| | |
| | | import PlayerLVAward
|
| | | import PlayerGoldGift
|
| | | import PlayerSignDay
|
| | | import MixServerCampaign
|
| | | import PlayerPet
|
| | | import PlayerPrestigeSys
|
| | | import PlayerFamily
|
| | |
| | | import PlayerAttrFruit
|
| | | import PlayerSuccess
|
| | | import PlayerDienstgrad
|
| | | import PlayerMixLoginDayAward
|
| | | import PlayerFreeGoods
|
| | | import PlayerRecover
|
| | | import GameLogic_IceLode
|
| | |
| | | import GameLogic_FamilyWar
|
| | | import PlayerBossReborn
|
| | | import PlayerWeekParty
|
| | | import PlayerFeastWeekParty
|
| | | import PlayerActLogin
|
| | | import Operate_EquipWash
|
| | | import PlayerTreasure
|
| | | import GameLogic_GodArea
|
| | |
| | | import PlayerActTotalRecharge
|
| | | import PlayerSpringSale
|
| | | import PlayerFairyCeremony
|
| | | import PlayerNewFairyCeremony
|
| | | import PlayerFeastRedPacket
|
| | | import PlayerLuckyTreasure
|
| | | import CrossRealmPlayer
|
| | | import ChNetSendPack
|
| | | import FamilyRobBoss
|
| | |
| | | import PlayerGeTui
|
| | | import PlayerDogz
|
| | | import PlayerCoat
|
| | | import PlayerQuDaoDoubleBill
|
| | |
|
| | | import datetime
|
| | | import time
|
| | |
| | |
|
| | | return
|
| | |
|
| | | #// A2 31 前端开始自定义场景 #tagCMClientStartCustomScene
|
| | | #
|
| | | #struct tagCMClientStartCustomScene
|
| | | #{
|
| | | # tagHead Head;
|
| | | #};
|
| | | def OnClientStartCustomScene(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | DoEnterCustomScene(curPlayer)
|
| | | return
|
| | |
|
| | | def DoEnterCustomScene(curPlayer):
|
| | | ## 进入自定义场景状态
|
| | | curPlayer.SetCanAttack(False)
|
| | | curPlayer.SetVisible(False)
|
| | | curPlayer.SetSight(0)
|
| | | curPet = curPlayer.GetPetMgr().GetFightPet()
|
| | | if curPet:
|
| | | curPet.SetVisible(False)
|
| | | |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1)
|
| | | GameWorld.Log("玩家开始自定义场景!", curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | def DoExitCustomScene(curPlayer):
|
| | | ## 退出自定义场景状态
|
| | | curPlayer.SetCanAttack(True)
|
| | | curPlayer.SetVisible(True)
|
| | | curPlayer.SetSight(1)
|
| | | curPlayer.RefreshView()
|
| | | curPlayer.SetSight(ChConfig.Def_PlayerSight_Default)
|
| | | curPlayer.RefreshView()
|
| | | curPet = curPlayer.GetPetMgr().GetFightPet()
|
| | | if curPet:
|
| | | curPet.SetVisible(True)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
|
| | | GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | #// A1 08 刷新主服角色信息 #tagCMRefreshMainServerRole
|
| | | #
|
| | | #struct tagCMRefreshMainServerRole
|
| | |
| | |
|
| | | Sync_DBPlayer(curPlayer)
|
| | |
|
| | | # 死亡复活
|
| | | if curPlayer.GetHP() <=0 or curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
|
| | | PlayerRebornByType(curPlayer, ChConfig.rebornType_System, tick)
|
| | | |
| | | # 强刷一次属性,刷之前重置还没同步过所有属性
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_NotifyAllAttrState, 0)
|
| | | playerControl = PlayerControl.PlayerControl(curPlayer)
|
| | | playerControl.ReCalcAllState()
|
| | |
|
| | | # 同步所有buff
|
| | | __Sync_ClientBuff(curPlayer)
|
| | | |
| | | PlayerState.Sync_PKBossState(curPlayer)
|
| | | |
| | | if PlayerControl.GetCrossMapID(curPlayer):
|
| | | CrossRealmPlayer.DoExitCrossRealm(curPlayer)
|
| | |
|
