| | |
| | | #0文不处理
|
| | | if moneyCount < 0:
|
| | | return
|
| | | isOK = False
|
| | | playerMoney = PlayerControl.GetMoney(curPlayer, moneyType)
|
| | | if playerMoney > moneyCount:
|
| | | PlayerControl.PayMoney(curPlayer, moneyType, playerMoney - moneyCount, ChConfig.Def_Cost_GM, {ChConfig.Def_Cost_Reason_SonKey:"SetMoney"})
|
| | | isOK = PlayerControl.PayMoney(curPlayer, moneyType, playerMoney - moneyCount, ChConfig.Def_Cost_GM, {ChConfig.Def_Cost_Reason_SonKey:"SetMoney"})
|
| | | elif playerMoney < moneyCount:
|
| | | PlayerControl.GiveMoney(curPlayer, moneyType, moneyCount - playerMoney, ChConfig.Def_GiveMoney_GM, {ChConfig.Def_Give_Reason_SonKey:"SetMoney"})
|
| | | isOK = PlayerControl.GiveMoney(curPlayer, moneyType, moneyCount - playerMoney, ChConfig.Def_GiveMoney_GM, {ChConfig.Def_Give_Reason_SonKey:"SetMoney"})
|
| | | else:
|
| | | isOK = True
|
| | | if not isOK:
|
| | | GameWorld.DebugAnswer(curPlayer, "设置玩家货币失败,详见日志或流向")
|
| | |
|
| | | return
|
| | |
|