hxp
2018-12-04 eedea82efc5a271e902355420ff80111bda6a566
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -98,6 +98,7 @@
#import ReloadModule
import MergeChildMsg
#import MergePlayer
import PlayerFBHelpBattle
import PlayerFamilyRedPacket
import IpyGameDataPY
import PlayerFamilyParty
@@ -129,6 +130,8 @@
    #__ClearTreasureDropCount()
    #记录当前时间
    GameLogInfo.Set_Server_Hour()
    PlayerFamily.FamilyOnHour()
    return
## 触发每日事件(参数 -> 当前时间)
@@ -169,8 +172,11 @@
    #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
    #清理过期补偿
    PlayerCompensation.ClearUpTimeOutCompensation()
    PlayerGeTui.ClearFMTGeTuiLimit()
    import PlayerBourse
    PlayerBourse.OverTimeItemsDeal()
    # 仙盟联赛
    GameWorldFamilyWar.DoOnDay()
    return
def OnDayEx(tick):
@@ -353,7 +359,8 @@
    GameWorldAverageLv.OpenWorldAverageLv()
    #倒计时离队处理
    PlayerTeam.DoCountdownLeaveTeamLogic(tick)
    #副本助战
    PlayerFBHelpBattle.OnMinuteProcess()
    #每5分钟触发一次仙盟总战力更新
    if curMinute % 5 == 0:
        PlayerFamily.UpdFamilyTotalFightPower()
@@ -577,7 +584,7 @@
            tjgOnlineCnt += 1
            continue
        
        platform = GameWorld.GetPlayerPlatform(player.GetAccID())
        platform = GameWorld.GetPlayerPlatform(player)
        platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数
        
#        mapID = player.GetMapID()
@@ -1204,9 +1211,16 @@
#  @remarks 先请求排行榜信息,然后SetTickTypeCount,设置需要保存的时间种类
def InitGameWorld(tick):
    #标记GameWorld初始化完成
    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, 1)
    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time()))
    #初始化游戏时钟
    GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count)
    #初始话开服时间、星期几
    initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
    openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
    if initOpenServerTime <= 0 or openServerWeekday <= 0:
        #记录首次开发时间(现实时间戳)
        PlayerDBGSEvent.SetInitOpenServerTime(initOpenServerTime if initOpenServerTime else int(time.time()))
    #初始化家族数量
    GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
    #排序元宝交易平台
@@ -1224,10 +1238,6 @@
    #事件汇报初始化
    EventReport.InitDllAppID()
    
    initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey( PlayerDBGSEvent.Def_InitOpenServerTime)
    if initOpenServerTime <= 0:
        #记录首次开发时间(现实时间戳)
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime , int(time.time()))
    #ReloadModule.RefreshModuleFileCMTime(True)
    #合服首次启动加载处理
    __DoMixServerInit()
@@ -1235,6 +1245,8 @@
    PlayerXMZZ.OnGameServerInitOK()
    #加载活跃玩家等级信息
    ChPlayer.LoadPlayerLVData()
    #加载助战信息
    PlayerFBHelpBattle.OnServerStart()
    #世界boss被杀次数重置
    #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
    #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
@@ -1319,10 +1331,15 @@
    
    PyGameData.g_sortBOSSRefreshList = [] # boss刷新信息记录缓存重置, 不重置会导致通知前端的boss信息为空
    
    AllMapServerInitOK(tick)
    PlayerDBGSEvent.SetInitOpenServerTime(setOpenServerTime)
    
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime, setOpenServerTime)
    ReadChConfig.ReloadConfig()
    AllMapServerInitOK(tick)
    return
## 服务器开服时是星期几
def GetOpenServerWeekday(): return PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
## 所有地图服务器初始化成功后(封包注册)
#  @param tick 当前时间
@@ -1362,6 +1379,8 @@
    # 通知开服天数
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
    openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday, openServerWeekday)
    # 合服状态
    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_IsMixServer, isMixServer)
@@ -1378,6 +1397,9 @@
    # 通知战盟相关活动开启状态
    fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState, fadState) 
    # 通知开启服务器时间
    initGameWorldTime = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_InitGameWorldTime, initGameWorldTime)
    
    # 通知世界boss奖励信息
    GameWorldBoss.OnMapServerInitOK()
@@ -1662,7 +1684,8 @@
def SendAllMapGlobalDropInfo():
    # 同步所有地图所有全服掉落控制信息
    globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD") # {物品ID:分钟, ...}
    globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 1) # {物品ID:分钟, ...}
    globalKilledCountDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # 全服击杀次数必掉
    globalDropRateDict = IpyGameDataPY.GetFuncEvalCfg("NPCGlobalDropRate") # {物品ID:[[npcID列表], "概率公式"], ...}
    
    for itemID in globalDropCDDict.keys():
@@ -1675,6 +1698,10 @@
        killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
        GameWorld.SendMapServerMsgEx(key, killedCnt)
        
    for npcID in globalKilledCountDropDict.keys():
        key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
        killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
        GameWorld.SendMapServerMsgEx(key, killedCnt)
    return
def UpdGlobalDropCD(msgList):
@@ -1689,6 +1716,14 @@
    ## 更新全局击杀次数换算掉落概率的物品所累计的击杀次数
    itemID, updKilledCnt = msgList
    key = ShareDefine.Def_Notify_WorldKey_DropNPCKilledCnt % itemID
    PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
    GameWorld.SendMapServerMsgEx(key, updKilledCnt)
    return
def UpdGlobalKillCount(msgList):
    ## 更新全局击杀次数
    npcID, updKilledCnt = msgList
    key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
    PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
    GameWorld.SendMapServerMsgEx(key, updKilledCnt)
    return
@@ -1871,6 +1906,7 @@
def BeforeClose(tick):
    PlayerTeam.OnServerClose(tick)
    ChPlayer.SavePlayerLVData()
    PlayerFBHelpBattle.OnServerClose()
    GameWorld.Log("通知C++关服!")
    GameWorld.GetGameWorld().OnServerClose()