| | | if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
|
| | | DoExitCustomScene(curPlayer)
|
| | | |
| | | msgInfo = ""
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetPlayerID(), 0, 0, "RefreshMainServerRole", msgInfo, len(msgInfo))
|
| | | return
|
| | |
|
| | | def Sync_DBPlayer(curPlayer):
|
| | |
| | | #---玩家上线, 宠物逻辑处理---
|
| | | PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
|
| | |
|
| | | PlayerFamily.FamilyPlayerOnLoginCross(curPlayer)
|
| | | |
| | | PlayerTeam.OnPlayerLoginCrossServer(curPlayer)
|
| | | |
| | | #通知运行成功
|
| | | curPlayer.BalanceServer_PlayerLoginInitOK()
|
| | | return
|
| | |
|
| | | leaveServerSecond = PlayerControl.GetPlayerLeaveServerSecond(curPlayer)
|
| | | if leaveServerSecond > ChConfig.Def_PlayerOfflineProtectTime / 1000:
|
| | | # 离线超过离线保护重置切线临时保存的相关记录值
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PlayChangeLineID, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
|
| | | #GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
|
| | | # 离线过久恢复为非跨服状态
|
| | | if PlayerControl.GetCrossMapID(curPlayer):
|
| | | PlayerControl.SetCrossMapID(curPlayer, 0)
|
| | | |
| | | SyncGuideState(curPlayer)
|
| | |
|
| | | #上线检查一次装备属性
|
| | |
| | |
|
| | | #通知玩家技能信息
|
| | | __Sync_ClientSkill(curPlayer)
|
| | | |
| | | #替换旧物品
|
| | | ItemControler.LoginCheckChangeOldItem(curPlayer)
|
| | | #清除生产采集Buff
|
| | | #PlayerControl.DelProduceBuff(curPlayer, tick)
|
| | | #清除国家答题Buff
|
| | |
| | | PlayerPrestigeSys.OnLogin(curPlayer)
|
| | | DataRecordPack.DR_PlayerLogin(curPlayer)
|
| | | EventReport.WriteEvent_login(curPlayer)
|
| | | |
| | | |
| | | leaveServerSecond = PlayerControl.GetPlayerLeaveServerSecond(curPlayer)
|
| | | if leaveServerSecond > ChConfig.Def_PlayerOfflineProtectTime / 1000:
|
| | | # 离线超过离线保护重置切线临时保存的相关记录值
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PlayChangeLineID, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
|
| | | #GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
|
| | | # 离线过久恢复为非跨服状态
|
| | | if PlayerControl.GetCrossMapID(curPlayer):
|
| | | PlayerControl.SetCrossMapID(curPlayer, 0)
|
| | |
|
| | | # 合服首登处理
|
| | | __DoMixServerFirstLogin(curPlayer)
|
| | |
| | | SyncPKModel(curPlayer)
|
| | |
|
| | | #通用强化星级信息
|
| | | ChEquip.NotifyEquipPartStarLV(curPlayer)
|
| | | ChEquip.NotifyEquipPartPlusLV(curPlayer)
|
| | | ChEquip.NotifyEquipPartStar(curPlayer)
|
| | | Operate_EquipWash.OnEquipWashLogin(curPlayer)
|
| | | #通知套装信息
|
| | | ChEquip.NotifyEquipPartSuiteLV(curPlayer)
|
| | | ChEquip.SyncAllEquipAttrActiveInfo(curPlayer)
|
| | | #ChEquip.SyncAllEquipAttrActiveInfo(curPlayer)
|
| | | #装备位宝石镶嵌通知
|
| | | Operate_EquipStone.OnLogin(curPlayer)
|
| | |
|
| | |
| | | # 开服活动奖励信息
|
| | | OpenServerCampaign.OnOpenServerCampaignLogin(curPlayer)
|
| | | #
|
| | | # # 通知合服奖励领取状态
|
| | | # PlayerMixLoginDayAward.OnLoginNotifyMixLoginDayAward(curPlayer)
|
| | | # |
| | | # # 通知合服奖励
|
| | | # MixServerCampaign.OnMixServerCampaignLogin(curPlayer)
|
| | | # |
| | | # # 节日登陆奖励
|
| | | # PlayerFestivalLogin.OnLoginFestivalLogin(curPlayer)
|
| | |
|
| | |
| | | PlayerRune.PlayerRuneLogin(curPlayer)
|
| | | # 仙盟红包登录通知
|
| | | PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
|
| | | PlayerFeastRedPacket.DoPlayerOnLogin(curPlayer)
