| | |
| | | ProcessProDef(curPlayer, tick)
|
| | | return
|
| | |
|
| | | def Sync_PKBossState(curPlayer):
|
| | | psState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) else 0
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, psState, False)
|
| | | |
| | | bossState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick) else 0
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, bossState, False)
|
| | | return
|
| | |
|
| | | # 脱离PK战斗 X秒后按比例恢复
|
| | | def ProcessProDef(curPlayer, tick):
|
| | | if PlayerControl.GetProDefHPPer(curPlayer) == 0:
|