ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1320,7 +1320,6 @@
        if curSkill and GetSkillBattleType(curSkill) == ChConfig.Def_BattleRelationType_CommNoBoss and SkillShell.IsNPCSkillResist(curObj):
            return
    
    notifyLostValue = lostValue
    curObjHP_BeforeAttack = GameObj.GetHP(curObj)
    if curObjHP_BeforeAttack == 0:
        # 没有血量不能再触发
@@ -1363,7 +1362,7 @@
    AttackCommon.WriteHurtLog(buffOwner, curObj, curSkill, lostValue, hurtType, "持续掉血")
    if view:
        #广播伤血类型
        AttackCommon.ChangeHPView(curObj, buffOwner, skillTypeID, notifyLostValue, hurtType)
        AttackCommon.ChangeHPView(curObj, buffOwner, skillTypeID, lostValue, hurtType)
        if buffOwner:
            PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AttackOverPassive, tick)
        
@@ -1417,7 +1416,7 @@
    #统一调用攻击结束动作
    if isDoAttackResult:
        BaseAttack.DoLogic_AttackResult(buffOwner, curObj, None, tick)
    return
    return lostHP
## 检查增加淬毒buff
#  @param skillTypeID 使用的技能typeID