|
| | | # 法宝登录通知
|
| | | PlayerMagicWeapon.PlayerMagicWeaponLogin(curPlayer)
|
| | | # 商店物品购买次数登录通知
|
| | |
| | | PlayerBossReborn.OnLogin(curPlayer)
|
| | | # 周狂欢活动
|
| | | PlayerWeekParty.OnLogin(curPlayer)
|
| | | # 节日巡礼活动
|
| | | PlayerFeastWeekParty.OnLogin(curPlayer)
|
| | | # 登录奖励活动
|
| | | PlayerActLogin.OnLogin(curPlayer)
|
| | | # 仙界盛典活动
|
| | | PlayerFairyCeremony.OnLogin(curPlayer)
|
| | | # 新仙界盛典活动
|
| | | PlayerNewFairyCeremony.OnLogin(curPlayer)
|
| | | # 分支下载奖励记录通知
|
| | | SyncPackDownloadAward(curPlayer)
|
| | | # 登录触发功能开启(老号处理)
|
| | |
| | | PlayerBindJadeWheel.OnLogin(curPlayer)
|
| | | # 许愿池
|
| | | PlayerWishingWell.OnLogin(curPlayer)
|
| | | #幸运鉴宝
|
| | | PlayerLuckyTreasure.OnLogin(curPlayer)
|
| | | # 上线查询一次充值订单
|
| | | curPlayer.SendDBQueryRecharge()
|
| | | # 小助手
|
| | |
| | | # 如果被禁言的,上线同步前端
|
| | | if curPlayer.GetGMForbidenTalk():
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | |
| | | if not isMixServer:
|
| | | return
|
| | |
|
| | | lastMixServerDayKey = ShareDefine.Def_Notify_WorldKey_LastMixServerDay
|
| | | lastMixServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(lastMixServerDayKey)
|
| | | GameWorld.DebugLog("合服首登处理lastMixServerDay=%s" % lastMixServerDay, curPlayer.GetPlayerID())
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | lastMixServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_LastMixServerDay)
|
| | |
|
| | | playerDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MixLoginDay)
|
| | |
|
| | | if playerDay == lastMixServerDay:
|
| | | GameWorld.DebugLog("本次合服已经登录过.")
|
| | | GameWorld.DebugLog("本次合服已经登录过. lastMixServerDay=%s" % (lastMixServerDay), playerID)
|
| | | return
|
| | |
|
| | | mixServerWorldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_LastMixServerWorldLV) # 合服时的世界等级
|
| | | GameWorld.Log("玩家合服首登处理! lastMixServerDay=%s,mixServerWorldLV=%s" % (lastMixServerDay, mixServerWorldLV), playerID) |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixLoginDay, lastMixServerDay)
|
| | |
|
| | | # 重置首充双倍
|
| | | PlayerCoin.DoResetCTGCount(curPlayer, "MixServer")
|
| | | |
| | | # 重置商店购买次数,暂定只重置类型 7 的
|
| | | FunctionNPCCommon.ResetShopItemBuyCount(curPlayer, [7])
|
| | | |
| | | # 合服邮件,盟主专属邮件在GameServer处理
|
| | | mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 1)
|
| | | worldLVMailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 2)
|
| | | mailMoneyList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 3)
|
| | | worldLVDown = IpyGameDataPY.GetFuncCfg("MixServerMail", 5) # 等级丹相对合服世界等级差值
|
| | | itemWorldLV = max(150, mixServerWorldLV - worldLVDown)
|
| | | goldPaper, silver = mailMoneyList
|
| | | worldLVItemList = []
|
| | | for itemID, itemCount, isBind in worldLVMailItemList:
|
| | | itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
|
| | | if not itemData:
|
| | | continue
|
| | | curEff = itemData.GetEffectByIndex(0)
|
| | | curEffID = curEff.GetEffectID()
|
| | | if curEffID != ChConfig.Def_Effect_ItemAddLV:
|
| | | continue
|
| | | lvLimit = curEff.GetEffectValue(1)
|
| | | if not lvLimit:
|
| | | continue
|
| | | if lvLimit <= itemWorldLV:
|
| | | worldLVItemList = [[itemID, itemCount, isBind]]
|
| | | else:
|
| | | break
|
| | | detailDict = {"MixServerWorldLV":mixServerWorldLV, "LastMixServerDay":lastMixServerDay, "ItemWorldLV":itemWorldLV}
