ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_43.py
@@ -17,30 +17,54 @@
import BaseAttack
import BuffSkill
import IPY_GameWorld
import SkillCommon
import EffGetSet
import GameWorld
import SkillCommon
def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
def UseBuff(attacker, defender, curSkill, tick, tagRoundPosX, tagRoundPosY):
#def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
    if not defender:
        return
    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
        return
    
    atkObjType = attacker.GetGameObjType()
    defObjType = defender.GetGameObjType()
    attrIndexAllowList = [] # 存在NPC,仅允许偷取的属性类型
    if atkObjType != IPY_GameWorld.gotPlayer or defObjType != IPY_GameWorld.gotPlayer:
        attrIndexAllowList = [ChConfig.TYPE_Calc_AttrMaxHP, ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax,
                              ChConfig.TYPE_Calc_AttrDEF, ChConfig.TYPE_Calc_AttrAtkSpeed]
    #GameWorld.DebugLog("偷取目标属性: atkID=%s,defID=%s,attrIndexAllowList=%s" % (attacker.GetID(), defender.GetID(), attrIndexAllowList))
    addBuffValueList = []
    # 效果ID | 属性项,万分率
    # 最多吸收目标3种属性 存入buffvalue
    # 最多吸收目标3种属性 存入buffvalue,固定前3个效果
    # A值-属性ID B值-吸取万分率 C值-最高不超过自身属性万分率,配0不限制
    for i in range(3):
        attrIndex = curSkill.GetEffect(i).GetEffectValue(0)
        effect = curSkill.GetEffect(i)
        attrIndex = effect.GetEffectValue(0)
        if not attrIndex:
            break
        curValue = EffGetSet.GetValueByEffIndex(defender, attrIndex)
        curValue = int(curValue * curSkill.GetEffect(i).GetEffectValue(1) / ChConfig.Def_MaxRateValue)
            continue
        if attrIndexAllowList and attrIndex not in attrIndexAllowList:
            continue
        
        addBuffValueList.append(curValue)
        attrRate = effect.GetEffectValue(1)
        tagValue = EffGetSet.GetValueByEffIndex(defender, attrIndex)
        addValue = int(tagValue * attrRate / float(ChConfig.Def_MaxRateValue))
        maxRate = effect.GetEffectValue(2)
        curValue = EffGetSet.GetValueByEffIndex(attacker, attrIndex)
        if maxRate:
            maxValue = int(curValue * maxRate / float(ChConfig.Def_MaxRateValue))
            addValue = min(addValue, maxValue)
        addBuffValueList.append(addValue)
        GameWorld.DebugLog("偷取目标属性: atkID=%s,defID=%s,attrIndex=%s,attrRate=%s,addValue=%s,tagValue=%s,curValue=%s,maxRate=%s"
                           % (attacker.GetID(), defender.GetID(), attrIndex, attrRate, addValue, tagValue, curValue, maxRate))
        
    buffType = SkillCommon.GetBuffType(curSkill)
    BuffSkill.DoAddBuff(attacker, buffType, curSkill, tick, addBuffValueList, attacker)
    
    return True
    #处理技能触发和攻击成功逻辑
    return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
    #return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)