| | |
| | | BYTE _ClassLV; //阶级
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| | | dict DecomposeInfo; //{(产出物品ID,..):饼图,..}
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| | | }; |
| | |
|
| | | //节日巡礼活动时间表
|
| | |
|
| | | struct tagActFeastWeekParty
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD AdvanceMinutes; //前端提前X分钟展示活动
|
| | | BYTE IsDayReset; //是否每天重置
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| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | WORD LVLimit; //限制等级
|
| | | list TemplateID; //模板编号
|
| | | dict PointAward; //总积分奖励
|
| | | };
|
| | |
|
| | | //节日巡礼模板表
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| | |
|
| | | struct tagFeastWeekParty
|
| | | {
|
| | | BYTE _TemplateID; //模板ID
|
| | | BYTE ActionType; //活动条目ID
|
| | | DWORD TotalTimes; //可完成的总次数,0表示不限次数
|
| | | WORD SingleTimes; //单次领奖需要的次数
|
| | | list Reward; //奖励物品
|
| | | WORD Point; //积分
|
| | | };
|
| | |
|
| | | //新仙界盛典-全民来嗨表
|
| | |
|
| | | struct tagNewAllPeopleParty
|
| | | {
|
| | | BYTE _ID; //ID
|
| | | WORD TotalTimes; //总次数
|
| | | WORD AddPoint; //每完成次数获得嗨点
|
| | | };
|
| | |
|
| | | //新仙界盛典-全民来嗨奖励表
|
| | |
|
| | | struct tagNewAllPeoplePartyAward
|
| | | {
|
| | | BYTE _WorldLvNum; //世界等级档
|
| | | DWORD _Index; //索引
|
| | | DWORD NeedPoint; //需要点数
|
| | | dict Award; //奖励 {"职业":[[物品ID,个数,是否绑定],...], ...}
|
| | | }; |