|
| | | addItemList = mailItemList + worldLVItemList
|
| | | PlayerControl.SendMailByKey("MixServer1", [playerID], addItemList, goldPaper=goldPaper, silver=silver, detail=detailDict)
|
| | | GameWorld.Log(" 发送合服补偿邮件: itemWorldLV=%s,addItemList=%s" % (itemWorldLV, addItemList), playerID)
|
| | | |
| | | # 同步排行榜
|
| | | PlayerBillboard.UpdBillboardOnMixServerFirstLogin(curPlayer, lastMixServerDay)
|
| | | |
| | | # 其他
|
| | | # ...
|
| | | # 重置登录奖励领取状态
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixLoginDayState, 0)
|
| | | PlayerMixLoginDayAward.NotifyPlayerAwardState(curPlayer)
|
| | | |
| | | # 重置各合服活动数据
|
| | | for campaignType in ShareDefine.Def_MixCampaign_Type_List:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixServerCampaign_AwardRecord \
|
| | | % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixServerCampaign_RecordData \
|
| | | % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign)
|
| | |
|
| | | PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
|
| | |
|
| | | # 重置玩家改名次数
|
| | | UpdatePlayerName.ResetChangeNameCnt(curPlayer)
|
| | | #UpdatePlayerName.ResetChangeNameCnt(curPlayer)
|
| | | return
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | |
| | | #@return 返回值无意义
|
| | | #@remarks 通知玩家技能信息
|
| | | def __Sync_ClientSkill(curPlayer):
|
| | | sendPack = ChPyNetSendPack.tagMCPlayerSkills()
|
| | | sendPack.Clear()
|
| | | sendPack.Skills = []
|
| | | skillManager = curPlayer.GetSkillManager()
|
| | | for i in range(skillManager.GetSkillCount()):
|
| | | curSkill = skillManager.GetSkillByIndex(i)
|
| | | curSkill.Sync_Skill()
|
| | | #curSkill.Sync_Skill()
|
| | | skillInfo = ChPyNetSendPack.tagPlayerSkill()
|
| | | skillInfo.SkillID = curSkill.GetSkillID()
|
| | | skillInfo.RemainTime = curSkill.GetRemainTime()
|
| | | skillInfo.Proficiency = curSkill.GetProficiency()
|
| | | |
| | | sendPack.Skills.append(skillInfo)
|
| | |
|
| | | sendPack.Count = len(sendPack.Skills)
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack) |
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | #刷新玩家的视野
|
| | | if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
|
| | | GameWorld.DebugLog("===登录本服地图时,处于跨服状态,不刷新视野!", curPlayer.GetPlayerID())
|
| | | curPlayer.SetSight(0)
|
| | | else:
|
| | | PlayerState.ChangePlayerSigh(curPlayer, tick)
|
| | |
|
| | |
| | | curPack.SetCount(ChConfig.Def_PackCnt_DogzEquip)
|
| | | curPack.Sync_PackCanUseCount()
|
| | |
|
| | | #初始化诛仙物品背包
|
| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianItem)
|
| | | curPack.SetCount(ChConfig.Def_PackCnt_ZhuXianItem)
|
| | | curPack.Sync_PackCanUseCount()
|
| | | #初始化诛仙装备背包
|
| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
|
| | | curPack.SetCount(ChConfig.Def_PackCnt_ZhuXianEquip)
|
| | | curPack.Sync_PackCanUseCount()
|
| | | |
| | | #初始化临时交换背包
|
| | | curPack = itemManager.GetPack(ShareDefine.rptTempSwap)
|
| | | curPack.SetCount(ChConfig.Def_PackCnt_TempSwap)
|
| | |
| | |
|
| | | #设置装备实际个数
|
| | | curPack = itemManager.GetPack(IPY_GameWorld.rptEquip)
|
| | | curPack.SetCount(ShareDefine.retMax)
|
| | | curPack.SetCount(ChConfig.Def_PackCnt_Equip)
|
| | |
|
| | | #初始化垃圾桶
|
| | | #curPack = itemManager.GetPack(IPY_GameWorld.rptRecycle)
