushort),
                  ("PlayerID", c_int),    # 对应玩家ID,可为0,某些功能可能有用,如竞技场
                  ]
    Head = tagHead()
    MapID = 0    #(DWORD MapID)// 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等)
    FuncLineID = 0    #(WORD FuncLineID)
    PlayerID = 0    #(DWORD PlayerID)// 战斗目标玩家ID,可为0,某些功能可能有用,如竞技场
    ValueCount = 0    #(BYTE ValueCount)
    ValueList = list()    #(vector<DWORD> ValueList)// 附加值列表,可选,具体含义由MapID决定
    data = None
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB4
        self.SubCmd = 0x10
        self.Head.Cmd = 0xB4
        self.Head.SubCmd = 0x10
        return
    def ReadData(self, stringData, _pos=0, _len=0):
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.MapID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FuncLineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.ValueCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.ValueCount):
            value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
            self.ValueList.append(value)
        return _pos
    def Clear(self):
        self.Cmd = 0xB4
        self.SubCmd = 0x10
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB4
        self.Head.SubCmd = 0x10
        self.MapID = 0
        self.FuncLineID = 0
        self.PlayerID = 0
        self.ValueCount = 0
        self.ValueList = list()
        return
    def GetLength(self):
        return sizeof(tagCMTurnFight)
        length = 0
        length += self.Head.GetLength()
        length += 4
        length += 2
        length += 4
        length += 1
        length += 4 * self.ValueCount
        return length
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteDWORD(data, self.MapID)
        data = CommFunc.WriteWORD(data, self.FuncLineID)
        data = CommFunc.WriteDWORD(data, self.PlayerID)
        data = CommFunc.WriteBYTE(data, self.ValueCount)
        for i in range(self.ValueCount):
            data = CommFunc.WriteDWORD(data, self.ValueList[i])
        return data
    def OutputString(self):
        DumpString = '''// B4 10 回合制战斗 //tagCMTurnFight:
                                Cmd:%s,
                                SubCmd:%s,
        DumpString = '''
                                Head:%s,
                                MapID:%d,
                                FuncLineID:%d,
                                PlayerID:%d
                                PlayerID:%d,
                                ValueCount:%d,
                                ValueList:%s
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.Head.OutputString(),
                                self.MapID,
                                self.FuncLineID,
                                self.PlayerID
                                self.PlayerID,
                                self.ValueCount,
                                "..."
                                )
        return DumpString
m_NAtagCMTurnFight=tagCMTurnFight()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMTurnFight.Cmd,m_NAtagCMTurnFight.SubCmd))] = m_NAtagCMTurnFight
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMTurnFight.Head.Cmd,m_NAtagCMTurnFight.Head.SubCmd))] = m_NAtagCMTurnFight
#------------------------------------------------------