|
| | |
| | |
|
| | | #EndLoadMap需放在最后
|
| | | curPlayer.EndLoadMap()
|
| | | # 渠道返利 |
| | | PlayerQuDaoDoubleBill.OnMapQDDoubleBill(curPlayer)
|
| | | return True
|
| | |
|
| | | ## 切换地图同步一次PK模式
|
| | |
| | | return
|
| | |
|
| | | #===============================================================================
|
| | | # //B4 14 根据类型来决定移动的方式 #tagMCMoveByType
|
| | | # |
| | | # struct tagMCMoveByType
|
| | | # {
|
| | | # tagHead Head;
|
| | | # DWORD ID; //玩家ID
|
| | | # WORD PosX; // 目标X
|
| | | # WORD PosY; // 目标Y
|
| | | # BYTE MoveType; //移动方式
|
| | | # };
|
| | | #===============================================================================
|
| | | def OnMoveByType(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | |
| | | #玩家移动通用检查
|
| | | if not __CheckPlayerCanMove(curPlayer):
|
| | | return
|
| | | |
| | | #先验证目标点是否合法
|
| | | if not GameWorld.GetMap().CanMove(clientData.PosX, clientData.PosY):
|
| | | return
|
| | | |
| | | curPlayer.StopMove()
|
| | | curPlayer.ChangePos(clientData.PosX, clientData.PosY)
|
| | | sendPack = ChPyNetSendPack.tagMCMoveByType()
|
| | | sendPack.Clear()
|
| | | sendPack.ID = curPlayer.GetID()
|
| | | sendPack.ObjType = curPlayer.GetGameObjType()
|
| | | sendPack.PosX = clientData.PosX
|
| | | sendPack.PosY = clientData.PosY
|
| | | sendPack.MoveType = clientData.MoveType
|
| | | |
| | | PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
|
| | | return
|
| | |
|
| | | #===============================================================================
|
| | | # //B4 04 战前冲锋 #tagCMRush
|
| | | #
|
| | | # struct tagCMRush
|
| | |
| | |
|
| | | #超出视野
|
| | | if GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight():
|
| | | return
|
| | | |
| | | #玩家移动通用检查
|
| | | if not __CheckPlayerCanMove(curPlayer):
|
| | | return
|
| | | |
| | | #先验证目标点是否合法
|
| | | if not GameWorld.GetMap().CanMove(clientData.PosX, clientData.PosY):
|
| | | return
|
| | |
|
| | | curPlayer.StopMove()
|
| | |
| | | 'RequestIsFamily', sendMsg, len(sendMsg))
|
| | | return
|
| | |
|
| | |
|
| | | #===============================================================================
|
| | | #// AF 02 合服活动奖励 #tagCMMixCampaignAward
|
| | | #
|
| | | #struct tagCMMixCampaignAward
|
| | | #
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE Type; //0-查询;1-领取
|
| | | # DWORD CampaignType; //奖励类型
|
| | | # BYTE Index; //奖励位,领取时用
|
| | | #};
|
| | | #===============================================================================
|
| | | ## 合服活动奖励
|
| | | # @param index: 玩家索引
|
| | | # @param clientData: 封包结构体
|
| | | # @param tick: 时间戳
|
| | | # @return: |
| | | def GiveMixServerCampaignAward(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | |
| | | campaignType = clientData.CampaignType
|
| | | queryType = clientData.Type
|
| | | awardIndex = clientData.Index # 奖励位
|
| | |
|
| | | GameWorld.DebugLog("GiveMixServerCampaignAward campaignType=%s,queryType=%s,awardIndex=%s" |
| | | % (campaignType, queryType, awardIndex))
|
| | | if queryType == ShareDefine.Def_MSCGameServerQuery_MailAward:
|
| | | GameWorld.DebugLog(" 客户端不可发领取合服邮件奖励类型")
|
| | | return
|
| | | |
| | | isMix = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
|
| | | if not isMix:
|
| | | GameWorld.ErrLog(" 当前非合服状态!")
|
| | | return |
| | | |
| | | if campaignType not in ShareDefine.Def_MixCampaign_Type_List:
|
| | | GameWorld.ErrLog(" 合服活动类型错误campaignType=%s error! not define" % campaignType)
|
| | | return
|
| | | |
| | | # 如果直接在MapServer中处理,则返回
|
| | | if MixServerCampaign.DoMixServerCampaignOnMapServer(curPlayer, campaignType, queryType, awardIndex):
|
| | | return
|
| | | |
| | | awardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MixServerCampaign_AwardRecord \
|
| | | % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign)
|
| | | awardState = GameWorld.GetDataByDigitPlace(awardRecord, awardIndex)
|
| | | |
| | | if awardState == MixServerCampaign.Def_AwardState_Got:
|
| | | if queryType == ShareDefine.Def_MSCGameServerQuery_QueryAward:
|
| | | recordData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MixServerCampaign_RecordData \
|
| | | % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign)
|
| | | MixServerCampaign.Sync_MixServerCampaignAward(curPlayer, campaignType, awardState, recordData)
|
| | | GameWorld.DebugLog(" 已经领取过该奖励...")
|
| | | return
|
| | |
|
| | | #领奖的需要等待GameServer回包以后才处理下一个封包
|
| | | if queryType != ShareDefine.Def_MSCGameServerQuery_QueryAward:
|
| | | if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_QueryMixServerAwardState) == 1:
|
| | | GameWorld.DebugLog(" 已经在查询中...")
|
| | | return
|
| | | |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_QueryMixServerAwardState, 1)
|
| | | |
| | | familyID = curPlayer.GetFamilyID()
|
| | | |
| | | #[请求类型, 活动类型, 领取索引, 家族ID]
|
| | | msgList = [queryType, campaignType, awardIndex, familyID]
|
| | | |
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'MixServerCampaignAward', \
|
| | | '%s' % (msgList), len(str(msgList)))
|
| | |
|
| | | GameWorld.DebugLog(" msgList=%s" % str(msgList))
|
| | | return
|
| | |
|
| | | #===============================================================================
|
| | |
|
| | | ## 领取奖励表奖励
|
| | |
| | | # 领取周狂欢积分奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_WeekPartyPoint:
|
| | | PlayerWeekParty.GetWeekPartyPointAward(curPlayer, dataEx, dataExStr)
|
| | | |
| | | # 领取登录奖励活动奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_ActLoginAwardAct:
|
| | | PlayerActLogin.GetLoginAwardActionAward(curPlayer, dataEx, dataExStr)
|
| | | # 领取新仙界盛典充值大礼
|
| | | elif rewardType == ChConfig.Def_RewardType_NewFairyCRecharge:
|
| | | PlayerNewFairyCeremony.GetFCRechargeAward(curPlayer)
|
| | | # 领取新仙界盛典全民来嗨
|
| | | elif rewardType == ChConfig.Def_RewardType_NewFairyCParty:
|
| | | PlayerNewFairyCeremony.GetFCPartyAward(curPlayer, dataEx)
|
| | | # 领取节日巡礼活动奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_FeastWeekPartyAct:
|
| | | PlayerFeastWeekParty.GetFeastWeekPartyActionAward(curPlayer, dataEx, dataExStr)
|
| | | # 领取节日巡礼积分奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_FeastWeekPartyPoint:
|
| | | PlayerFeastWeekParty.GetFeastWeekPartyPointAward(curPlayer, dataEx, dataExStr)
|
| | | return
|
| | |
|
| | |
|